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 Illithid as a PC

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T O P I C    R E V I E W
Aryalómë Posted - 06 Jul 2011 : 23:19:10
Any idea about going on with this? I find them incredibly interesting. Does anyone know of any Illithid settlements in the Underdark?
13   L A T E S T    R E P L I E S    (Newest First)
Ayrik Posted - 12 Jul 2011 : 07:09:04
I like my illithids slimy, squirmy, gross, and very hungry, covered in repulsive strands of sticky ichor and unblinkingly glaring outward through sickening milky-white eyes. I want my players to experience the feel of jellyfish-like slime dripping off feverishly warm sandpaper, I want them to smell the nausea of seaweed left cooking in the sun, I want them to hear rasping wet noises as tentacles slither and wave about with no apparent purpose. The more disgustingly abhorrent, disturbingly humanlike, frighteningly alien, and hungrily intimidating the better. Imagine Davy Jones from Pirates of the Carribean, except with oversized dead-looking cataracts and his squirming tentacles wrapped around your face.

The beauty of illithids to me is similar to that of sharks, their form elegantly mirrors their function, I admire them only as perfectly refined predators instinctively capable of dangerously maleficent efficiency.
The Sage Posted - 11 Jul 2011 : 05:30:57
quote:
Originally posted by Erendriel Durothil

Is it just me, or does anyone else think Illithids are beautiful, in their own alien way. (not as in romanticaly beautiful, but you catch my drift)
I'd consider them beautiful purely on the basis of their inherent "alien" characteristics and natures. They're certainly a wonderfully physical expression of a creature type that isn't immediately acknowledged as "terrestial" by the humanoid brain.

And I admire their forms because of that.
Wooly Rupert Posted - 11 Jul 2011 : 04:19:58
quote:
Originally posted by Erendriel Durothil


Is it just me, or does anyone else think Illithids are beautiful, in their own alien way. (not as in romanticaly beautiful, but you catch my drift)


It's just you.
Aryalómë Posted - 10 Jul 2011 : 21:38:30
Uhm, I want to play an Illithid that really only cares for itself, so it's not terribly an Drizzt clone. But why not an Illithid that cares about other things? There's always an exception, otherwise where would Drizzt be?

Is it just me, or does anyone else think Illithids are beautiful, in their own alien way. (not as in romanticaly beautiful, but you catch my drift)
I tend to picture Illithids as more smooth as opposed to the rougher looking older ones.
Fellfire Posted - 08 Jul 2011 : 00:11:53
I toyed with the idea of a 'Flayer Monk as a PC, but decided twas better off in the realm of an NPC. Potentially broken. All of the sources already listed are great! I have them all.
Lord Karsus Posted - 07 Jul 2011 : 17:35:37
-I'll third checking out The Ilithiad, because it doesn't get better than that.
Hawkins Posted - 07 Jul 2011 : 15:58:25
Also, in the Complete Psionic, there is the Flayerspawn Psychic PRC, which is a very similar (IMO) analog for Psions as the Dragon Disciple PRC is for Sorcerers. There are also Illithid Heritage feats that allow to gain many Illithid abilities and features.
Farrel Posted - 07 Jul 2011 : 13:24:31
I've always loved Illithids.

There are a couple of examples of "non-conforming" Illithids in the realms that I can think of and they have both originated in Ch'Chitl.

1) Sangalor of the Secrets (LN Mind Flayer Cleric 11 of Oghma). Detailed in City of Splendors Campaign Guide; Skullport; Drizzt Do'Urden's Guide to the Underdark. An outcast from Ch'Chitl.

2) Nurr'Korzahg (LN Mind Flayer Wizard 7). Detailed in Underdark. A resident of Ch'Chitl but an Illithid that has grown ever more distant from its kin. It ponders what life would be like not dominating others and eating their brains.
The Sage Posted - 07 Jul 2011 : 08:37:33
quote:
Originally posted by Arik

Having said that, there are likely all sorts of d20/OGL products which include illegal illithid clones ...
Indeed. I've discussed content from one particular tome at length, previously, during prior illithid-based discussions here at Candlekeep. The book, titled Unveiled Masters: The Essential Guide to Mind Flayers, is published by Paradigm Concepts. It takes the core concept of the mind flayer race, and runs with it into completely new and unexpected territory.
Ayrik Posted - 07 Jul 2011 : 07:39:54
I agree with the Illithiad, there is just no better source for information about mind flayers. Having said that, there are likely all sorts of d20/OGL products which include illegal illithid clones, especially since they're ideal (even iconic) tentacled adversaries in any Cthulhu-horror-abomination sort of D&D gaming.

Scattered details about illithids can be found in almost every module or product involving the Gith races; illithids receive a fair amount of attention in Spelljammer lore, and even some special attention in Ravenloft lore, yet they are surprisingly sparse in Planescape lore.
Kno Posted - 07 Jul 2011 : 07:10:20
quote:
Originally posted by Erendriel Durothil

Any idea about going on with this? I find them incredibly interesting. Does anyone know of any Illithid settlements in the Underdark?



Oryndoll.

Illithids are NPC's, Drizztillid is not an option, instead take heritage feats and prestige classes from Lords of Madness and the psionic books.
The Sage Posted - 07 Jul 2011 : 01:30:07
I would seek out a copy of the 2e The Illithiad tome. It has some respective info for illithid-characters that you may just find particularly useful.

As for illithid-settlements in the Underdark, there are indeed several referenced in both Drizzt Do'Urden's Guide to the Underdark and the 3e Underdark tome.
Eltheron Posted - 07 Jul 2011 : 00:59:33
It's an intriguing idea to be sure. The only thing I'd worry about is where you'd get motivation to help other beings as a typical adventurer usually does. Illithids tend to be pretty alien in their thoughts, and in how they organize societies, not to mention thinking of most other beings as "lesser" things worthy only of being food or slave labor.

Perhaps go with a unique illithid, one that is either a "throwback" or an advancement in illithid evolution, where the mutant (your character) can care about individuals, personal development, and other sentient beings. Or at least one that doesn't rely on the illithid community for safety/power, and has no need (or a limited desire) to connect to an elder hive brain.

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