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questing gm
Master of Realmslore

Malaysia
1170 Posts

Posted - 20 Apr 2024 :  12:00:40  Show Profile  Visit questing gm's Homepage Send questing gm a Private Message  Reply with Quote
On conflicting information on the nature of smokepowder

returnip — 09/24/2023 11:26 PM

Hello @Ed Greenwood There seems to be some conflicting information on the nature of smokepowder. In the 3e FRCS it's presented as an alchemical item and you have previously said this:

https://www.sageadvice.eu/is-smokepowder-a-magic-item-or-solely-alchemical/

But in 3e Magic of Faerûn smokepowder is presented as a magical item that you need to be a spellcaster with the craft wondrous item feat to create. And you have also said this:

https://www.sageadvice.eu/what-being-in-forgotten-realm-is-in-charge-of-making-sure-gunpowder-doesnt-work/

And this:

https://www.sageadvice.eu/i-know-that-fireworks-and-firecrackers-exist-in-the-forgotten-realms-but-what-makes-them-pop-is-it-smokepowder/

Is it a magical item if magic has been involved in its creation and non-magical if created only using alchemy? Or has it changed over time and we should just trust the latest version? Grateful if you can shed some light on what is intended in the rules and why.

Ed Greenwood — 09/25/2023 11:12 AM

No conflict. Smokepowder is wholly alchemical (a physical mixture), but ONE of those powdered ingredients is magical. Smokepowder is a powdered material, not a "magic item." (An item is a device or solid “thing” that's been enchanted. We made that distinction in the game long, long ago when a gamer tried to argue that all the water that came out of a decanter of endless water was enchanted/magical; no, Gary ruled, the decanter was, but the water wasn't.) Gunpowder burns in the Realms but not rapidly enough to "explode." Smokepowder, if the powdered/granular ingredients are in the right proportions (and state: granules of the right size, not big lumps, so enough air can get at enough surface area) and the right situation (spark or flame within a sufficiently confined area that it will explode instead of just "flaring"/flame-jetting) WILL explode. Gond prohibited gunpowder, but hasn't prohibited smokepowder (because his priests, thus far, control access to it far more than they could gunpowder, which is a fairly simple mixture and the secret was "long out.") And because Ao doesn't want him to have that much power (banning both) and has warned him, though mortals in the Realms don't know that last bit.
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questing gm
Master of Realmslore

Malaysia
1170 Posts

Posted - 20 Apr 2024 :  12:05:31  Show Profile  Visit questing gm's Homepage Send questing gm a Private Message  Reply with Quote
On gods phasing out multiple portfolios

Ninjanurse29 — 09/26/2023 2:09 AM

When a God has multiple portfolios can they choose to phase any of them out? Or are all the things there are God's of need to be (i.e. does there need to be a god of murder or a God of isolation?)

Ed Greenwood — 09/26/2023 8:45 AM

Yes, a deity can choose to relinquish influence over something at any time (and another deity will always notice and pick it up, eventually). Some deities do this silently, some inform their clergy (and some of the latter want it made public, but the majority do not). No, there doesn't have to be a god of everything; portfolios reflect sentient thought (and longings, in particular) across the Realms.
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questing gm
Master of Realmslore

Malaysia
1170 Posts

Posted - 20 Apr 2024 :  14:22:17  Show Profile  Visit questing gm's Homepage Send questing gm a Private Message  Reply with Quote
On quality of life in Waterdeep in the later part of the 15th century DR

Jonboy — 09/25/2023 11:06 PM

Hello @Ed Greenwood !

I'm that pesky comic artist you've met in Montreal! Hope you had a good time here! First off, thank you so much for all the time you've so graciously spent chatting with me back in Montreal, brainstorming and offering me precious advice regarding my little D&D comic.

I figured I should finally take you up on your kind invitation to asks questions here... and I've got a couple. They're a little bit broad though, so apologies if they're a bit long and rambly, but these answers would go a long way in helping me get the Realms right in the comic.

So the first question is regarding the quality of life in Waterdeep in the later part of the 15th century DR
(the recent... toilet video gave me that nudge I needed to ask about it, haha). Particularly the period between, say, 1470 and 1492, when my D&D comic we discussed is set. You see, a bunch of articles on the Forgotten Realms wiki suggest there were lingering effects from the Spellplague still affecting the city, and persisting as late as this time period, a century later. Effects including zombies roaming the alleys and "rubble in the streets" that has "only just been cleaned up". I find it a little hard to buy that the devastation would persist THAT long, especially in such a major, thriving city. Could it be that the wiki editor confused it with the recently wrecked Neverwinter?

For context, Angela, the protagonist of my comic, was born in 1474, and I show flashbacks of her childhood to be rather idyllic - with her taking swordsmanship lessons from her father, a captain of the City Guard, with the family living at a nicely sized house butted up against the city wall on Wall Way, just north of the River Gate. I show her simply enjoying a happy childhood in the City of Splendors. The attached childhood scene would be... I guess around 1484, plus-minus a year.

Am I correct to depict life in Waterdeep being pretty much completely normal at this time? No ruins, no Spellplague flames, no undead roaming the streets? It's been a century, afterall. I imagine the 1470s in Waterdeep to be perfectly normal (well, as can be), just wanted to be extra sure.

2nd question to follow tomorrow... And I hope Ivan doesn't chase me away with an ugly stick for posting something so verbose #128517;

Ed Greenwood — 09/26/2023 8:59 AM

Hi! Well met again!

So, there ARE lingering effects of the Spellplague as late as the very early 1470s DR, but only in Field Ward and along Undercliff (the base of the cliff that forms the eastern boundary of North Ward), where rubble fell as (magically-held-together) buildings or their adornments collapsed, and no one bothered to clean it up aside from pawing through it to get handy stone wedges or blocks, or for something more valuable (like a metal pole-socket for a banner or awning, to hold it out at an angle from a building wall). Some debris also littered the “wild” flanks of Mount Waterdeep for a time. However, in all of the old wards of the city, things got cleaned up quickly, and any zombies wandering around were someone’s prank or otherwise deliberate doing publicly blamed on the Spellplague, not remnants of the Spellplague lasting that long. The city was substantially “back to normal” in looks and daily routine, if not in having so many mages or magic items around, by the 1440s DR.

Buildings may be partially ruinous inside at any time, and during the first two decades after the Spellplague hit there were a lot of roofs still needing repair, but by the time period you mention, there are no “ruins” anywhere in the walled city; real estate is just too valuable. There are rundown buildings, and buildings standing empty (usually rental disputes or for tax reasons, which is why Volo was unloading Trollskull Manor), but nothing that would strike anyone’s eye as they walked the streets as a “ruin.” Dock Ward and Field Ward have their touches of squalor, but that’s different.

So, yes, your depictions are correct, and Angela wouldn’t have had a childhood amid rubble and ruins.
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questing gm
Master of Realmslore

Malaysia
1170 Posts

Posted - 20 Apr 2024 :  14:35:38  Show Profile  Visit questing gm's Homepage Send questing gm a Private Message  Reply with Quote
On Cormyrean halflings paying reverence to Tymora

Joe Chang — 09/28/2023 8:05 AM

Hi @Ed Greenwood Do Cormyrean halflings pay reverence to Tymora in the kingdom's many Tymoran shrines and temples? Or do they prefer to worship separately from Lady Luck's human followers?

Ed Greenwood — 09/28/2023 8:36 AM

While everyone may mutter a prayer to Lady Luck when they feel they need her favour (i.e. when taking a chance in life), so this may happen anywhere, temples are open to devout of all races, and halflings in Cormyr or elsewhere worshipping Tymora will do so alongside humans, gnomes, elves, etc. in temples and shrines dedicated to Tymora. (And although it's unusual to see humans or other non-elves venerating Corellon in one of his temples, it's very rare to have elf-only rules or customs in place at temples dedicated to the Seldarine.) Faith trumps race in the Realms.
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questing gm
Master of Realmslore

Malaysia
1170 Posts

Posted - 20 Apr 2024 :  14:43:09  Show Profile  Visit questing gm's Homepage Send questing gm a Private Message  Reply with Quote
On how driftbglobes were created in Ed's Realms

Sheepy — 09/30/2023 4:26 AM

Hello again, friend @Ed Greenwood! It was just pointed out that a 3E article gave driftglobes a price tag of over 7000 gp, which seems excessive considering that it's a floating ball of light – and that you've written of at least one tavern using multiple driftglobes as a light source. We have that 3E industrial approach to creating driftglobes, but I'm curious – how were they created in your Realms? I'm personally inclined to think there was a single spell for it, unlike the 3E write-up; I'm a bit surprised this never got snuck into print before.

Ed Greenwood — 10/02/2023 4:42 PM

This is an example of alternative "products" in the Realms, different ways of achieving the same thing: a mobile, controllable light source. I wrote a "glowing globe" spell that got published, that's JUST a temporary magical effect (glowing area of air that moves), a slightly better/higher level version of the spell that give the caster (and not wind/breeze) control over the movement of that glowing area, and a "permanent" magic item glowing globe spell-crafted of feathers and leaves and phosphorescent moss. A driftglobe is a different beast that does the same thing: it's a blown-glass-bead-based controllable mobile magic item, being sold at exorbitant prices to make a massive profit. Just yesterday I saw a quite ordinary roller-bag small suitcase being sold in an airport shop for 659 USD, an outrageous price for an item that can be got for 60 bucks elsewhere...but they're obviously counting on purchasers being desperate travelers whose luggage broke between TSA and boarding, so they can gouge...and driftglobes were initially sold in large and ornate forms to high-class inns and clubs. (There are lots of alternatives like this in the spell lists of mages in the Realms.)
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questing gm
Master of Realmslore

Malaysia
1170 Posts

Posted - 21 Apr 2024 :  02:22:25  Show Profile  Visit questing gm's Homepage Send questing gm a Private Message  Reply with Quote
On Hark the Herald

Ir'revrykal — 10/01/2023 10:43 PM

Hello once more, @Ed Greenwood. I know you've said that your work on The City of Ravens Bluff was ...interesting, given the very incomplete records given to you by the RPGA. Still, I've gotta ask. On page 101 you detail the residence of one Hark the Herald, who I can't find information on anywhere... except in an old Dragon Annual (#2, to be precise). The character described in that article is a prophet-bard of sorts from the Dragonlance setting. So I'm wondering, is this the same guy? If not, who is Hark the Herald?

Ed Greenwood — 10/02/2023 6:44 PM

No, not the same guy. Hark the Herald of Ravens Bluff was likely a joke name, but it was the PC of a Living City Ravens Bluff member (long before Dragon Annual 2 was published). Essential to my design brief for CofRB was to immortalize/record as many of the city's PCs as I could, and Hark was one of them. I can't tell you more because the RPGA records I was given were so incomplete (couldn't check with the player, because I wasn't given the records of who they were).
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questing gm
Master of Realmslore

Malaysia
1170 Posts

Posted - 21 Apr 2024 :  04:32:40  Show Profile  Visit questing gm's Homepage Send questing gm a Private Message  Reply with Quote
On original players for Bane, Bhaal and Myrkul

Adam — 10/03/2023 8:16 AM

Were there ever original players for the characters of Bane, Bhaal and Myrkul? It was said they were adventurers and went on a great adventure to become gods, was this a creation of writers or was that ever in a actual game?

Ed Greenwood — 10/03/2023 1:34 PM

That was a creation of TSR staff writers. When I created the Realms, the Dead Three were already gods. And D&D the game was ten years in the future.
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questing gm
Master of Realmslore

Malaysia
1170 Posts

Posted - 21 Apr 2024 :  04:36:48  Show Profile  Visit questing gm's Homepage Send questing gm a Private Message  Reply with Quote
On donning the armor or bearing the markings of a different family when attacking a family

Jace Walker, Planar Traveler — 10/04/2023 4:02 AM

Going back through the Drizzt books and was curious if you may have an answer about something from Menzoberranzan. The city "allows" families to eliminate each other in order to gain power and favor but they have to eliminate all members of the upper or nobility of the family because a witness from this part of the family can lead to retaliation by the leading families for failure. What would happen if an attacking family were to don the armor or bear the markings of a different family when they attacked?

Ed Greenwood — 10/04/2023 7:10 AM

If ANYONE in the city finds out that someone of one house impersonated another house in an attack, the laws of the city hold that the impersonating house MUST be wiped out, and all houses must take part in their elimination. Mind/memory-reading magics will be employed to avoid trickery like dressing bodies in the armor/livery/badges of a house to implicate them, and suchlike. It doesn't matter if the attack succeeded or not, the offending house (impersonators) must be obliterated.
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questing gm
Master of Realmslore

Malaysia
1170 Posts

Posted - 21 Apr 2024 :  04:41:07  Show Profile  Visit questing gm's Homepage Send questing gm a Private Message  Reply with Quote
On property taxes if an adventuring party built a house next to Old Meg's Hut just north of Eveningstar

rweston_DnD — 10/01/2023 8:36 AM

Hi @Ed Greenwood - what would property taxes come if an adventuring party built a house next to Old Meg's Hut just north of Eveningstar? 2nd level and they want to build a house as a base fore their "raids" on the Halls.

Oh - they pickaxed their way through the wall from the secret rooms next to the Lightning Doors rather then mess with them. So much joy!

Ed Greenwood — 10/04/2023 7:44 AM

To answer this, for the 1490s DR, I need to know two things: how much land, and "how much house"? Mansion or hut or something in between? Walled land (compound) or not?

rweston_DnD — 10/04/2023 8:27 AM

Year of the Prince, 1357 DR. 1000 square foot house, one story. Building is roughly 100 yards south of Meg's Hut, north of the Temple Fields, planning on clearing 100 yard out from the house. (Though the land there looks clear of trees for about 1000 yards).

No wall around the place ( but I expect that will come later if they stick around)

Ed Greenwood — 10/04/2023 8:39 AM

Okay, local taxes are based on the land footprint, and what’s built (including cesspit/outhouses, etc.) AND walls.

That’s a good-sized house, and in the 1490s DR would likely attract the “solid” base tax rate of 25 gp annually (a hovel would be 10-12 gp depending on size and height, something grander would vary with size and construction but would top out at around 60 gp for a beeeg mansion with stables and a guesthouse and a granary and other outbuildings, in a walled compound; no fortifications are allowed to be built).

To that base tax rate is added additional taxes due to the land footprint, but 100 yard all around would add nothing unless in the built-up center of Shadowdale (where you’d be preventing someone else building street frontage with that sort of land grab).

So, 25 gp total, annually, in the 1490s. Note that walling it in future will likely raise taxes to 30 gp, even if no tax increases over time have happened.

Back in 1357 DR, the solid-building annual base tax rate is 10-12 gp, with land footprint added only if it’s a large amount of cleared land (and has a stables or outhouse or storage shed or ANY other building on it), hovels are 5-6 gp annually, and grander houses go up to 30 gp tops (with fortifications forbidden).
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questing gm
Master of Realmslore

Malaysia
1170 Posts

Posted - 03 May 2024 :  02:28:56  Show Profile  Visit questing gm's Homepage Send questing gm a Private Message  Reply with Quote
On how many Chosens can a God have at one time

Ninjanurse29 — 10/05/2023 9:25 AM

Hello @Ed Greenwood! How many choose can a God have at one time? If it's unlimited what's the advantage to limiting the number of choosen they have?

Ed Greenwood — 10/05/2023 10:52 AM

Giving someone status as a Chosen, if it's anything more than a title (i.e. if you're granting them powers, including the ability to contact you), costs you the god divine energy. So you're limited in the amount of energy you can expend (i.e. you can create a few powerful Chosen, or more powerless Chosen). That's the limitation; it's never unlimited. If you want/need your Chosen to be capable, you need to limit them to one or a few, and you are limited by your divine power (greater gods can have more than lesser gods).
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questing gm
Master of Realmslore

Malaysia
1170 Posts

Posted - 03 May 2024 :  02:32:50  Show Profile  Visit questing gm's Homepage Send questing gm a Private Message  Reply with Quote
On serpents that were worshipped by the humans in Unther, Thay, Mulhorand, Murghôm, Semphar, and Threskel

JadeDragon — 10/03/2023 5:59 PM

Hello @Ed Greenwood My question is about the serpents that were worshipped by the humans of your original Unther as explained in the video How TSR completely changed the original Unther. I saw hints at these serpents overlords in Thay: Land of the Red Wizards. I'm tempted to assume that they were present in the original Thay. Did these serpents had a presence in the original Mulhorand, Murghôm, Semphar, and Threskel? If they were present, did they engineer the climate like it was done in Unther?

Ed Greenwood — 10/06/2023 12:28 PM

Yes, and yes.

Envisage gigantic serpents like wingless dragons who had their own magic (way of harnessing natural forces, deep-buried volcanic in particular), ruling lesser snakes of all sorts, some of them winged, and some “weirdo” conglomerates, like flying living families of joined-at-midsections snakes, so heads and tails can move independently. All venomous, the poison paralyzing (to immobilize prey) but not affecting any reptiles (so, not each other).

Written of by some long-ago human sages as the Vrom or Oromm, so if you find those names, this is what’s being referred to.

One sage claims they were wiped out by brown dragons and some others, who fed on them and found some sorts of them to be delicious delicacies; their cranial fluids were part of early mind-related spells. One source—but only one—claims they were “farmed” by illithids to yield their cranial fluid and their ichor and their venom, for magical research and use.
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questing gm
Master of Realmslore

Malaysia
1170 Posts

Posted - 03 May 2024 :  02:36:36  Show Profile  Visit questing gm's Homepage Send questing gm a Private Message  Reply with Quote
On the greatest threat to the people of the Realms at its most current timeline

Ninjanurse29 — 09/28/2023 1:26 AM

At its most current time-line, whom do feel is the greatest threat to the people's of the Realms? Or whom would you like to make a focal point of villainy if you controlled the narrative?

Ed Greenwood — 10/06/2023 12:28 PM

In the 1490s DR, my answer to that depends on where in the Realms you’re speaking of, but if it’s Faerûn, it would be all of the liches Larloch had assembled to serve him, who are now trying to contact him (and getting only silence), fighting among themselves for leadership of the assembly—and some of them are being co-opted by Shar, whispering in their minds while posing as Larloch, as they do so. Shar is too arrogant and impatient to (so far) do a good job of impersonating Larloch, so hasn’t convinced many, but she’s keeping at it, and offering them things they want (magical knowledge and power), so eventually some of them may succumb. Shar would be a LOT more effective = dangerous if Jergal wasn’t covertly undermining her, so subtly she hasn’t yet noticed it.
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questing gm
Master of Realmslore

Malaysia
1170 Posts

Posted - 03 May 2024 :  03:21:20  Show Profile  Visit questing gm's Homepage Send questing gm a Private Message  Reply with Quote
On Umberlee temples that vanished into the sea

Lucio — 10/03/2023 7:37 PM

@Ed Greenwood keeping in the Umberlee theme of my previous question I was reading the great piece "Prayers from the Faithful" and it mentions so many Umberlee temples that vanished into the sea (Onthalasp, Ilyaport) . An event called Umberlee's displeasure in 1226 DR . My first question is to know more lore about those specific places if any of them were creation of yours or from your notes, but I'd also like to know if there are in your realms vanished Umberlee temples and if there is anything you can do about them or in general of any island that sunk due to Umberlee's fury in the past. Thanks in advance #128578;

Ed Greenwood — 10/06/2023 12:29 PM

Yes, both of those places are from my lore notes. Onthalasp was a temple on an island that’s now broken up and submerged, but the temple itself “rode” the fragment it was built on, and survives, albeit cracked top to bottom, its stability restored by corals and entwined sea-trees planted and tended by Umberlant clergy.

Ilyaport was a coastal town, growing into a city, that had its own proud new temple, and it broke apart and collapsed entirely when inundated, so its temple consists of a few reassembled-by-aquatic Umberless-worshipping-beings grand rooms, sitting in a cluster on the undersea floor, usually enshrouded by schools of fish feeding on the rich bottom life growing up around the temple remnants.

Once a temple or shrine of Umberlee has ended up submerged for whatever reason, Umberlee regards it as hers forever, a sacred haven = (neutral ground = no hunting, lairing, or fighting) for those who venerate her (and those who do will drive away, punish, or even slay those who don’t, and so intrude). If someone despoils or demolishes such an underwater place, they are to be hunted down and destroyed.

So that’s their function and fate these days; they are gathering places for Umberlees’ aquatic clergy and worshippers, functioning as temples for her worship, and storehouses for edible and medicinal marine life and other items her clergy use, sell, and distribute to the faithful.
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questing gm
Master of Realmslore

Malaysia
1170 Posts

Posted - 03 May 2024 :  03:24:13  Show Profile  Visit questing gm's Homepage Send questing gm a Private Message  Reply with Quote
On Mililan sayings

Melody — 10/01/2023 12:58 PM

@Ed Greenwood Hi Ed! Do Mililans have particular sayings for things? Do they have particular greetings they use, farewells, colloquialisms or other rhetoric that's popular among the faith?

Ed Greenwood — 10/06/2023 12:30 PM

Yes!

Good and desirable things, efforts, and events are “enriching the song” and “the song rises” (and what’s in accord with the teachings of Milil are collectively “songrise” or “that’s rising”).

“True and elegant” is a popular praise-phrase, with “eloquent” its more formal/less enthusiastic echo or equivalent.

“Let the spark lift you” can be used for both greetings and farewells, “give yourself into it” would be a heartfelt urging or applause, and a death is spoken of as (his/her) “song has ended.” (Someone who was raised from the dead is in their “coda,” whereas undeath is “the dark echo.”

When Mililans know/strongly suspect this is a final parting (they won’t see each other in this life again) they’ll sing a descending scale with the lyrics “So it goes, on without your face, so it has always gone on.” (And various encores of “On” may be added, as soft echoes.)

“Sunrise, songrise!” sung with ‘rise’ a note up from the beginng of each word is how a Mililan greets a day they feel/know/suspect will go well or be filled with achievements.

Approving praise is “harmonious” or “words and notes” (which is an abbreviated quotation of the god Milil, who said, “Your words and notes move me, for I can feel the love and the smile that graces it.”

Cacophony, discord, or openly violent dispute is said to “mar” and a war is “great mar” or “great marring.”

Where we might say “I’ll be five minutes” or “I’ll be a few minutes,” a Mililan would say, “I’ll be a melody,” and other colloquial timekeeping among Mililans is marked by such phrases as “Half a refrain, friend” or “It takes him an entire symphony to get dressed of a morning.”

And finally, among Mililans, speaking in rhyme (usually couplets), or amusing doggerel, even if it contains bad puns or outrageous lyrics, is encouraged, not just tolerated.
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questing gm
Master of Realmslore

Malaysia
1170 Posts

Posted - 03 May 2024 :  03:40:34  Show Profile  Visit questing gm's Homepage Send questing gm a Private Message  Reply with Quote
On Immersea being a port

Joe Chang — 10/04/2023 10:11 PM

Hi @Ed Greenwood and @Brian Cortijo could Immersea be considered a port, with its docks frequently loading and unloading trading vessels?

Ed Greenwood — 10/06/2023 12:31 PM

Immersea is a port (and the home port for a local fishing fleet) but not a seaport.

The Wyvernflow is too shallow-draft to take anything more than barges and a few of the smallest “coast boat” rakers (akin to real-world historical York Boats). What instead happens is that barges (in the case of cut timber, these are often rafts made of the timber itself) and scows (very like real-world historical “sturgeon-head” scows) that are beached at Blustich (and secured with cables to keep the tides and shore waves from carrying them away) when not in use are poled out to seagoing ships and lashed alongside, as the ships ride at “drag-anchor” off the mouth of the Wyvernflow in good weather, when the flow of the river will push at them to keep them from being driven onto the shore rocks, and cargo is offloaded to these barges and scows. They are they rowed and poled to the rivermouth, and then pulled by oxen walking riverside towpaths up the river, into the Wyvernwater. Slow, hard, and expensive work, but it does bypass the busy docks of Marsember and Suzail. Never done for bulk cargo, but sometimes done for small, portable, valuable cargoes like tools and furniture. A lot of timber goes down the Wyvernflow, as well as fresh fish destined for coastal markets (mainly in Sembia).

Immersea has a busy small-vessel shipyard and a fishpacking plant (salted or oiled, then kegged) that handles freshwater clams and eels as well as silverfin and whiteback from the Wyvernwater, as well as Tulver’s Finest Meats, which smokes and packs venison and rothé-meat for transport elsewhere (mainly to kitchens in Suzail, Arabel, and Marsember, but also for export).
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questing gm
Master of Realmslore

Malaysia
1170 Posts

Posted - 03 May 2024 :  03:49:33  Show Profile  Visit questing gm's Homepage Send questing gm a Private Message  Reply with Quote
On 'riding the moon'

Malarite — 10/05/2023 6:10 AM

So in the novel Black Wolf, Sembia ~1370s, it is mentioned that many werewolves never learn to turn into hybrid form. And even among those devout to Malar or Selune, many never learn to change at will and for the rest it is a process that takes months to years to master.

In the moonshae AL modules, Moonshae Ilses ~1480s, there is an entire tribe of werewolves that are just casually walking around in hybrid form, including a newly innitiated member who doesnt even like their predicament.

I'm trying to mesh these two truths in my head.

Has 'riding the moon' (controlling the werewolf transformation) gotten easier over the years?

Are these two separate types of wolf lycanthropy, which have different details? One of which is easier to control?

Thank you, may your blood turn black~

Ed Greenwood — 10/06/2023 12:32 PM

No, not separate types of lycanthropy. The differences reflect tribal bloodlines (marrying within the tribe, down the years) and training/support from fellow tribe members…and the relative lack of it for some werewolves outside that tribe. Most werewolves are “on their own” when dealing with their condition; that’s not the case in that tribe, or in some small, isolated wilderland communities elsewhere in Faerûn.
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questing gm
Master of Realmslore

Malaysia
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Posted - 03 May 2024 :  04:05:57  Show Profile  Visit questing gm's Homepage Send questing gm a Private Message  Reply with Quote
On what is it like for demi-humans living in Thay

Genghis Sean — 10/02/2023 7:13 AM

Hello @Ed Greenwood ! I was wondering what is it like for demi-humans living in Thay? I have read Thay, Land of the Red Wizards (wonderfully detailed book) and I understand that it is mostly human, with a sentence here or there explaining that the lower class consists of "thayan-tolerated races" and "races that are typically considered monstrous... may be able to establish homes in some of the tharches". What exactly is most people's stance on them and what would growing up in Thay be like for them? I have a player who is interested in playing a half-elf Red Wizard and I'm wondering what his experience becoming one might've looked like. I know Valindra Shadowmantle is a Zulkir and a moon-elf, so it's clearly possible, but her circumstance is far from usual.

Ed Greenwood — 10/06/2023 12:33 PM

If you don’t mind being a working drudge, life for non-humans in Thay is easy enough in the poorer areas of most Thayan cities. Otherwise, it’s much easier (due to higher “oh, you’re one of us” local acceptance) in rural areas, especially in the southwestern, eastern, and southeastern “fringes” of the realm.

Thayan children will have to be well-hidden indeed (by parents able to often be on the move) to avoid being tested to see if they have the Gift—and if they do, they get scooped up for training to be Red Wizards (or killed off deliberately in the training if they exhibit rebellious and deceitful tendencies; the Thayan authorities want anyone with the Gift to be a Red Wizard or dead and gone from Thay.

There are unambitious, loyal ‘drudge’ Red Wizards, who choose bad treatment to gain relative safety rather than trying to advance. A demi-human Red Wizard is rather like a woman in our modern real world trying to break the “glass ceiling” in the 1990s and 2000s: they’ll be watched, gently harassed, and usually have to be really good at what they do to advance far—but they WILL be accepted as full Red Wizards, and trusted a little more than other Red Wizards, because superiors will think they can’t go elsewhere, so they will be diligent and work hard and can be relied upon.
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questing gm
Master of Realmslore

Malaysia
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Posted - 03 May 2024 :  04:08:01  Show Profile  Visit questing gm's Homepage Send questing gm a Private Message  Reply with Quote
On petitioners merging with the god's home plane

Nameless801 — 10/02/2023 9:50 AM

@Ed Greenwood we were discussing the afterlife in the #8288;#128218;realmslore server, and some of us were wondering: do petitioners eventually merge with the god's home plane, or do they remain petitioners (or ascend to a higher being)? In the Planescape book On Hallowed Ground, petitioners that merge with the plane maintain a sense of consciousness/awareness. If petitioners merge in the Realms, is this true for them as well, or does the individual cease? I was always under the impression they either remained petitioners or ascended to a higher form.

Ed Greenwood — 10/06/2023 12:33 PM

I would agree with that impression, though there will be a rare few who merge with the plane (but maintain a dim awareness).
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questing gm
Master of Realmslore

Malaysia
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Posted - 03 May 2024 :  04:13:26  Show Profile  Visit questing gm's Homepage Send questing gm a Private Message  Reply with Quote
On percentage of the Realms worked out that is not yet published

Reedhalloran Duskfellow — 10/02/2023 11:22 AM

Hello dear @Ed Greenwood just a note to say thank you. But if I must ask a question I'll make it non-lore specific one:

If you had to estimate, What percentage of the realms do you have worked out that is not yet published? Feel free to tease us mercilessly and let our imaginations run wild.

Ed Greenwood — 10/06/2023 12:34 PM

I do have outlines of the lands on several continents, an overview coming up as a video and Patreon writeup, and a lot more lore on places like Sossal than has been published thus far; my vids and Patreon efforts seek to fill in a lot of those gaps in a bare-bones manner. I’ve never worked out percentages, though: I’m just too busy.
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