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Dalor Darden
Great Reader

USA
4211 Posts

Posted - 01 Oct 2013 :  05:18:56  Show Profile Send Dalor Darden a Private Message  Reply with Quote  Delete Topic
...or otherwise simply called "Spellchaining" by me.

While some ability to Chain a series of spells together was available as early as 1e AD&D, it didn't really come to me until the first time I discovered through play the following spells while playing 2nd Edition AD&D in the Forgotten Realms:

The Simbul’s Spell Trigger, The Simbul’s Spell Sequencer, Mantle, Baldric, Contingency and others that I started to label as “Contingency Magic” or “Hanging Magic” that would exist waiting to be unleashed.

A very simple example: the spellcaster casts The Simbul’s Spell Trigger, into which they immediately cast four 7th level spells…The Simbul’s Spell Sequencer, each of which can contain up to three 4th level spells as well. So that gives us 16 (yep, sixteen) spells of 4th level or lower to unleash all at once with the simple utterance of a word. That can be countered by Silence you say? Nay I say…because a simple Contingency spell (or another hanging spell in a Mantle) will rid the caster of that nuisance.

Needless to say, such a spell hung in either a Baldric or Mantle is going to enable a Wizard to unleash all hell on an enemy in rather rapid order! As each of those spells is for maximum damage when cast…well, you see the end result right?

More to come…(and it gets FAR worse in 3.x).

EDIT: oops...that would only be 12 spells...not sixteen.

The Old Grey Box and AD&D for me!

Edited by - Dalor Darden on 01 Oct 2013 05:49:15

Kris the Grey
Senior Scribe

USA
422 Posts

Posted - 01 Oct 2013 :  05:32:54  Show Profile Send Kris the Grey a Private Message  Reply with Quote
DD,

I do see your point, and as a DM it can lead to issues, however I have to say that hanging spells, contingencies, and spells like 'Mantle' and 'Baldric' are among my very favorite things about the FR magic system. I think such chained spells are one of the things I like best about Ed's 'flavor' of spell battle writing. Anyway, I honestly think the 2E stuff was deadlier than the 3E (as spells in general had greater effects), but I'm eager to see what you end up saying about 3.x.

Kris the Grey - Member in Good Standing of the Watchful Order of Magists and Protectors, the Arcane Guild of Silverymoon, and the Connecticut Bar Association
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The Arcanamach
Master of Realmslore

1842 Posts

Posted - 01 Oct 2013 :  05:43:27  Show Profile Send The Arcanamach a Private Message  Reply with Quote
Ah, this must be the answer to the question I asked in the other thread. Of course, I knew about the various contingencies and sequencer spells (although the Simbul never let knowledge of those spells escape, the one Magister who managed to get them ended up dead through her manipulations).

I just read the 'Mailman' sorcerer build today as well and, as DD says, it gets FAR worse.

I have a dream that one day, all game worlds will exist as one.
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Dalor Darden
Great Reader

USA
4211 Posts

Posted - 01 Oct 2013 :  05:50:29  Show Profile Send Dalor Darden a Private Message  Reply with Quote
I'll talk more tmr about Chain Contingencies in 2e...have to go to bed for now.

The Old Grey Box and AD&D for me!
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George Krashos
Master of Realmslore

Australia
6646 Posts

Posted - 01 Oct 2013 :  08:19:08  Show Profile Send George Krashos a Private Message  Reply with Quote
Just use my 'mantle' epic seed and you have a slightly more balanced approach to spellchains.

-- George Krashos

"Because only we, contrary to the barbarians, never count the enemy in battle." -- Aeschylus
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The Arcanamach
Master of Realmslore

1842 Posts

Posted - 01 Oct 2013 :  18:56:46  Show Profile Send The Arcanamach a Private Message  Reply with Quote
Balance? We don't need no stinking balance!

I have a dream that one day, all game worlds will exist as one.
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Gary Dallison
Great Reader

United Kingdom
6353 Posts

Posted - 01 Oct 2013 :  19:28:53  Show Profile Send Gary Dallison a Private Message  Reply with Quote
In order to balance spells I rewrite every spell I find so that it does 1d6 damage per spell level (maximum would be 9d6 at level 9).

However I do rewrite the spells so that they have attack rolls and critical effects etc like melee attacks, and one of my players came up with the idea of using special materials to have effects for wands and staffs (now called spell foci) ala harry potter so for instance a wand with a blue dragon scale core now does +1d6 damage for electricity spells.

Also all creature types now have vulnerabilities to melee damage and energy damage types so that a fireball will do 50% more damage to humans, elves, dwarves, orcs etc. Which means spell use is much more tactical and brutally effective when used in such a manner. As I tell my players, research your monster and you have already won the battle.

Overall it means that spells are still dangerous but are not the be all and end all of combat (unless you are prepared).

Bring on the spell chaining. I haven't looked at these spells yet for my version of FR but I will probably take a gander now to see how I can house them.

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sleyvas
Skilled Spell Strategist

USA
11701 Posts

Posted - 01 Oct 2013 :  23:23:32  Show Profile Send sleyvas a Private Message  Reply with Quote
actually, 3.5 went a long way towards fixing that issue, so I'm wondering on your statement of making it far worse. You have the craft contingent spell feat, but if you start adding up the costs of upper level spells, it becomes enormous. Things like the Simbul's spell matrix/sequencer allowed you to cast 1-2 3rd lvl spell(s) as a free action... but you only have 1 free action per round. Its not a contingent effect. Simbul's spell matrix did let you effectively have a second contingent spell, but only one that would affect yourself. Like previous versions, all of these involved damaging yourself.

Now, there was some nastiness you could do with gem magic, but it was generally harder to setup, time consuming, and costly (putting say 5 gems programmed with fireball to go off whenever a minotaur passed... while knowing that an army of orcs with elite minotaurs is coming down the road for instance.... would take 5 days to make the gems, 3750 gold, and you'd have to know where to place them). You didn't have the full ability to set whatever trigger you like like in contingency.

Personally, the spell I abused most in 2nd edition was imbue undead with spell ability. You could fill any disposable undead with a fireball... even things like skeletal field mice rats that people would barely see moving through a castle out of the corner of their eye. But they nixed that in 3rd edition too. They did come up with a feat though where any undead you create explode with negative energy... which makes for a nice heal for the other undead around them while it hurts the good guys.

One other bit of nastiness I used in 3rd edition that was kind of like rainbow shield in 2nd edition (which WHOA was open for abuse). It was just stacking multiple "retributive shield" effects on a warrior mage type of character and then wading into direct melee combat (picture like a retributive spell of some sort with retributive spell feat, Mestil's Acid Sheath, death armor, fire shield, Karmic retribution, Prismatic Aura, spore cloak, there's an electric shield that I can't think of at this second, there's one that surrounds you with like a mini blade barrier). Its a good tactic to use against melee warriors that don't have some kind of minor energy absorption, but it fails against casters and other ranged specialists.

Alavairthae, may your skill prevail

Phillip aka Sleyvas
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sleyvas
Skilled Spell Strategist

USA
11701 Posts

Posted - 01 Oct 2013 :  23:45:43  Show Profile Send sleyvas a Private Message  Reply with Quote
Oh, and wait, I just realized what you said you're doing (unless I'm misreading you). You cannot store a storing spell in another storing spell. So, you can't store 4 Simbul's spell sequencers into a Simbul's Spell trigger. Why? First, because you want to set them all to use the same utterance to unleash them, but in order to set them you have to say the word... so you cast the spell trigger, go to put the 1st sequencer in and use the activating word... and set off the trigger. And you can't say you'll use a different command word for each, because that would be like saying "well, if I have two wands with different command words, I can say both and shoot both in the same round". You get a little more leeway with contingent effects, in that you could set several to be "when I draw my sword and do X minor thing", but there are very few spells that give you the full versatility of contingency type magic. Most require an activation word.

Secondly, you can't do it, because by their nature, these types of metamagics are spells that modify spells.... they aren't traditional spells that you can store because they are storing magics themselves. Think of it like trying to store an extra-dimensional space within another extra-dimensional space. At some point, you break the anchor to reality (not that you're going to destroy the world.... you're spells going to fizzle).

Alavairthae, may your skill prevail

Phillip aka Sleyvas
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Firestorm
Senior Scribe

Canada
826 Posts

Posted - 02 Oct 2013 :  00:02:47  Show Profile Send Firestorm a Private Message  Reply with Quote
quote:
Originally posted by sleyvas

actually, 3.5 went a long way towards fixing that issue, so I'm wondering on your statement of making it far worse. You have the craft contingent spell feat, but if you start adding up the costs of upper level spells, it becomes enormous. Things like the Simbul's spell matrix/sequencer allowed you to cast 1-2 3rd lvl spell(s) as a free action... but you only have 1 free action per round. Its not a contingent effect. Simbul's spell matrix did let you effectively have a second contingent spell, but only one that would affect yourself. Like previous versions, all of these involved damaging yourself.

Now, there was some nastiness you could do with gem magic, but it was generally harder to setup, time consuming, and costly (putting say 5 gems programmed with fireball to go off whenever a minotaur passed... while knowing that an army of orcs with elite minotaurs is coming down the road for instance.... would take 5 days to make the gems, 3750 gold, and you'd have to know where to place them). You didn't have the full ability to set whatever trigger you like like in contingency.

Personally, the spell I abused most in 2nd edition was imbue undead with spell ability. You could fill any disposable undead with a fireball... even things like skeletal field mice rats that people would barely see moving through a castle out of the corner of their eye. But they nixed that in 3rd edition too. They did come up with a feat though where any undead you create explode with negative energy... which makes for a nice heal for the other undead around them while it hurts the good guys.

One other bit of nastiness I used in 3rd edition that was kind of like rainbow shield in 2nd edition (which WHOA was open for abuse). It was just stacking multiple "retributive shield" effects on a warrior mage type of character and then wading into direct melee combat (picture like a retributive spell of some sort with retributive spell feat, Mestil's Acid Sheath, death armor, fire shield, Karmic retribution, Prismatic Aura, spore cloak, there's an electric shield that I can't think of at this second, there's one that surrounds you with like a mini blade barrier). Its a good tactic to use against melee warriors that don't have some kind of minor energy absorption, but it fails against casters and other ranged specialists.


I cannot remember now, which spell is it that mirrors damage in 3.5ed?
Meaning if a swordsman hits you, the same wound opens on himself. The name is on the tip of my tongue but i cannot remember.

I remember the ridiculous one from 2ed which does the mirror damage to everyone within 10 feet of you for the first blow struck. I just cannot remember the 3.5e reciprocate damage ward.
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sleyvas
Skilled Spell Strategist

USA
11701 Posts

Posted - 02 Oct 2013 :  03:01:48  Show Profile Send sleyvas a Private Message  Reply with Quote
quote:
Originally posted by Firestorm

quote:
Originally posted by sleyvas

actually, 3.5 went a long way towards fixing that issue, so I'm wondering on your statement of making it far worse. You have the craft contingent spell feat, but if you start adding up the costs of upper level spells, it becomes enormous. Things like the Simbul's spell matrix/sequencer allowed you to cast 1-2 3rd lvl spell(s) as a free action... but you only have 1 free action per round. Its not a contingent effect. Simbul's spell matrix did let you effectively have a second contingent spell, but only one that would affect yourself. Like previous versions, all of these involved damaging yourself.

Now, there was some nastiness you could do with gem magic, but it was generally harder to setup, time consuming, and costly (putting say 5 gems programmed with fireball to go off whenever a minotaur passed... while knowing that an army of orcs with elite minotaurs is coming down the road for instance.... would take 5 days to make the gems, 3750 gold, and you'd have to know where to place them). You didn't have the full ability to set whatever trigger you like like in contingency.

Personally, the spell I abused most in 2nd edition was imbue undead with spell ability. You could fill any disposable undead with a fireball... even things like skeletal field mice rats that people would barely see moving through a castle out of the corner of their eye. But they nixed that in 3rd edition too. They did come up with a feat though where any undead you create explode with negative energy... which makes for a nice heal for the other undead around them while it hurts the good guys.

One other bit of nastiness I used in 3rd edition that was kind of like rainbow shield in 2nd edition (which WHOA was open for abuse). It was just stacking multiple "retributive shield" effects on a warrior mage type of character and then wading into direct melee combat (picture like a retributive spell of some sort with retributive spell feat, Mestil's Acid Sheath, death armor, fire shield, Karmic retribution, Prismatic Aura, spore cloak, there's an electric shield that I can't think of at this second, there's one that surrounds you with like a mini blade barrier). Its a good tactic to use against melee warriors that don't have some kind of minor energy absorption, but it fails against casters and other ranged specialists.


I cannot remember now, which spell is it that mirrors damage in 3.5ed?
Meaning if a swordsman hits you, the same wound opens on himself. The name is on the tip of my tongue but i cannot remember.

I remember the ridiculous one from 2ed which does the mirror damage to everyone within 10 feet of you for the first blow struck. I just cannot remember the 3.5e reciprocate damage ward.



Hmmm, in 2nd edition the Mulhorandi had one, but I don't recall one for 3.5 (not saying there isn't one, I was definitely more of a spell afficianado in 2nd edition). One additional one that's nice is retributive enervation. Pretty much, if there's a damage type, I think there's a spell for it (there's also cacophonic shield, but its a little different, only hurting the person the first time they pass the barrier.... can be useful if you have a reach weapon and they don't and you have the means to keep pushing them out).

Alavairthae, may your skill prevail

Phillip aka Sleyvas
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Dalor Darden
Great Reader

USA
4211 Posts

Posted - 02 Oct 2013 :  03:30:38  Show Profile Send Dalor Darden a Private Message  Reply with Quote
quote:
Originally posted by sleyvas

Oh, and wait, I just realized what you said you're doing (unless I'm misreading you). You cannot store a storing spell in another storing spell. So, you can't store 4 Simbul's spell sequencers into a Simbul's Spell trigger. Why? First, because you want to set them all to use the same utterance to unleash them, but in order to set them you have to say the word... so you cast the spell trigger, go to put the 1st sequencer in and use the activating word... and set off the trigger. And you can't say you'll use a different command word for each, because that would be like saying "well, if I have two wands with different command words, I can say both and shoot both in the same round". You get a little more leeway with contingent effects, in that you could set several to be "when I draw my sword and do X minor thing", but there are very few spells that give you the full versatility of contingency type magic. Most require an activation word.

Secondly, you can't do it, because by their nature, these types of metamagics are spells that modify spells.... they aren't traditional spells that you can store because they are storing magics themselves. Think of it like trying to store an extra-dimensional space within another extra-dimensional space. At some point, you break the anchor to reality (not that you're going to destroy the world.... you're spells going to fizzle).



First I'll address your second point: I have to disagree completely. The simple description of the Mantle spell in 2e (though long) specifically says you can store a Mantle spell inside the Mantle spell. It was actually the spell that gave me the idea for storing the Spell Sequencers in the Spell Trigger.

As to your first point, I'll simply quote part of the Spell Trigger spell: "The spells have no effect at the time they are cast, but when the trigger word is later uttered (casting the spell trigger), all of them take effect in the same round, one after the other, in the order in which they were cast, until all the spells have taken effect."

The very nature of the spell states that previously memorized and then Cast spells may be stored inside the Spell Trigger. You aren't storing a storing spell...you are storing released spells waiting to happen. The Spell Sequencer spells have been cast in full. The thing to remember is that any spell stored inside of a Spell Sequencer are also already released, becoming PART of the Spell Sequencer. Once the Spell Sequencer is cast into the Spell Trigger, you have ALREADY said the releasing word.

So this is a Chaining of Spells together into a magical matrix. Using lower level spells as the building blocks of a greater spell.

First, you memorize the 12 spells to be held; then you cast the Four Spell Sequencers and place those twelve spells within them (in whatever order). You then cast the Spell Trigger and place the now released Spell Sequencers within it as you say the command word for each. Thus you have one Spell Trigger ready to go.

Using your logic of saying each would be released with the utterance of a single word...I could store 7 Spell Sequencers with 21 spells and let them all go with the utterance of one word! That is far more broken and outside the definition of the spell to me.

The Old Grey Box and AD&D for me!
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Dalor Darden
Great Reader

USA
4211 Posts

Posted - 02 Oct 2013 :  04:29:16  Show Profile Send Dalor Darden a Private Message  Reply with Quote
I just remembered why one of my early player's hated me so much. His character (Named Mangar the Merciless) decided to invade Amn many years ago because he wanted to plunder its amassed riches. He had a very formidable army available to him (I don't remember what all it was, but it did include Stone Golems as well as traditional soldiers aboard flying ships as well as on land).

He had previously made an enemy of Elminster (after trying to attack El in Shadowdale...that went poorly for him). Elminster had warned him via magical means some time after that if Mangar dared to try and upset the balance of any realm, Elminster would use "The Simbul's Solution" upon him!

Mangar didn't heed the warning and invaded out of the Troll Mountains where he had built his army...trying to take Esphurta (I think there was a very rich merchant there he had learned about that was a millionaire or some such). His initial fight against Amnian forces went well of course; but as he assembled to attack the city proper, I had Elminster Teleport in with Improved Invisibility; cast Time Stop from above, in which he released a trio of Simbul's Spell Trigger spells...yep, 36 level 4 and lower spells.

It was a mess...and there was nothing Mangar could do. His Golems caused much damage and he did end up with a lot of loot...but his army was gone.

Mangar then understood why the masses of the Red Wizards didn't succeed against the Simbul.

The Old Grey Box and AD&D for me!
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_Jarlaxle_
Senior Scribe

Germany
584 Posts

Posted - 02 Oct 2013 :  14:53:23  Show Profile Send _Jarlaxle_ a Private Message  Reply with Quote
And still a level 1 kobold paladin would crush all your pathetic little wizards on a whim
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sleyvas
Skilled Spell Strategist

USA
11701 Posts

Posted - 02 Oct 2013 :  23:41:58  Show Profile Send sleyvas a Private Message  Reply with Quote
quote:
Originally posted by Dalor Darden

quote:
Originally posted by sleyvas

Oh, and wait, I just realized what you said you're doing (unless I'm misreading you). You cannot store a storing spell in another storing spell. So, you can't store 4 Simbul's spell sequencers into a Simbul's Spell trigger. Why? First, because you want to set them all to use the same utterance to unleash them, but in order to set them you have to say the word... so you cast the spell trigger, go to put the 1st sequencer in and use the activating word... and set off the trigger. And you can't say you'll use a different command word for each, because that would be like saying "well, if I have two wands with different command words, I can say both and shoot both in the same round". You get a little more leeway with contingent effects, in that you could set several to be "when I draw my sword and do X minor thing", but there are very few spells that give you the full versatility of contingency type magic. Most require an activation word.

Secondly, you can't do it, because by their nature, these types of metamagics are spells that modify spells.... they aren't traditional spells that you can store because they are storing magics themselves. Think of it like trying to store an extra-dimensional space within another extra-dimensional space. At some point, you break the anchor to reality (not that you're going to destroy the world.... you're spells going to fizzle).



First I'll address your second point: I have to disagree completely. The simple description of the Mantle spell in 2e (though long) specifically says you can store a Mantle spell inside the Mantle spell. It was actually the spell that gave me the idea for storing the Spell Sequencers in the Spell Trigger.

As to your first point, I'll simply quote part of the Spell Trigger spell: "The spells have no effect at the time they are cast, but when the trigger word is later uttered (casting the spell trigger), all of them take effect in the same round, one after the other, in the order in which they were cast, until all the spells have taken effect."

The very nature of the spell states that previously memorized and then Cast spells may be stored inside the Spell Trigger. You aren't storing a storing spell...you are storing released spells waiting to happen. The Spell Sequencer spells have been cast in full. The thing to remember is that any spell stored inside of a Spell Sequencer are also already released, becoming PART of the Spell Sequencer. Once the Spell Sequencer is cast into the Spell Trigger, you have ALREADY said the releasing word.

So this is a Chaining of Spells together into a magical matrix. Using lower level spells as the building blocks of a greater spell.

First, you memorize the 12 spells to be held; then you cast the Four Spell Sequencers and place those twelve spells within them (in whatever order). You then cast the Spell Trigger and place the now released Spell Sequencers within it as you say the command word for each. Thus you have one Spell Trigger ready to go.

Using your logic of saying each would be released with the utterance of a single word...I could store 7 Spell Sequencers with 21 spells and let them all go with the utterance of one word! That is far more broken and outside the definition of the spell to me.




You cast first the spell trigger, then you say "abracadabra" and cast the first "spell" to put into it (said spell being spell sequencer #1 with a,b,c spells and command word "abracadabra" said before each casting), then you say "abracadabra" and start to cast the second "spell" to put into it and the first spell sequencer now goes off....

I state this because you are working with contingencies within contingencies. You haven't yet tied up the original spell trigger, BUT you have set the conditions for the first spell sequencer. Its now a bomb waiting to go off set by activation word. You wouldn't be in this situation if you were simply storing a fireball or something, because then you're not setting a contingent condition that's that same as the preceding spell sequencer.

If however you state that you aren't "activating" the first, then you are stating that your variation of the magic is not "triggered" aka its not contingent it is an activated effect requiring an action that is the command word activation. Similarly, if you set two magic wands to have the same command word activation and hold both in your hands, you cannot have both go off just because you used the same activation word. You have to focus on one to take effect.

So, you've got a catch-22 effect, either you have a contingent effect wherein an action of simply saying a word is the "trigger" and therefore kicks off the effect... in which case whenever you're setting in the spells they're going off on you... OR you're stating you have an effect that requires active focus to kick it off, and both the original spell and all of the storing spells would require the same amount of focus to work and you can't provide such (note, this again, wouldn't be a problem if you were storing fireballs etc... in the slots instead of trying to abuse the rules and put spell storing spells inside of spell storing spells).

Now, in 3.5 edition, they do specifically offer a feat to allow someone to activate two wands in the same round, so that's probably a good point of reference for a similar ability. If someone wanted to create a feat specifically around a person being able to release two command word activated spell storing effects in the same round... then I think that this would be doable. Probably the easiest way to do such would be a feat that gives the person the ability to activate a spell crafted with craft contingent spell feat as a free action(such a feat would be dependent upon the person having craft contingent spell & the spell mantle feat from LEoF). The person would have to give up a feat to do it, so hey.... that makes them less capable of doing other stuff. That's pretty much how they stifled all of this in 3rd edition is the sheer number of feats you need to really abuse it.

They did reproduce the Simbul's Spell Trigger etc in 3.5... but they were very specific that it creates a "magical matrix" to store the spell, so its no longer a "spell"... so that makes it more clear that you can't story a trigger inside of a sequencer, etc...

As to 2nd editions Spell Mantle and its nature, I will state that you're creating a similar magical matrix of one spell mantle and then rather than a command word activation for the second, you are creating a contingent effect that when the first mantle drops the second comes into play (and later the third). This is unique to this spell. Given the enormous requirements to cast multiple mantles (an 18th lvl caster able to cast 9th lvl spells with 2 mantles would have to give up 2-6th, 2-7th, 2-8th, and 2-9th lvl spell slots), this essentially would cripple most mages <the slots are lost... you can't fill them until the mantle is gone> unless they have some means of heavily increasing their number of spells that they can carry. This very stringent loss of power would be the only reason I would ever let this spell into play.... and I wouldn't infer any special powers of this spell onto other spell storatives just because they seem similar.

Alavairthae, may your skill prevail

Phillip aka Sleyvas
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sleyvas
Skilled Spell Strategist

USA
11701 Posts

Posted - 03 Oct 2013 :  00:17:56  Show Profile Send sleyvas a Private Message  Reply with Quote
I would like to point out that there are ways to do similar effects to what you're saying, just not using the methodology being stated. If you had say "a spell storing effect that releases 4 spells of X lvl", and then you had another "multiple spell storing effect that releases in a burst or sequence" that aren't activatable but rather you set a "trigger" effect... and assuming said trigger effect can be very flexible.... you could set the trigger to be "if I release a fireball" or somesuch. Then you might have a third contingent effect that releases warding spells on your person, etc... if you release something else that's in the original effect or draw a weapon, etc.... Thus, to an outsider, it may seem that you did one thing and had several spells come out at once. This is in essence what the spell mantle is a good example of, wherein you can hang spells and have them go off based on a magic mouth type contingent effect.... but you can create such with say 2 releases from an "Algarth's Embattlement" or 1 release from "sash of spells" and a cast spell combined with a "chain contingency" and a "contingency" and/or other "triggered" effects.

Alavairthae, may your skill prevail

Phillip aka Sleyvas
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Dalor Darden
Great Reader

USA
4211 Posts

Posted - 03 Oct 2013 :  03:09:35  Show Profile Send Dalor Darden a Private Message  Reply with Quote


@sleyvas: you did read what I wrote I guess...but you are making statements for which there are no rules in 2e...none. I'm only using the spells as stated.

The Spell Sequencer is a spell...not a contingency magic. The spell "memorization" only is finished once you place spells in it that you CAST INTO IT.

The Spell Trigger is the same. You FINISH casting the Spell Sequencers into the Spell Trigger, thus it is finished being memorized.

Neither are contingent "storing" spells really. They are memorized spells. They can't be dispelled, aren't affected by Mordenkainen's Disjunction or eliminated by anything short of them being wiped from the Caster's Memory.

There is no "abusing the rules" at all. You are memorizing a spell...and part of that spell memorization is placing other already cast spells into either one of them.

The Simbul's Spell Trigger and Spell Sequencer spells are not contingency magic. They are spells that can only be completely memorized by casting additional spell(s) into them.

As a last point, you don't have to use the same word for each Sequencer; you can use different words for each.

The Old Grey Box and AD&D for me!
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Dalor Darden
Great Reader

USA
4211 Posts

Posted - 03 Oct 2013 :  03:15:40  Show Profile Send Dalor Darden a Private Message  Reply with Quote
quote:
Originally posted by sleyvas

As to 2nd editions Spell Mantle and its nature, I will state that you're creating a similar magical matrix of one spell mantle and then rather than a command word activation for the second, you are creating a contingent effect that when the first mantle drops the second comes into play (and later the third). This is unique to this spell. Given the enormous requirements to cast multiple mantles (an 18th lvl caster able to cast 9th lvl spells with 2 mantles would have to give up 2-6th, 2-7th, 2-8th, and 2-9th lvl spell slots), this essentially would cripple most mages <the slots are lost... you can't fill them until the mantle is gone> unless they have some means of heavily increasing their number of spells that they can carry. This very stringent loss of power would be the only reason I would ever let this spell into play.... and I wouldn't infer any special powers of this spell onto other spell storatives just because they seem similar.



Where did you find that spells placed in the Mantle Spell are slots that are lost?

EDIT: scratch that...I understand what you are saying now regarding two mantles...my mistake.

The Old Grey Box and AD&D for me!

Edited by - Dalor Darden on 03 Oct 2013 03:30:57
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The Arcanamach
Master of Realmslore

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Posted - 03 Oct 2013 :  07:41:39  Show Profile Send The Arcanamach a Private Message  Reply with Quote
I can see both sides of this debate so I don't see either side as wrong (it's a matter of individual interpretation, IMO). Personally, I tend to believe that Ed would err on the side of DD in this one. Of course, I'm forming that opinion based on some of Ed's writings...the descriptions of some of the Simbul's battles make me think that perhaps DD's take on things is more accurate. Just my two coppers.

Now, let's wait and see how this works under 3e.

I have a dream that one day, all game worlds will exist as one.
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Demzer
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Posted - 03 Oct 2013 :  09:56:03  Show Profile Send Demzer a Private Message  Reply with Quote
An easy cheesy way out is to set as triggers for the contingencies a buff the appears on the first sequencer list:

Big Symbul Contingency spell:
- Small Simbul Contingency spell:
- Fireball
- Lighting Bolt
- Flame Sphere
- Small Simbul Contingency spell:
- Melf's Acid Arrow
- Magic Missile
- Scorching Ray
- Small Simbul Contingency spell:
- Ray of Enfeeblement
- Web
- Bestow Curse
- Improved Invisibility

You set "abracadabra" as a trigger for the Big one and "when i'm affected by Improved Invisibility" as the trigger for the Small ones and there you go.

Personally, as i DM way more than i play a character this days, i'll not allow such "dirty" tricks except for very high level, very powerful and very important NPCs (some of the Chosens, some other archmages but very few) and players will have to research a lot before understanding how to put a contingency inside a sequencer.
It's not like "Hey i know this spell from the level up now DIE!!!" (while 8 thousands spells take effect at the same time).
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sleyvas
Skilled Spell Strategist

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Posted - 03 Oct 2013 :  10:21:18  Show Profile Send sleyvas a Private Message  Reply with Quote
quote:
Originally posted by Demzer

An easy cheesy way out is to set as triggers for the contingencies a buff the appears on the first sequencer list:

Big Symbul Contingency spell:
- Small Simbul Contingency spell:
- Fireball
- Lighting Bolt
- Flame Sphere
- Small Simbul Contingency spell:
- Melf's Acid Arrow
- Magic Missile
- Scorching Ray
- Small Simbul Contingency spell:
- Ray of Enfeeblement
- Web
- Bestow Curse
- Improved Invisibility

You set "abracadabra" as a trigger for the Big one and "when i'm affected by Improved Invisibility" as the trigger for the Small ones and there you go.

Personally, as i DM way more than i play a character this days, i'll not allow such "dirty" tricks except for very high level, very powerful and very important NPCs (some of the Chosens, some other archmages but very few) and players will have to research a lot before understanding how to put a contingency inside a sequencer.
It's not like "Hey i know this spell from the level up now DIE!!!" (while 8 thousands spells take effect at the same time).



One major problem, you're assuming the Simbul's spells allow for "contingent effect triggers". That would be spells like contingency and chain contingency. The Simbul's spells are command word activation.

As I stated, this is achievable with different spells, just not with these Simbul's spells (though I must say, getting up to 12 would be very hard... 5 or 6 is easily achievable). This of course means that releasing 12 spells at once becomes a little more hard and requiring a little more prep work. As we see the spells were changed in 3rd edition to make it more clear how they work, we can assume that the original author (or if not the original, then WotC) realized how many people were assuming the original hypothesis and changed the spells wording to make it clear to people that you aren't intended to be able to nest and release 12 spells this easily.

Note, another way to make it appear that you are releasing multiple spells is to simply research a spell that releases say 2 or 3 very specific spell effects at once (for instance, a 6th lvl spell that would release a fireball-type effect and a lightning bolt-type effect and a magic missile-type effect into a targeted square). Then storing said spell effect inside a group spell releaser 2,3,or 4 times would make it appear to outsiders that you've released 12 spells at once. Its not as flexible as the original though.

Alavairthae, may your skill prevail

Phillip aka Sleyvas
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Demzer
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Posted - 03 Oct 2013 :  10:45:49  Show Profile Send Demzer a Private Message  Reply with Quote
Argh, ooops i didn't check my post, the "posting" action took away the spaces that made it clear that the offensive spells are inside the Small Ones (3 for each) and that the Big One contains the 3 Small Ones and Improved Invisibility (4 total).

However, i agree, simply knowing the various contingency spells, in my campaigns, won't allow you to mix and match them (just like simply owning a Portable Hole and a Bag of Hodling doesn't allow you to stuff one inside the other freely).

Uhm, going further on the PH + BH comparison i would say that bad things would happen to casters trying to "exploit" the various contingency spells in this manner without further study/modification of the various incantations involved.

Sleyvas, i like your idea of higher level "bunched" variants of spells and that's exaclty what i mean when i say that things like this one require a lot of arcane study, research and experimentation and are not given with the simple knowledge of the spell.
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sleyvas
Skilled Spell Strategist

USA
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Posted - 03 Oct 2013 :  11:23:11  Show Profile Send sleyvas a Private Message  Reply with Quote
quote:
Originally posted by Dalor Darden



@sleyvas: you did read what I wrote I guess...but you are making statements for which there are no rules in 2e...none. I'm only using the spells as stated.

The Spell Sequencer is a spell...not a contingency magic. The spell "memorization" only is finished once you place spells in it that you CAST INTO IT.

The Spell Trigger is the same. You FINISH casting the Spell Sequencers into the Spell Trigger, thus it is finished being memorized.

Neither are contingent "storing" spells really. They are memorized spells. They can't be dispelled, aren't affected by Mordenkainen's Disjunction or eliminated by anything short of them being wiped from the Caster's Memory.

There is no "abusing the rules" at all. You are memorizing a spell...and part of that spell memorization is placing other already cast spells into either one of them.

The Simbul's Spell Trigger and Spell Sequencer spells are not contingency magic. They are spells that can only be completely memorized by casting additional spell(s) into them.

As a last point, you don't have to use the same word for each Sequencer; you can use different words for each.



If you're understanding of the rules is that you can use different words for each and just say the words and there needing to be no other focus on the part of the caster, then why do you even need to nest the spell sequencers inside of the spell trigger. You could just setup 26 spell sequencers, each with 3 spells, and make the casting word for each be different but form a sentence such that you can say that one sentence in a single round and release 78 spells. See the problem?

That's why whenever I read it and I read you're setting up a command word for the release.... I read it like I would read a "command word activation" like a wand or any other command word activation and can only do one per round. After all, you DO have control over the spells, therefore that implies some level of thought needed (unlike spells that are PURELY contingent which require you to set those parameters during casting). I am an abuser of magic like you wouldn't believe and even I won't cross the line you're saying can be crossed as it just ruins the game for any non-wizard. Its just poorly worded in 2nd edition, whereas in 3rd edition they spelled it out much more clearly.

Alavairthae, may your skill prevail

Phillip aka Sleyvas
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Mirtek
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595 Posts

Posted - 03 Oct 2013 :  12:10:31  Show Profile Send Mirtek a Private Message  Reply with Quote
quote:
Originally posted by The Arcanamach

although the Simbul never let knowledge of those spells escape, the one Magister who managed to get them ended up dead through her manipulations).
And that has no consequences from Mystra? I don't even mean specifically the killing a magister thing. But chosen hogging spells like that seems to completely contradict the spreading of the art part of their job description.
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Kyrel
Learned Scribe

151 Posts

Posted - 03 Oct 2013 :  13:23:50  Show Profile  Visit Kyrel's Homepage Send Kyrel a Private Message  Reply with Quote
Mirtek. I won't comment on the Magister thing, because I don't recall that. But with regards to some of the Chosen reserving some unique spells for themselves, I can't really see Mystra objecting, as long as they generally speaking promote the use of magic in general.

As for the spellchaining stuff, putting spelltrigger type spells inside spelltriggers is IMO just pure idiocy that is not following the rules as intended. This is of course my interpretation, but regardless of how the spells in question have been worded, I simply can not envision that the designers have sat down and gone "A high level mage can have the ability to unleash 20+ spells as a single action...Sure, that'll work, no problem..." Sorry people, but that's just lunacy IMO. I'll gladly accept "Hanging" spells. I'll happily accept Spelltrigger spells that unleash a couple of chained spells. I will also readily accept that a Contingency spell can be set to go off at the use of a particular stored Spelltrigger, and possibly even that it can unleash a contingent spelltrigger. But as a GM I will not accept putting three or four small spelltriggers each with three spells chained to it, inside a larger spelltrigger. No way and no how at my table. Not even with research, unless we are approaching something like lvl. 50.
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The Arcanamach
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Posted - 03 Oct 2013 :  14:07:29  Show Profile Send The Arcanamach a Private Message  Reply with Quote
The Magister who stole the Simbul's spell was Uldinus Lawkland (p. 66 of The Magister supplement). The story of her manipulating him into death is told under the following Magister's write-up.

And yes, Mystra does allow her servants to keep some knowledge to themselves, Elminster (through Ed) has said so more than once...they just need to spread the use of magic in a general sense.

@Kyrel: I'm not saying that a GM should allow DD's use of these magics to be used in the way he describes (or even used at all, for that matter), just that his interpretation has merit, IMO.

@Sleyvas: Just because the spells were 'fixed' under 3.x doesn't mean that they weren't intended to be used as DD says under 2e. Those spells had a duration of 366 days under 2e and were severely castrated under 3.x after all.

Now, I'm not saying that you're wrong, your interpretation is actually more reasonable to me...I'm just making the case that both interpretations have merit.

Cheers.

I have a dream that one day, all game worlds will exist as one.
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sleyvas
Skilled Spell Strategist

USA
11701 Posts

Posted - 03 Oct 2013 :  15:20:27  Show Profile Send sleyvas a Private Message  Reply with Quote
This kind of discussion is actually one of my more favorites (please Dalor Darden, understand I'm not upset, I'm only discussing my viewpoint on these spells and how they CAN be used). Its only through this kind of frank discussion that problems are shown and fixes made. I've been discussing this kind of stuff for years and have actually developed some 3rd edition prestige class variants to build upon this exact type of caster.

In fact, this discussion made me think more on a feat wherein a caster is able to release crafted contingent spells (the actual "items" created with craft contingent spell) even faster than they could with the spell mantle feat from LEoF (and requiring such as a prerequisite). I think it would be interesting if it allows you to cast such spells as any of a move, swift, or free action (such that they could in theory release 3 crafted contingent spells in one round via this feat, plus a standard cast spell), with the disclaimer for all such that they can only be default targeted on self only and cannot be area effects. That might be a little too powerful though (3 per round), but considering how expensive it would get with higher level spells, it might be interesting. Still, perhaps just swift and move actions... so that quicken spell could be used (if they have it) for a free action released spell.

Note, I mentioned a prestige class I had developed to work along these lines. If you're interested, here's some discussion on it. I do note that in it the wizard eventually gets the ability to raise crafted contingent spells as an immediate action (noting that in the feat above I deliberately left out immediate actions to allow for someone to advance in this prestige class and gain utility from the feat). The gist behind that class is
A) reduce cost of crafted contingent spells
B) raise crafted contingent spells as immediate actions
C) turn standard protective spells (read the limitations) into contingent spells via toggle spell class ability... noting its not immediately apparent, but there's no cost to doing this. This does count against the number of contingent spells a person can have. There is a maximum spell level of 5th lvl. I hadn't thought about it at the time, but I should have put a number of times a day a spell can be turned into a toggle spell (thinking 1/day for standard and then 2/day with improved toggle spell). The "toggled" spell can be turned off and on to make its duration usable throughout the day in short bursts.
D) you're crafted contingent spells are harder to dispel

Anyway, here's the link to the mantle bearer prestige class
http://forum.candlekeep.com/topic.asp?TOPIC_ID=17010

Just to point out... if someone wanted to go into the mantle bearer prestige class AND get the aforementioned feat to speed up contingent spell release... they'd need to get the following feats
extend spell -
persistent spell - need extend spell
craft contingent spell - need to be caster level 11th
spell mantle - need craft contingent spell
the new unnamed feat mentioned above

So, pretty much a person might be able to get into mantle bearer prestige class somehow at 11th level if they have 2 feats to spend (possibly sooner if somehow they've used other feats to somehow raise their caster level... but then they're not using their feats to get the prereqs... noting practiced spellcaster generally won't work). More likely, the character might get in around 12th-15th lvl.

Also, as a counter to this kind of contingency using caster, I also developed the arcane transformist prestige class. That class has the following feat requirements:scribe scroll, attune gem, craft contingent spell, magical artisan. For wizards who ALSO enter the mantle bearer prestige class (above), they just need to take attune gem to enter this one, so the two dovetail nicely (as they should given their studies). The gist behind this prestige class is
A) read other people's contingent effects or contingent effects placed as wards, etc...
B) modify the triggering condition of the contingent effect or eventually even swapping out the spell that's hung, etc... without the person knowing what's happened.

the link to the arcane transformist is below
http://forum.candlekeep.com/topic.asp?TOPIC_ID=5527

Generally then, the people that go into both of these two classes and complete them are epic spellcasters.

Alavairthae, may your skill prevail

Phillip aka Sleyvas
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sleyvas
Skilled Spell Strategist

USA
11701 Posts

Posted - 03 Oct 2013 :  16:05:47  Show Profile Send sleyvas a Private Message  Reply with Quote
Note, yet another additional feat and/or class feature that would be highly useful for someone working with the crafted contingent spells would be one which allows crafted contingent spells to have their target changed at time of release by the bearer of the crafted contingent spell. This one would require a decent amount of theory though. However, the more I think on it... it would make a great crowning ability for the arcane transformist if I extended its level advancement to 7th lvl.... and maybe at 6th lvl increase the number of change contingent conditions from 2 + charisma to 5 + charisma.

Alavairthae, may your skill prevail

Phillip aka Sleyvas
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Kyrel
Learned Scribe

151 Posts

Posted - 03 Oct 2013 :  16:31:10  Show Profile  Visit Kyrel's Homepage Send Kyrel a Private Message  Reply with Quote
quote:
Originally posted by The Arcanamach

The Magister who stole the Simbul's spell was Uldinus Lawkland (p. 66 of The Magister supplement). The story of her manipulating him into death is told under the following Magister's write-up.


I thought it might be in that book somewhere. It's been a long time since I read about the different Magisters though.

quote:
Originally posted by The Arcanamach
@Kyrel: I'm not saying that a GM should allow DD's use of these magics to be used in the way he describes (or even used at all, for that matter), just that his interpretation has merit, IMO.

@Sleyvas: Just because the spells were 'fixed' under 3.x doesn't mean that they weren't intended to be used as DD says under 2e. Those spells had a duration of 366 days under 2e and were severely castrated under 3.x after all.

Now, I'm not saying that you're wrong, your interpretation is actually more reasonable to me...I'm just making the case that both interpretations have merit.



My comment wasn't aimed at you Arcanamach, it was intended as a general comment on the topic. I'll grant you that RAW, there might be some merit to the interpretation that you can put spelltriggers inside spelltriggers in the way described, but I just can not envision that ever having been the Rule As Intended (RAI).
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The Arcanamach
Master of Realmslore

1842 Posts

Posted - 03 Oct 2013 :  19:33:03  Show Profile Send The Arcanamach a Private Message  Reply with Quote
I didn't take anything personally Kyrel so no worries.

Sleyvas: Your prestige classes have always impressed me...I already had your Mantle Bearer class copied, consider the Arcane Transformist stolen.

I have a dream that one day, all game worlds will exist as one.
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Dalor Darden
Great Reader

USA
4211 Posts

Posted - 04 Oct 2013 :  03:00:36  Show Profile Send Dalor Darden a Private Message  Reply with Quote
quote:
Originally posted by Kyrel

...As for the spellchaining stuff, putting spelltrigger type spells inside spelltriggers is IMO just pure idiocy...Not even with research, unless we are approaching something like lvl. 50...



Welcome to being an idiot with me...

The Old Grey Box and AD&D for me!
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