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T O P I C    R E V I E W
Fellfire Posted - 17 Apr 2016 : 00:35:01
I read this online somewhere recently. I don't know if it was homebrew, wiki, srd, third party or even edition. On a critical it did something like target is frozen, slowed, paralyzed for x ammount of rounds and may have left them flat-footed and more vulnerable to bludgeoning dmg. Anybody familiar with this?
5   L A T E S T    R E P L I E S    (Newest First)
sfdragon Posted - 17 Apr 2016 : 09:51:37
quote:
Originally posted by Fellfire

Did it mayhaps make it into the Neverwinter sourcebook?



its not there. the elemental chaos book would be the next 4e book to look into, the 3e book would be that frost one
LordofBones Posted - 17 Apr 2016 : 08:35:52
Ah, Deep Magic. I still don't know why evulsion doesn't have a school in its actual entry, or why the summary has it as an evocation spell when it's blatantly necromancy.

Also, the Mythic Spell Compendium by LGG has updated Deep Magic with mythic versions of its spells.
Wooly Rupert Posted - 17 Apr 2016 : 02:47:57
This one sounds similar... It's from page 187 of Deep Magic by Kobold Press.

quote:
ICE ARROW
School evocation [cold]; Level elven archer 4, sorcerer/wizard 5
Casting Time 1 standard action
Components V, S, M (a small crystal or glass arrow)
Range close (25 ft. + 5 ft./2 levels)
Target up to four creatures, no two of which can be more than 15 ft. apart
Duration instantaneous; 1 round/level (see text)
Saving Throw none; SR yes

An arrow of pure ice launches from your fingertip. Upon a successful ranged touch attack the arrow erupts, enveloping the target in a blast that deals 5d6 hp cold damage.

Furthermore, creatures up to Large size that are struck by the arrow are encased in a block of ice for 1 round/level. Each round, the subject may use a full-round action to attempt a Strength check against the spell’s DC to break free of the ice. Encased creatures cannot take any actions other than breaking free, and the encasing ice provides DR 10/—. Any melee attack or spell that damages the creature shatters the ice block, freeing it. Additionally, creatures that are not threatened may, as a full-round action, attempt a Strength check against this spell’s DC to break the ice and free the target.

For every five caster levels beyond 5th, you gain an additional ice arrow (two at 10th level, three at 15th level, and the maximum of four at 20th). You may target the same creature with more than one arrow, but once a creature is successfully struck and encased in ice, any additional arrows targeting it are wasted.
Fellfire Posted - 17 Apr 2016 : 02:06:38
Did it mayhaps make it into the Neverwinter sourcebook?
Aulduron Posted - 17 Apr 2016 : 01:28:39
I've only heard of it in Neverwinter Online

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