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Matthus
Senior Scribe

Germany
393 Posts

Posted - 22 May 2007 :  17:14:25  Show Profile Send Matthus a Private Message  Reply with Quote  Delete Topic
I'm looking for some help for creating a dwarven Hit-Team. A small group of angry dwarven characters tries to avenge a raided hamlet.
I just don't want to put on only ranger/giant-killers . Are there any other clases that would be needed if some 6 - 8 dwarves a trying to get on to some 6 hillgiants within their lair?
The team should be about an average level.
Thanks for suggestions

Darkmeer
Senior Scribe

USA
505 Posts

Posted - 25 May 2007 :  04:21:38  Show Profile  Visit Darkmeer's Homepage Send Darkmeer a Private Message  Reply with Quote
Dwarven hit team:

Barbarian/Axe Idiot ("Diplomat" and "meat Shield") Weap: Greataxe (or TWO, if the foe sunders it)
Fighter/Rogue ("Diplomat") Weap: Greatsword
Rogue (lock specialist AND sniper) Weap: Battle Axe and light crossbow (yes, spend the feat)
Cleric of Clangeddin Silverbeard (Medic) Weap: Battle Axe pair.
Cleric/Rogue (deity of your choice) ("Specialist") Weap: War Maul
Wizard (Buff the allies type) Weap: Handaxe
Wizard or Sorcerer (Kill 'em all blaster) Weap: Crossbow.
Expert (trapsmith) Weapon: Dagger or Spear. Lots of pitfalls, especially pit splat traps.

There, a stealth-based team that will do fairly well. Not high HP, but strong enough and tightly knit by the fact their holdings are now gone. BTW: A level 4 party will beat the 6 Hill Giants with proper planning, and pitfalls.

/d

"These people are my family, not just friends, and if you want to get to them you gotta go through ME."
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sleyvas
Skilled Spell Strategist

USA
11696 Posts

Posted - 25 May 2007 :  20:12:00  Show Profile Send sleyvas a Private Message  Reply with Quote
make one of those dwarven wizards a fighter/wizard/eldritch knight (you gotta figure the race favors that combo). If you use the optional rules from complete mage, put him in light armor with a dwarven shield buckler and a dwarven war-axe, two weapon fighting and improved shield bash (or improved buckler defense, whichever you feel is necessary for a dwarf to fight with dwarven war axe and buckler-axe).

Alavairthae, may your skill prevail

Phillip aka Sleyvas
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sleyvas
Skilled Spell Strategist

USA
11696 Posts

Posted - 25 May 2007 :  20:15:16  Show Profile Send sleyvas a Private Message  Reply with Quote
oh, and where's the dwarven paladin who is out to avenge the fallen village. Gotta have one of those.

Alavairthae, may your skill prevail

Phillip aka Sleyvas
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Daviot
Senior Scribe

USA
372 Posts

Posted - 26 May 2007 :  11:37:58  Show Profile  Visit Daviot's Homepage Send Daviot a Private Message  Reply with Quote
My campaign has a dwarven fighter who picked up a level of wizard followed by Abjurant Champion. And in a few levels, he'll become a dwarven defender. Combine the two, and you've got a wall of the highest caliber.
So, my suggestion is to consider a dwarven defender or abjurant defender as "defensive tanks". And for a weapon? An urgrosh or a dwarven waraxe/bastard sword work nicely.

One usually has far more to fear from the soft-spoken wizard with a blade and well-worn boots than from the boisterous one in the ivory tower.
My Tabletop Writing CV.
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Marquant Volker
Learned Scribe

Greece
273 Posts

Posted - 26 May 2007 :  23:12:41  Show Profile Send Marquant Volker a Private Message  Reply with Quote
For the raiding party i would run it without using anything spesialized or exotic, i would focus on the motivation part for doing this (Family members/Revenge/Honour), in my opinion dwarves do not make specialized hit-teams (special forces) like the other races do, but they rely on the honour and tradition.

In that way a Dwarf will don his ancestral armour, prepare his weapons drink some ale, perhaps some prayer to Moradin or Silverbeard (since hes going to war) announce his wills to his family (he may never return) drink some more ale and head for the Hill Giant lair armed to the teeth while shouting insults to them and singing the deeds of his ancestors. Now if other dwarves rise to assist him (usually they do) its ok, if no he will go anyway. Its more Dwarf-ish than to sit back and wait for the specialists to do the hard (and honourable) work for him

Well its only a opinion, hope it helps!

Edited by - Marquant Volker on 27 May 2007 04:09:40
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Reefy
Senior Scribe

United Kingdom
892 Posts

Posted - 27 May 2007 :  00:40:12  Show Profile  Visit Reefy's Homepage Send Reefy a Private Message  Reply with Quote
quote:
Originally posted by Darkmeer

BTW: A level 4 party will beat the 6 Hill Giants with proper planning, and pitfalls.


Really? I'd fancy you needed some incredibly skilful *and* lucky PCs, and some pretty ragged giants. I know my players have been taught the hard way that giants deserve respect.

Life is either daring adventure or nothing.
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Darkmeer
Senior Scribe

USA
505 Posts

Posted - 27 May 2007 :  06:07:06  Show Profile  Visit Darkmeer's Homepage Send Darkmeer a Private Message  Reply with Quote
quote:
Originally posted by Reefy

quote:
Originally posted by Darkmeer

BTW: A level 4 party will beat the 6 Hill Giants with proper planning, and pitfalls.


Really? I'd fancy you needed some incredibly skilful *and* lucky PCs, and some pretty ragged giants. I know my players have been taught the hard way that giants deserve respect.



At one point, I had a marvelous tactician in the party. The party was "ambushed" at one point. A quick thought or two, and the party human druid and ghostwise halfling fighter/rogue made the whole difference.
The party at the time:
Human Druid 5 (Throw anything feat)
Human Psion (Telepath) 4 (deceased by the end)
Ghostwise halfling Fighter/Rogue 2/2
Drow Rogue 3
1/2 Orc Ranger/barbarian 3/1 (throw anything feat, imitating the druid) (also deceased by the end)

The terrain, although Giant territory, had many good spots for cover, and the party was pinned down pretty well. Sadly, the giants didn't prepare for the party to use some old tunnels underneath them (I make the environment a factor in key encounters (even the "random" ones), and my players look to the environment for their tactical/weaponry advantage. Many times the "throwing axe" was a dwarven Waraxe or greataxe). The halfling was exceptional at hiding, and the giants did NOT see him, thus he ran as the "eyes" of the party. The rest of them ambushed the ambushers using a variety of things, and magical darkness, too. Yes they did take down the 6 giants. They then rested for a few days to recover from the injuries sustained. We all agreed to never do another encounter like that... ever.

"These people are my family, not just friends, and if you want to get to them you gotta go through ME."

Edited by - Darkmeer on 27 May 2007 06:08:16
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Victor_ograygor
Master of Realmslore

Denmark
1072 Posts

Posted - 27 May 2007 :  11:56:39  Show Profile  Visit Victor_ograygor's Homepage Send Victor_ograygor a Private Message  Reply with Quote
One class/prestige cal type I would be happy to have on my side when fighting giant would be a Dwarf Druid (Earth Dreamer) Races Of Stone page 110

Hmm I can’t recall seeing a battle Rager prestige class fore dwarf, but that must be my second choice.

Victor Ograygor The Assassin and Candel keeps cellar master

Everything I need to know about life I learned from killing smart people.

Links related to Forgotten Realms
http://forum.candlekeep.com/topic.asp?TOPIC_ID=9571

Adventuring / Mercenary Companies / Orders / The chosen from official sources
http://forum.candlekeep.com/topic.asp?TOPIC_ID=11047

Priests in Forgotten Realms.
http://forum.candlekeep.com/topic.asp?TOPIC_ID=9609&whichpage=1

Edited by - Victor_ograygor on 27 May 2007 11:56:56
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At your Behest
Acolyte

Germany
46 Posts

Posted - 27 May 2007 :  13:36:13  Show Profile  Visit At your Behest's Homepage Send At your Behest a Private Message  Reply with Quote
Victor, if my memory serves me right you can find the Battle Rager PRC in the tome Races of Faerûn.


Cheers,
Behest

Beware the beast man, for he is the Devil's pawn.

Alone among God's primates, he kills for sport or lust or greed. Yeah, he will murder his brother to possess his brother's land.
Let him not breed in great numbers, for he will make a desert of his home and yours. Shun him, for he is the harbinger of death.
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FireKnife
Acolyte

USA
48 Posts

Posted - 28 May 2007 :  06:17:41  Show Profile  Visit FireKnife's Homepage Send FireKnife a Private Message  Reply with Quote
is there a straight giant slayer prestige class?
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Sian
Senior Scribe

Denmark
596 Posts

Posted - 28 May 2007 :  08:02:44  Show Profile  Visit Sian's Homepage Send Sian a Private Message  Reply with Quote
pretty sure that thats a gnome prestige class ...

other than that, an logical way to explain that one of the dwarves was wizards could be 'ancestor of ammarindar' ... the one (and only?) dwarven realm based on arcane studies

what happened to the queen? she's much more hysterical than usual
She's a women, it happens once a month
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FireKnife
Acolyte

USA
48 Posts

Posted - 28 May 2007 :  08:17:09  Show Profile  Visit FireKnife's Homepage Send FireKnife a Private Message  Reply with Quote
Found it. Silver Marches. Dwarf ftr/rogue witha maul or war hammer would be a giants nightmare. Hate giants, lost a aasimar paladin to a Frost giant. Damn boulder hurling is so unfair.
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Matthus
Senior Scribe

Germany
393 Posts

Posted - 29 May 2007 :  09:04:50  Show Profile Send Matthus a Private Message  Reply with Quote
Thanks to the discussion so far - I have been busy the weekend - so I'm trying to get to answear your ideas soon.

A first scan reveled that I have to get some of the lore your are recommending - seems to be proceeding busy
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