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 what is your favorite magical artifact on FR?

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T O P I C    R E V I E W
egardrol Posted - 29 Apr 2004 : 16:09:44
Personally I like them all. By the way.... does any one know what my signature translates to?okay ill pick one. I love icingdeath. its ability to stunt even the fires of errtu is amazing.
30   L A T E S T    R E P L I E S    (Newest First)
DDH_101 Posted - 20 May 2004 : 06:00:12
quote:
Originally posted by James P. Davis

quote:
But James, Charon's Claw can also easily dispel magic...


Forcecage bears the same immunity to dispel magic as wall of force, now unless Charon's Claw can cast disintegrate as well (and at a sufficiently high level) then you've got one frustrated little Arty in a sinking box running out of breathing room.
Sorry, Artemis is a cool character and Charon's Claw is an awesome sword, but against a wizard who isn't killed by the first targeted spell that rebounds on him (and has a little bit of brain matter to figure out what just happened!) there's a whole world of non-targeted spells that aren't subject to spell reflection and dispel magic. Unless he happened to get lucky, really evil wizards tend to target, they love targets and victims, but a more scholarly wizard would be much better prepared.



I agree with you. I remember in Servant of the Shard how Artemis almost died from that battlemage. The battlemage had prepared for battle and knew fully how to fight him. So if a wizard studied and learned about Charon's Claw, he would then study the appropriate spells to stop the weapon and then defeat the assassin.
Terame Posted - 20 May 2004 : 05:27:29
I can't seem to find the specs of Charon's Claw anywhere despite heavu Googling...

Any help appreceiated :D
James P. Davis Posted - 06 May 2004 : 18:59:12
quote:
But James, Charon's Claw can also easily dispel magic...


Forcecage bears the same immunity to dispel magic as wall of force, now unless Charon's Claw can cast disintegrate as well (and at a sufficiently high level) then you've got one frustrated little Arty in a sinking box running out of breathing room.
Sorry, Artemis is a cool character and Charon's Claw is an awesome sword, but against a wizard who isn't killed by the first targeted spell that rebounds on him (and has a little bit of brain matter to figure out what just happened!) there's a whole world of non-targeted spells that aren't subject to spell reflection and dispel magic. Unless he happened to get lucky, really evil wizards tend to target, they love targets and victims, but a more scholarly wizard would be much better prepared.
DDH_101 Posted - 06 May 2004 : 14:55:02
But James, Charon's Claw can also easily dispel magic...

Faraer, I've never heard of the Blood of Lanthander. What is it?
James P. Davis Posted - 06 May 2004 : 09:08:48
I'm a big fan of the Calimemnon Crystal, which from what I can find about it, may or may not be the same thing as the Living Gem, anyone know for sure? Either way, lots of good game threads to build on with this one (these?)

As for Charon's Claw? I think being a sentient weapon sets it above normal magic items, but doesn't quite push it into the realm of artifact, plus there are several ways to get around that pesky spell reflection. i.e.: Cast a Forcecage around the wielder (barred version)and follow it with Rock to Mud underneath. Neither spell targets the wielder specifically and both he and the sword go bye-bye! (But I suppose you could dig them up later if you wanted the sword.)
Faraer Posted - 05 May 2004 : 13:08:28
Artifacts and relics are characters in their own right, with magical and political gravity which draws mortals and kingdoms into their spell. Possessing one is liable to drive you mad or get you killed. The 3E concept of minor artifact is somewhat less extreme, and something like Charon's Claw might count.

Of Realms-originating artifacts, the Crown of Horns, the Ring of Winter and the Blood of Lathander have a lot of weight.
DDH_101 Posted - 05 May 2004 : 05:43:11
Teflon, how did the scepter get destroyed?
SiriusBlack Posted - 05 May 2004 : 04:30:57
quote:
Originally posted by DDH_101
Second, do you see another Charon's Claw lying around in Faerun?



One of the Volo's Guide had a Walmart advertising a Charon's Claw on sale. Waterdeep I believe, so check it out.
Teflon Posted - 05 May 2004 : 04:01:07
Sure,

It is said that in long-ago Netheril there lived sorcerer-kings of such might that they arrogantly considered themselves the equals of gods, and as if to prove their claim, they crafted items of truly reckless power. Their wanton destruction worried the other inhabitants of Faerun, and some even called on their gods to humble the mighty sorcerer-kings. The world shook with these battles, or so it is said. In their arrogance, the sorcerer-kings decided to rid
themselves of these "meddling deities."

Powers:
Constant. The Scepter automatically rebounds any magic or psionic power targeted specifically against its wielder (area effects are not included), and then magnifies the damage and duration tenfold (if possible). A magic missile curves back on its caster and inflicts [1d4 + 1] x 10 damage, for example.

Invoked. Nine times per day, a touch of the Scepter (which requires a successful attack roll against unwilling targets) can heal or harm, as the wielder wills. In either case, the gain or loss is 2dl2 points of damage; furthermore, 1 of these points is always a permanent gain or loss. The Scepter cannot alter a creature's permanent hit point total by more than 9 points, and when this number is reached, the creature is no longer affected by this property of the scepter, for good or ill. The creature's death will not change the Scepter's count (a resurrected being doesn't start
over with the opportunity for another 9 weals or woes). Once per day, the Scepter can dispel magic automatically. The item to be dispelled must be touched by the Scepter, and a successful attack roll must be made if the item is held by an opponent. Each time this power is used, there is a 2- in-6 chance to drain the item as per a rod of cancellation and to create a permanent magicdead
area with a 60-foot radius. Only artifacts are immune to the effects of this magic-dead zone.

Curse. For 10 full days from the instant the Scepter is used, the influence of a single, randomly- chosen deity is banished from the world where the character resides. Note that this affects only a single world. If, for example, the deity is barred from Toril (in the FORGOTTEN REALMSŪ world) it could still potentially be active on Selune, the moon of that world. While banished, the deity cannot observe, control, contact, or influence beings and events on that world. The god cannot enter that world as an avatar, by manifestation, vision, or possession, nor can it send any of its Outer Planar minions or items, except through the aid of others.
Note that a gate opened from the barred world to the deity's plane is still possible. While the diety is barred, new spells cannot be gained by any priest or ranger of that following. One deity is affected per use of the Scepter, although those whose area of control includes magic are immune. Given the devastating effect of this item, the deities of those worlds where the Scepter is known (Toril, for instance) have carefully instructed their senior priests as to what the Scepter looks like and what should be done if it appears. Most often, the powers demand the death of the wielder. Deities themselves are blind to the location or presence of the Scepter, and must rely on the eyes of their followers.





The curse is most interesting
DDH_101 Posted - 05 May 2004 : 03:43:36
Teflon, can you name some spell abilities of the artifact? I've heard of the Scepter but I don't know its powers.
Teflon Posted - 05 May 2004 : 01:31:28
Scepter of the Sorcerer Kings is my favorite artifact, even though I hate how its been destoryed. But it still exists IMC at least.
Senbar Flay Posted - 05 May 2004 : 00:18:59
I like the rod of Asmodues with all of it's special abillites and attacks with the abillity to leave and recuperate. Makes it an awsome weapon. Plus if he was wielding it ahhhh the possibilites
DDH_101 Posted - 05 May 2004 : 00:02:22
But it doesn't work like a globe of invulnerablity. The gaunlet absorbs and then reflects to wherever the wielder chooses.
jebeddo Posted - 04 May 2004 : 23:46:20
quote:
Originally posted by DDH_101

And Charon's Claw isn't powerful? It absorbs and reflects magic back to the user!

Beyond the means of mortals? There are several artifacts that are created by mortals. Also, Charon's Claw was created by the Nethrese arcanists, a group of very powerful mortals.



My theory for the Charon's Claw is that it's like a variation of the Globe of Invulnerability casted on it or something of the like. So that any powerful enough wizard could lay waste to the bearer...
DDH_101 Posted - 04 May 2004 : 23:45:44
First of all, is there even a requirement for items to become an artifact? Lol.

Second, do you see another Charon's Claw lying around in Faerun?
Wooly Rupert Posted - 04 May 2004 : 22:34:30
quote:
Originally posted by DDH_101

And Charon's Claw isn't powerful? It absorbs and reflects magic back to the user!

Beyond the means of mortals? There are several artifacts that are created by mortals. Also, Charon's Claw was created by the Nethrese arcanists, a group of very powerful mortals.



I didn't say it wasn't powerful -- I just said it wasn't powerful enough to be an artifact.

I should have said "beyond the means of most mortals." Granted, there are artifacts that have been created by mortals, but that's quite rare. Such artifacts were usually created by a group of people, working together, in times long past -- when more powerful magic was available.

If you've a magical item that can be replicated by a non-epic individual, then by no means is it an artifact.
DDH_101 Posted - 04 May 2004 : 19:45:59
And Charon's Claw isn't powerful? It absorbs and reflects magic back to the user!

Beyond the means of mortals? There are several artifacts that are created by mortals. Also, Charon's Claw was created by the Nethrese arcanists, a group of very powerful mortals.
Wooly Rupert Posted - 04 May 2004 : 07:02:34
quote:
Originally posted by DDH_101

jebeddo, how is it NOT an artifact? Charon's Claw is probably one of the best weapons on Faerun and it's the bane of all spellcasters. The sword and gaunlet turns away any type of magic aimed at the wielder and Arty can also dispel nearby spell effects.



Just because it's powerful does not mean it's an artifact. Artifacts are insanely powerful, beyond the means of mortals to create. In fact, in an earlier edition, artifacts were referred to as "a reason for the DM to break the rules."
DDH_101 Posted - 04 May 2004 : 06:13:05
jebeddo, how is it NOT an artifact? Charon's Claw is probably one of the best weapons on Faerun and it's the bane of all spellcasters. The sword and gaunlet turns away any type of magic aimed at the wielder and Arty can also dispel nearby spell effects.
jebeddo Posted - 04 May 2004 : 03:16:55
Um...pardon my interupption, gentle sirs, but are we not talking about artifacts? I hardly think that Artemis Enterei's sword and magic-sucking gauntlet measures up to an artifact! But in all of D&D, I'd say that the Orbs of Dragon Mastery are the coolest of all.
DDH_101 Posted - 30 Apr 2004 : 15:26:49
quote:
Originally posted by RogueAssassin

The sword and gauntlet combination that Artemis Entreri got in The Sea of Swords is my Fav. The Gauntlet absorbs spells and magic, and the sword is sentient and destroys anyone who cant control it. Plus it leaves trails of ash in the air where it cuts. I do think salvatore should have told a little more about this weapon though.

-The Rogue

RA SALVATORE IS A GENIUS



Salvatore did talk about it. There's a short story about the sword, telling of its origins.
The Sage Posted - 30 Apr 2004 : 06:47:15
The Ruby Rod of Asmodeus is also said to be the symbol of the Archfiends office, as Lord of the Nine Hells. It is rumored to be worth (in gem value) significantly more than one million gold pieces. An interesting rumor surrounding the Rod is that it is actually made from the essence of the former Lord of the Hells...lending strength to the theories by planar sages that there has been more than one Asmodeus in the past...
Arivia Posted - 30 Apr 2004 : 04:51:16
quote:
Originally posted by VEDSICA

Is there any stats,or description of Asmodeous Ruby Rod to be found??Can anyone point me in the right direction??



Well, there's the obvious 3e source...the Book of Vile Darkness...

quote:
From the BoVD
...is an +6 unholy greatclub...



It can also create a variety of spell effects(lines of fire and acid, and cones of cold), allows the wielder to project an aura of might, and allow Asmodeus to essentially take a three-round "time out" from fighting, during which he becomes fully healed, rested, and recuperated...
VEDSICA Posted - 30 Apr 2004 : 04:01:22
Is there any stats,or description of Asmodeous Ruby Rod to be found??Can anyone point me in the right direction??
RogueAssassin Posted - 30 Apr 2004 : 02:35:31
The sword and gauntlet combination that Artemis Entreri got in The Sea of Swords is my Fav. The Gauntlet absorbs spells and magic, and the sword is sentient and destroys anyone who cant control it. Plus it leaves trails of ash in the air where it cuts. I do think salvatore should have told a little more about this weapon though.

-The Rogue

RA SALVATORE IS A GENIUS
DDH_101 Posted - 30 Apr 2004 : 02:11:57
My favourite FR artifact (and D&D artifact) has to be Asmodeus's Ruby Rod. That thing is so powerful and it's worth one million gold pieces in gem value alone.
Cherrn Posted - 30 Apr 2004 : 00:57:11
I'm with Vedsica. I like the Cyrinishad because even the gods fear it, and because it featured in 2 of my fave novels.
VEDSICA Posted - 30 Apr 2004 : 00:47:03
For some reason.I like the Death Moon Orb.Plus The Cyrinishad for the simple fact that it was the focus in two of my favorite FR novels of all time.
The Sage Posted - 29 Apr 2004 : 16:36:14
There are already several scrolls of this kind here in the library. Please use the search function to find them, and continue this discussion in the most appropriate scroll.

Thank you .
Lord Rad Posted - 29 Apr 2004 : 16:30:06
egardrol, it would be best if you at least mentioned one particular artifact which catches your attention rather than liking them all when starting a thread such as this!

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