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 [3.5e] Revised Deities: Mask, the Shadowlord
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LordofBones
Master of Realmslore

1487 Posts

Posted - 08 May 2024 :  01:28:16  Show Profile Send LordofBones a Private Message  Reply with Quote  Delete Topic
MASK
The Shadowlord, Master of all Thieves, Lord of Shadows
Lesser Power of the Gray Waste (formerly Intermediate, then Demipower)
Symbol
A black velvet mask, tinged with red
Realm Shadow Keep (Hades/Niflheim)
Alignment Neutral Evil
Aliases Ondoum, Vaeldraeos
Superior none (AO)
Allies Bane, Bhaal (dead), Leira (dead), Ibrandul (dead), Vergadain, Vhaeraun
Foes Cyric, Deneir, Erevan Ilsere, Gorm Gulthyn, Helm, Kezef, Oghma, Selune, Torm, Tyr
Servants Avner of Hartsale (Seraph); Drasek Riven, Erevis Cale (Chosen)
Servitor Creatures annis hags, cats (normal and fiendish in iron-gray or black colors), condors (normal and fiendish), crows (normal and fiendish), dopplegangers, dogs (normal and fiendish in gray colors), ettercaps, gloomwing moths, goats (normal and fiendish in gray colors), horses (normal and fiendish in smoke-gray colors), kenku, lycanthropes (werefoxes, wererats, werewolves), ravens (normal and fiendish), shadow creatures (as the template), shadow dragons, tenebrous worms
Manifestations a drifting, amorphous darkness that may or may not have or grow a cowled human head; whispery, soft, chuckling laughter; an utterly black, nailless human hand that can carry or wield items, point, emit dust and write in it, or grasp and strangle
Signs of Favor a shadow where there should be none; the appearance of vapor flowers, smoky quartz, gray chalcedony, gray and banded onyxes or rogue stones
Worshipers Thieves, rogues, bandits, criminals, shadowdancers, perfect wights, spellthieves, scoundrels, courtiers, diplomats, assassins, beggars, shades, shadow creatures
Cleric Alignments LE, NE, CE
Specialty Priests Demarch
Holy Days none
Important Ceremonies Ritual of the Unseen Presence
Portfolio thieves, thievery, shadows (formerly intrigue)
Domains Celerity, Darkness, Evil, Luck, Planning, Shadow, Trickery
Favored Weapon Stealthwhisper (longsword)


MASK
Male Rogue 20, Perfect Wight 15, Shadowdancer 20, Thief-Acrobat 5
NE Medium Outsider (Extraplanar, Evil)
Divine Rank 10
Init +33 (+25 Dex, +8 Superior Initiative), always goes first; Senses 10 mile-radius (darkvision, sees perfectly in all darkness); Listen +88, Spot +88; remote sensing (5 locations), portfolio sense
Aura divine (1000 ft, Will DC 68); Languages can communicate with any living creature; Dark Speech
______________________________________________________________________

AC 97, combat 115, traps 117, touch 64, flat-footed 97 (+1 insight, +3 Dodge, +10 armor, +15 deflection, +25 Dexterity, +10 divine, +23 natural); Epic Dodge, Combat Expertise, Mobility; improved uncanny dodge; miss chance 60%
hp 1,350 (45d6 + 15d8 plus 960); defensive roll, divine shield (100 hp) 18/day; DR 30/epic, good and silver
Immune ability damage, ability drain, acid, antimagic, banishment, cold, death effects, disease, disintegration, energy drain, imprisonment, mind-affecting effects, paralysis, poison, sleep, stunning, transmutation, and turning
Resist electricity 30, fire 30; SR 72
Fort +52 Ref +67 (+85 in combat, +87 traps) Will +51; Craven, Dexterous Fortitude, Dexterous Will; improved evasion, slippery mind
______________________________________________________________________

Speed 75 ft. (15 squares)
Melee stealthwhisper +97/+92/+87/+82 (1d8 +33 [+35 on 1st round combat and surprise rounds]/18-20/x2 plus 43d6 + 60 sneak attack) or;
Melee touch +57 or
Ranged touch +70
Base Atk +35; Grp +48
Atk Options Acrobatic Backstab, Bounding Assault, Combat Cloak Expert, Combat Expertise, Deft Strike, Flick of the Wrist, Improved Combat Reflexes, Shadow Striker, Spectral Skirmisher, Spring Attack; opportunist, sneak attack +43d6 plus 60 plus crippling strike (Disemboweling Strike, Hamstring, Maiming Strike, Persistent Attacker, Staggering Strike)
Special Actions alter reality, divine blast (28d12) 21/day, improved legerdemain 3/day, hide in plain sight, shadow form 3/day (15 min), shadow jump (5,120 ft), shadow illusion 1/day, summon shadow (6 with 13 HD each), Shrouded Dance, Spot the Weak Point
Combat Gear stealthwhisper

Divine Spell-like Abilities (CL 60th)
At will – aid, armor of darkness, augury, blacklight (DC 41), blasphemy (DC 46), blindness/deafness (DC 40), blur, break enchantment, cat’s grace, clairaudience/clairvoyance, confusion (DC 42), create undead, darkness, deathwatch, deeper darkness, desecrate, detect scrying, dispel good, discern location, disguise self, entropic shield, expeditious retreat, freedom of movement, greater blink, greater scrying (DC 45), greater shadow conjuration (DC 45), greater shadow evocation (DC 46), greater teleport, false vision, haste, heroes’ feast, invisibility, magic circle against good, mass cat’s grace, mislead (DC 44), moment of prescience, miracle (DC 47), nondetection, obscuring mist, planeshift, polymorph any object, power word: blind, power word: kill, protection from good, protection from energy, prying eyes, screen (DC 45), shades (DC 47), shadow conjuration (DC 42), shadow evocation (DC 43), shadow walk (DC 44), spell turning, status, summon monster V (1d3 shadows), summon monster IX (evil only), time stop, tree stride, unholy aura, unholy blight (DC 42), wind walk.

Perfect Wight Spell-like Abilities (CL 20th)
3/day – greater invisibility
______________________________________________________________________

Abilities Str 36, Dex 60, Con 42, Int 48, Wis 40, Cha 46
SQ avatar, divinity, fast acrobatics, immortality, kip up, slow fall (30 ft), steady stance +5, trap sense +20, trapfinding
Feats Acrobatic Strike, Blind-Fight (B), Bounding Assault, Combat Cloak Expert, Combat Expertise, Combat Reflexes, Cunning Evasion, Craven (60 damage), Dark Speech (B), Darkstalker, Deflect Arrows, Deft Opportunist, Deft Strike, Disemboweling Strike, Dodge, Flick of the Wrist, Hamstring, Improved Initiative, Improved Diversion, Improved Unarmed Strike, Maiming Strike, Mobility, Persistent Attacker, Quick Draw, Rapid Blitz, Savvy Rogue, Shadow Striker, Spectral Skirmisher, Spring Attack, Staggering Strike, Telling Blow, Weapon Finesse, Weapon Focus (longsword)
Epic Feats Battle Dance, Dexterous Fortitude (B), Dexterous Will (B), Epic Dodge, Improved Combat Reflexes, Improved Sneak Attack (x2), Infinite Deflection, Legendary Climber, Legendary Leaper, Lingering Damage, Reflect Arrows, Self-Concealment, Sneak Attack of Opportunity, Superior Initiative
Salient Divine Abilities Alter Form, Battlesense, Divine Celerity (10 minutes), Divine Dodge (60% miss chance), Divine Glibness, Divine Rogue, Divine Sneak Attack, Free Move, Instant Move, Lord of Shadows (unique salient divine ability), Master of all Thieves (unique salient divine ability), Power of Luck (+/- 10), Supreme Initiative, Uncanny Presence (unique salient divine ability)
Skills Appraise +69, Balance +104 (+109 taking damage), Bluff +91 (+95 diversion to hide), Climb +86 (+91 taking damage, +92 climbing ropes), Decipher Script +92, Diplomacy +96, Disable Device +92, Disguise +91 (+97 while being observed), Escape Artist +98 (+104 with ropes), Forgery +92, Gather Information +95, Hide +98, Intimidate +51, Jump +92, Knowledge (arcana) +49, Knowledge (local) +69, Knowledge (nobility and royalty) +49, Knowledge (the planes) +49, Listen +88, Move Silently +98, Open Lock +98, Perform (dance) +91, Search +92, Sense Motive +65, Sleight of Hand +104, Spellcraft +55, Spot +88, Swim +46, Tumble +104, Use Magic Device +91 (+101 with scrolls), Use Rope +98 (+104 with bindings); skill mastery (Balance, Bluff, Climb, Decipher Script, Disable Device, Disguise, Escape Artist, Forgery, Gather Information, Hide, Jump, Listen, Move Silently, Open Lock, Perform, Search, Sense Motive, Sleight of Hand, Spot, Tumble, Use Magic Device, Use Rope)
Skill Tricks Acrobatic Backstab, Easy Escape, Escape Attack, Extreme Leap, Hidden Blade, Leaping Climber, Listen to This, Opening Tap, Shrouded Dance, Spot the Weak Point, Walk the Walls, Wall Jumper
Possessions +7 studded leather armor of freedom and quickness, cloak of shadows, stealthwhisper

Agile Fighting (Ex) Mask is a devilishly difficult target. He has a +2 dodge bonus to Armor Class. When fighting defensively or using total defense, this bonus becomes +3. In addition, he takes no penalty to his Armor Class or on melee attack rolls when kneeling, sitting, or prone. This ability works only if Mask wears light or no armor and carries no more than a light load.

Divinity Mask is an embodiment of ancient divine power. As such, reality is his to shape as he sees fit.
Alter Reality: Mask may alter reality within the bounds of his portfolio. This functions as a wish spell that requires no XP or material cost. The limits of this ability are fully described in Deities and Demigods. He can additionally alter his size from Fine to Colossal and may additionally alter up to 100 pounds of objects in the same manner.
Avatar: Mask can have up to five avatars at any given time. Mask’s avatar typically appears as a sardonic, slightly built human male clad in soft gray leather armor, wearing a black mask tinged with red and a black cloak, although he may also appear as a soft-spoken human female with glowing pale skin, white starry lights for eyes, and floor-length, dark hair who walks barefoot and is always shrouded in shadowlike gloom. In public, Mask’s form is ever-changing: human, halfling, or dwarf; male or female; and of all ages, builds, and strengths. Whatever his form, Mask’s tread and movements make no sound and leave no trail.
Divine Blast: Mask can create a ray of divine power that extends for up to ten miles, dealing up to 28d12 points of damage, as a ranged touch attack with no saving throw. Mask can unleash a divine blast 21 times per day, and alter the visual, auditory and sensation-based qualities of his divine blast as he desires. Mask’s divine blasts generally take the form of faintly red-tinged rays of silent shadow.
Divine Shield: As a free action 18 times per day, Mask can create a shield that lasts 10 minutes and stops 100 points of damage from attacks. Once the shield stops that much damage, it collapses. Any damage Mask is naturally immune to does not count towards the shield’s limits.

Fast Acrobatics (Ex) Mask can avoid the normal penalties for accelerated movement while using his acrobatic talents. He ignores the normal —5 penalty when making a Balance check while moving at his full normal speed. He can climb at half his speed as a move action without taking a —5 penalty on his Climb check. Finally, he can tumble at his full speed without taking the normal —10 penalty on his Tumble check.

Kip Up (Ex) Mask can stand up from a prone position as a free action that doesn't provoke attacks of opportunity. This ability works only if he wears light or no armor and carries no more than a light load.

Lord of Shadows (unique salient divine ability) Such is Mask’s mastery over shadow that it is considered an extension of his own being. Mask can see perfectly in all forms of magical and non-magical darkness. Any creature that casts a shadow within the range of his divine aura (500 ft) is treated as flanked and flat-footed, and Mask can attack through any such shadow as though in melee range.

In addition, once every round Mask can spontaneously cast any mystery, any spell with the [darkness] descriptor or from the shadow subschool (with an additional +50% effectiveness), or from the school of illusion except for spells with the [light] descriptor, at caster level 60th (70th vs SR) with a DC of 48 plus spell level.

Master of all Thieves (unique salient divine ability) Mask is thievery incarnate, the epitome of which every thief, rogue and trickster in Toril consciously or unconsciously desires to emulate. This mastery manifests in the following methods:

First, Mask is always aware of the value of every individual piece of equipment carried by everyone within 1 mile of him, or within 10 miles in any condition other than full daylight. He is aware of their most expensive items and their most beloved keepsakes. By succeeding at a Sleight of Hand check against his victim’s Sense Motive check, he can then attempt to steal any one item of his choice within the same area, or he can choose to afflict the item with soul’s treasure lost at caster level 60th if feeling particularly vindictive.

In addition, Mask can steal metaphysical concepts in addition to physical valuables. When dealing sneak attack damage, he can forgo 1d6 damage per two spell levels of sneak attack dice to instead steal the highest-level spell, maneuver, psionic power or spell-like ability the victim knows and retains the spell for up to 10 hours later. Mask can cast the effect himself within that limit, using the original caster’s saving throw DC and caster level. He can also instead choose to steal an ongoing beneficial spell effect from a creature and enjoy its benefits for its full duration. Furthermore, Mask can steal knowledge of a feat and gain its benefits for 10 hours, although the creature retains the feat.

The touch of Mask’s bare hand against any non-magical lock or chain erodes it into dust. Magical locks must succeed at a caster level check against Mask’s touch (CL 70th) or suffer the same fate.

Finally, as the deific incarnation of thievery, Mask’s skills exceed normal thieves; he uses the sum of his levels to determine his effective rogue level for the purpose of his rogue class ability progression and bonus feats. He can inflict sneak attacks on creatures normally immune to such effects.

Steady Stance (Ex) Mask remains stable on his feet when others have difficulty standing. He is not considered flat-footed while balancing or climbing, and he adds his thief-acrobat level as a bonus on Balance or Climb checks to remain balancing or climbing when he takes damage.

Uncanny Presence (unique salient divine ability) Mask’s dexterity and grace are nearly unchallenged. He has Dexterous Fortitude and Dexterous Will as bonus feats, and if he is subjected to a spell that has a partial or half effect on a successful save, he suffers no adverse effect if he successfully saves. Mask is additionally immune to all divination effects unless he wishes to be affected, unless an epic spell using the Reveal seed is used and manages to penetrate his spell resistance, which alerts him to the caster and their location immediately.

Mask’s presence also distorts creatures’ perception of reality. His divine aura also suppresses all forms of immunity to illusionary effects within its radius, although creatures naturally immune to illusions instead gain a +4 bonus to their saving throws against such effects.

Possessions

Mask carries Stealthwhisper, a +8 eager keen speed longsword of shadowstrike. Stealthwhisper’s blade is pitch-black, never reflects light, cannot rust or corrode, and makes no sound when swung. The blade is so perfectly balanced that it is considered a light weapon, allows its wielder to use his Dexterity modifier for damage rolls and adds its enhancement bonus to the damage dice of its wielder’s sneak attacks. Mask can resize the weapon to the shape of a short sword, greatsword, dagger or bastard sword when he desires. (CL 60th)

Mask also sometimes wears the cloak of shadows, a black velvet cloak that allows him to become completely invisible as per superior invisibility that cannot be broken except via epic spells utilizing the Reveal epic spell seed that successfully penetrate Mask’s spell resistance. It also allows him to fly at his land speed with perfect maneuverability and shapechange at will, and he has been known to loan out his cloak to particularly worthy worshipers. (CL 60th)

The Shadowlord also wears +7 studded leather armor of freedom and quickness with no armor check penalty, Dexterity penalty or spell failure chance.

Other Divine Powers
As a lesser deity, Mask may take 10 on any check. Mask treats a 1 on an attack roll or saving throw normally and not as an automatic failure. He is immortal.
Senses Mask can see (using normal vision or darkvision), hear, touch, and smell at a distance of ten miles. As a standard action, he can perceive anything within ten miles of his worshippers, holy sites, objects, or any location where one of his titles or name was spoken in the last hour. He can extend his senses to up to five locations at once. He can block the sensing power of deities of his rank or lower at up to two remote locations at once for ten hours.
Portfolio Sense Mask senses any theft or criminal act, as long as the event in question affects at least five hundred people. He is similarly aware of clandestine goings-on that take place in shadows if the event is of similar scope.
Automatic Actions Mask can use any action relating to thievery and shadows as a free action regardless of the prerequisites, as long as the DC for the task is 20 or lower. Mask cannot do anything as a free action if the task would be a move action or part of a move action. He can perform up to five such free actions each round.
Create Magic Items Mask can create any kind of magic item that facilitates deception or theft, as well as any magic item tied to the shadows, as long as the item's market price does not exceed 30,000 gp.


Edited by - LordofBones on 19 May 2024 16:49:36

Galuf the Dwarf
Senior Scribe

USA
515 Posts

Posted - 08 May 2024 :  01:41:21  Show Profile Send Galuf the Dwarf a Private Message  Reply with Quote
Another interesting take.

I was curious: What sourcebook is Perfect Wight from? I'm thinking it might be a good idea to site the sources of some of this info for those out of the loop (like me, to some extent).

Interestingly enough, I was thinking about rectifying some of the avatar info for some of the gods myself, namely Torm and Uthgar since it was revealed they were mortals before they became deities to begin with.

Galuf's Baldur's Gate NPC stats: forum.candlekeep.com/topic.asp?TOPIC_ID=8823
Galuf's 3.5 Ed. Cleric Domains: forum.candlekeep.com/topic.asp?TOPIC_ID=14036
Galuf's Homebrew 4th Edition Races: forum.candlekeep.com/topic.asp?TOPIC_ID=13787
Galuf's Homebrew Specialty Priest PrCs: forum.candlekeep.com/topic.asp?TOPIC_ID=14353
Galuf's Forgotten Realms Heralds and Allies thread: forum.candlekeep.com/topic.asp?TOPIC_ID=8766
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LordofBones
Master of Realmslore

1487 Posts

Posted - 08 May 2024 :  02:01:53  Show Profile Send LordofBones a Private Message  Reply with Quote
Perfect Wight is from the ELH in 3.0, and was updated to 3.5 in the DMG/D20 SRD.

DNDTools, Realmshelps and SRD.dndtools.org have all printed feats, except for the first few books of Kingdoms of Kalamar (which is actually official WotC stuff). A full list of all WotC spells is here: https://minmaxforum.com/index.php?topic=9784.0

KoK mage feats were largely revised and reprinted in Complete Arcane. I'll usually call out any feats, spells or classes from 3rd party sources, like the Scarred Lands products.
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Galuf the Dwarf
Senior Scribe

USA
515 Posts

Posted - 08 May 2024 :  03:09:23  Show Profile Send Galuf the Dwarf a Private Message  Reply with Quote
quote:
Originally posted by LordofBones

Perfect Wight is from the ELH in 3.0, and was updated to 3.5 in the DMG/D20 SRD.


Oh, the Epic Level Handbook! I have that.

Still need to (re-)read all the pages of that.

Galuf's Baldur's Gate NPC stats: forum.candlekeep.com/topic.asp?TOPIC_ID=8823
Galuf's 3.5 Ed. Cleric Domains: forum.candlekeep.com/topic.asp?TOPIC_ID=14036
Galuf's Homebrew 4th Edition Races: forum.candlekeep.com/topic.asp?TOPIC_ID=13787
Galuf's Homebrew Specialty Priest PrCs: forum.candlekeep.com/topic.asp?TOPIC_ID=14353
Galuf's Forgotten Realms Heralds and Allies thread: forum.candlekeep.com/topic.asp?TOPIC_ID=8766

Edited by - Galuf the Dwarf on 08 May 2024 03:09:58
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Ayrik
Great Reader

Canada
7974 Posts

Posted - 10 May 2024 :  01:54:42  Show Profile Send Ayrik a Private Message  Reply with Quote
I don't believe Mask should have any domain over canines and lupines. He is, after all, constantly being hunted by the Chaos Hound.

Wererats might get along well with Mask. But werewolves would not. "Lycanthropes" is too broad a category; it has members with as many differences as similarities.

[/Ayrik]
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LordofBones
Master of Realmslore

1487 Posts

Posted - 10 May 2024 :  10:55:01  Show Profile Send LordofBones a Private Message  Reply with Quote
quote:
Originally posted by Ayrik

I don't believe Mask should have any domain over canines and lupines. He is, after all, constantly being hunted by the Chaos Hound.

Wererats might get along well with Mask. But werewolves would not. "Lycanthropes" is too broad a category; it has members with as many differences as similarities.



Faiths and Avatars page 108: Mask also acts through the appearance or presence of annis (hags),dopplegangers, ettercaps, kenku, verbeeg, wererats, werewolves, werefoxes, shadow monsters (creatures as from the wizard spell shadow monsters made permanent by the power of Mask), shadow dragons, and undead shadows. More commonly he sends a shadow where there should be none, smoke-gray horses, iron-gray or black cats, gray dogs, gloomwing moths or tenebrous worms, gray goats, vapor flowers, smoky quartz, gray chalcedony, gray and banded onyx, ravenar, rogue stone, common crows, condors, and gray doves to show his favor or displeasure and as a sign to inspire his faithful.

That said, Mask's altercations with the Chaos Hound are a relatively recent thing and would likely not impact the minions he's been using for the past thousand years or so.
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Ayrik
Great Reader

Canada
7974 Posts

Posted - 10 May 2024 :  21:46:17  Show Profile Send Ayrik a Private Message  Reply with Quote
Mask shares the domain of lycanthropes with Selune?

[/Ayrik]
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LordofBones
Master of Realmslore

1487 Posts

Posted - 11 May 2024 :  01:08:11  Show Profile Send LordofBones a Private Message  Reply with Quote
quote:
Originally posted by Ayrik

Mask shares the domain of lycanthropes with Selune?



I'll point out that Bane has dragon servants but no dragon portfolio. Just because Mask is served by lycanthropes does not mean that he has any special interest in them, no more than Myrkul sending out jaguars and leopards means he's interested in Malar's domain.
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Galuf the Dwarf
Senior Scribe

USA
515 Posts

Posted - 11 May 2024 :  01:26:08  Show Profile Send Galuf the Dwarf a Private Message  Reply with Quote
quote:
Originally posted by LordofBones

quote:
Originally posted by Ayrik

Mask shares the domain of lycanthropes with Selune?



I'll point out that Bane has dragon servants but no dragon portfolio. Just because Mask is served by lycanthropes does not mean that he has any special interest in them, no more than Myrkul sending out jaguars and leopards means he's interested in Malar's domain.



Makes me wonder if (for the most part) they toned down the whole animal association in 3.X just to cut down on confusion with deities associated with animals (ex: Malar, Nobanion, Sharess, etc.).

Galuf's Baldur's Gate NPC stats: forum.candlekeep.com/topic.asp?TOPIC_ID=8823
Galuf's 3.5 Ed. Cleric Domains: forum.candlekeep.com/topic.asp?TOPIC_ID=14036
Galuf's Homebrew 4th Edition Races: forum.candlekeep.com/topic.asp?TOPIC_ID=13787
Galuf's Homebrew Specialty Priest PrCs: forum.candlekeep.com/topic.asp?TOPIC_ID=14353
Galuf's Forgotten Realms Heralds and Allies thread: forum.candlekeep.com/topic.asp?TOPIC_ID=8766
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LordofBones
Master of Realmslore

1487 Posts

Posted - 11 May 2024 :  14:27:58  Show Profile Send LordofBones a Private Message  Reply with Quote
quote:
Originally posted by Galuf the Dwarf

quote:
Originally posted by LordofBones

quote:
Originally posted by Ayrik

Mask shares the domain of lycanthropes with Selune?



I'll point out that Bane has dragon servants but no dragon portfolio. Just because Mask is served by lycanthropes does not mean that he has any special interest in them, no more than Myrkul sending out jaguars and leopards means he's interested in Malar's domain.



It's still there; the associated creatures of individual deities were released in a web enhancement for F&P.

Makes me wonder if (for the most part) they toned down the whole animal association in 3.X just to cut down on confusion with deities associated with animals (ex: Malar, Nobanion, Sharess, etc.).

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Galuf the Dwarf
Senior Scribe

USA
515 Posts

Posted - 12 May 2024 :  02:56:59  Show Profile Send Galuf the Dwarf a Private Message  Reply with Quote
quote:
Originally posted by LordofBones


It's still there; the associated creatures of individual deities were released in a web enhancement for F&P.


Deities Dos & Don'ts, right? Is there still a viable link to that? I downloaded it on my previous PC (which ran Windows XP), but - as you might guess - said PC tower is out of commission.

Galuf's Baldur's Gate NPC stats: forum.candlekeep.com/topic.asp?TOPIC_ID=8823
Galuf's 3.5 Ed. Cleric Domains: forum.candlekeep.com/topic.asp?TOPIC_ID=14036
Galuf's Homebrew 4th Edition Races: forum.candlekeep.com/topic.asp?TOPIC_ID=13787
Galuf's Homebrew Specialty Priest PrCs: forum.candlekeep.com/topic.asp?TOPIC_ID=14353
Galuf's Forgotten Realms Heralds and Allies thread: forum.candlekeep.com/topic.asp?TOPIC_ID=8766

Edited by - Galuf the Dwarf on 12 May 2024 02:57:40
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