Candlekeep Forum
Candlekeep Forum
Home | Profile | Register | Active Topics | Active Polls | Members | Private Messages | Search | FAQ
Username:
Password:
Save Password
Forgot your Password?

 All Forums
 Forgotten Realms Journals
 General Forgotten Realms Chat
 Trial by combat in the Realms?
 New Topic  New Poll New Poll
 Reply to Topic
 Printer Friendly
Author Previous Topic Topic Next Topic  

Azar
Master of Realmslore

1287 Posts

Posted - 11 Apr 2022 :  05:32:18  Show Profile Send Azar a Private Message  Reply with Quote  Delete Topic
Hello.

In general, is trial by combat illegal or legal in The Forgotten Realms?

Stand with anybody that stands right. Stand with him while he is right and part with him when he goes wrong.

Earth names in the Realms are more common than you may think.

Ayrik
Great Reader

Canada
7970 Posts

Posted - 11 Apr 2022 :  06:19:43  Show Profile Send Ayrik a Private Message  Reply with Quote
"Legal" ?

Where in the Realms? When in the Realms? Who makes the laws?

Is the "trial" being judged by a royal, a lord, a priest, a legate, a magistrate, a crimelord who worships Tyr or Bane or Tymora or Eldath or Tempus or Cthulhu?

There are places like Hillsfar and Mulmaster where prisoners fight (often to the death) in gladiatorial arenas. For the amusement of the crowd. It's perfectly "legal" because the people in charge of the city recruit "volunteers".

There are places like Berdusk which are governed by rigid paladins who tolerate no injustice and no injust punishment for injustice.

There are "normal" places like Cormyr and Sembia and Baldur's Gate where legal processes exist and "humane" capital punishments are reserved for only the most dangerous, disgusting criminals.

There are places like Zhentil Keep and Westgate where "criminals" are executed by more expedient means - beaten to death by bribed policemen or quietly slain by assassins or somehow suffering unfortunate "accidents" when they venture outdoors.

[/Ayrik]
Go to Top of Page

Charles Phipps
Master of Realmslore

1419 Posts

Posted - 11 Apr 2022 :  22:19:45  Show Profile  Visit Charles Phipps's Homepage Send Charles Phipps a Private Message  Reply with Quote
My take on the subject is that trial by combat is not something you'd ever see in "civilized" lands in the Realm. It's not an actual means of arbitration but you would have options for people to resolve personal disputes by duel if both parties agreed to it. Trials by combat are things you WOULD see in more lawless places, though, especially if they're run by Tempus worshipers or other martial gods.

Generally, unlike Westeros, the people of Faerun are very aware that good or bad people can win these contests since there are good and bad gods favoring each party.

My Blog: http://unitedfederationofcharles.blogspot.com/
Go to Top of Page

Azar
Master of Realmslore

1287 Posts

Posted - 11 Apr 2022 :  23:02:23  Show Profile Send Azar a Private Message  Reply with Quote
Ah. It may be easier to simply list the regions where trial by combat is fully accepted, then? Lands in transition to a more contemporary model of justice may still permit TBC...but only to first blood, to the first solid hit (perhaps with blunted/padded/wooden/magically weakened weapons?) or a "nonlethal" variant that consists of wrestling.

Stand with anybody that stands right. Stand with him while he is right and part with him when he goes wrong.

Earth names in the Realms are more common than you may think.
Go to Top of Page

sleyvas
Skilled Spell Strategist

USA
11696 Posts

Posted - 11 Apr 2022 :  23:16:51  Show Profile Send sleyvas a Private Message  Reply with Quote
I see trial by combat being allowed more in areas where "the ruler only rules so long as he can hold the throne"... places where a ruler must accept a challenge against their rule in order to prove they deserve the seat. So, in places with a lot of orcs or gnolls, for instance. In those instances the rulers would expect everyone to live "by the same rules they have to abide by". Now, the concept of having a proxy act in their place.... I don't see that anywhere in the realms.

Alavairthae, may your skill prevail

Phillip aka Sleyvas
Go to Top of Page

Demzer
Senior Scribe

873 Posts

Posted - 11 Apr 2022 :  23:42:31  Show Profile Send Demzer a Private Message  Reply with Quote
There is trial by combat in the city of Neverwinter in the NWN2 game. Don't know off the top of my head if this has any basis in anything canonical or if it was just made up for the game.
Go to Top of Page

Charles Phipps
Master of Realmslore

1419 Posts

Posted - 12 Apr 2022 :  02:02:47  Show Profile  Visit Charles Phipps's Homepage Send Charles Phipps a Private Message  Reply with Quote
I see that trial by combat may actually be done as a form of arbitration more often than a legal alternative. Basically a priest of a martial deity would offer it as a way to settle between two subjects who have grievances and there's no clear right party.

I'm inclined to think Neverwinter would be the most civilized place it could still be practiced as Icewind Dale is the edge of barbarism and civilization (Silverymoon exempted).

I could also see it practiced in the Dales just because that's the sort of place where people are expected to settle their disputes personally.

My Blog: http://unitedfederationofcharles.blogspot.com/
Go to Top of Page

Azar
Master of Realmslore

1287 Posts

Posted - 12 Apr 2022 :  02:31:23  Show Profile Send Azar a Private Message  Reply with Quote
Maybe you can go to a Tempuran temple and have a settled dispute officialized there? That may depend on how much influence Tempest has in a given area.

Stand with anybody that stands right. Stand with him while he is right and part with him when he goes wrong.

Earth names in the Realms are more common than you may think.
Go to Top of Page

Ayrik
Great Reader

Canada
7970 Posts

Posted - 12 Apr 2022 :  02:36:35  Show Profile Send Ayrik a Private Message  Reply with Quote
Duelling - formal and informal - appears to be an option for settling disputes. Judging by the number of "duellist" class options, the number of swordsmen who practice fencing, etc.

These activities might be sanctioned by law. Or they might be used to entirely sidestep common legal practices.

A band of outlaws, pirates, or orcs might require leaders defend themselves against challengers. Perhaps these are always fights to the death so that those who would think of usurping authority are less inclined to disturb the order of things.

But I doubt any kingdom chooses noble heirs, resolves arguments over land and property, or determines guilt vs innocence in criminal matters through personal combat. And I suspect that any criminal who's put into an arena is expected to die - is eventually, inevitably forced to die - without being given any pardon simply because he prevails in combat. There might be all sorts of combat "trials" (and prizes) for athletic or for ritual/ceremonial purposes, but these are special niches which don't apply to everybody.

[/Ayrik]

Edited by - Ayrik on 12 Apr 2022 02:41:41
Go to Top of Page

Charles Phipps
Master of Realmslore

1419 Posts

Posted - 12 Apr 2022 :  02:56:20  Show Profile  Visit Charles Phipps's Homepage Send Charles Phipps a Private Message  Reply with Quote
I imagine in noble vs. noble combat, it's meant to keep any conflict from escalating.

So I could see it done in Waterdeep and Cormyr and other places with lots of nobles as a way to avoid family feuds or war.

My Blog: http://unitedfederationofcharles.blogspot.com/
Go to Top of Page

Azar
Master of Realmslore

1287 Posts

Posted - 12 Apr 2022 :  03:00:19  Show Profile Send Azar a Private Message  Reply with Quote
quote:
Originally posted by Charles Phipps

Generally, unlike Westeros, the people of Faerun are very aware that good or bad people can win these contests since there are good and bad gods favoring each party.



Westeros?

Anyhow, unlike other settings, Detect Lies and Detect Evil and the various mind-reading spells are available. Even collectively, these mystical means may not be one-hundred percent foolproof, but they would cut down on the number of guilty parties that escape justice.

Stand with anybody that stands right. Stand with him while he is right and part with him when he goes wrong.

Earth names in the Realms are more common than you may think.
Go to Top of Page

Wooly Rupert
Master of Mischief
Moderator

USA
36779 Posts

Posted - 12 Apr 2022 :  04:07:28  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
Ed has spoken on dueling before...

quote:
Dueling is widespread across the Realms, especially within the nobility of a realm (it’s usually discouraged or expressly forbidden ‘across borders’ because of the danger of causing family feuds that all too easily become wars between realms), and even (in the past, though some ultra-conservative zealots still cling to beliefs that dueling is fine with the deity, merely disallowed by “decadent superiors desiring to maintain their lofty ranks”) within certain priesthoods (Bhaal, Hoar, Myrkul, Shar).
Among commoners, because of the possibility of unrest (and particularly in ports, where trade could be permanently disrupted if the place acquires a ‘too dangerous to venture there’ reputation) dueling is usually illegal. This means no duels in public, not no duelling; persons having disputes go outside the city or town walls, to places where patrols from the city or town won’t see them (or meet inside private clubs [who may use such combats as entertainments for their members] or warehouses, by night) and duel there. There are even some guilds that formally specify duels as a means to settle certain disputes.
Honour is viewed very differently from place to place and race to race: an orc duel is almost always a duel to the death, by any means (there’s nothing considered “unfair,” including goading bystanders to take part), whereas a duel between elves is more often until “first blood” or “yielding” or “four touches” rather than death (although in cases of hatred, death of course often occurs). Many human duels between nobility must be conducted in the presence of royalty or a particular court official, who governs the rules of the duel and will often specify that a duelist who slays an opponent will be executed, so the duel MUST be to some lesser defeat.
To most commoners (especially farmers), dueling is viewed as vicious stupidity, a waste of life (hands that could be put to work). Brigands and thieves are to be killed or ‘run off’ (pursued out of the district, with captured thieves often being forehead-branded ‘THIEF’ and/or having hands broken so they won’t be nimble-fingered for a long, long time), but everyone else is simply beaten up to settle scores - - in other words, there aren’t duels so much as frequent fistfights.
Beowulf is quite correct in his partial listing of historical real-world reasons for dueling, and Lashan has put his finger on not just a Mulmaster example, but the general principle I use when crafting customs in the Realms for places where dueling is ‘viewed as a public sport:’ local authorities are always involved in adjudicating the duels. Again, this to make sure things don’t get out of hand and become a general street brawl that could grow into mob violence or a wider uprising of the local downtrodden (in other words, said local officials will have large and well-armed bodyguards with them who are under orders to quell violence right away with, well, violence. :} )
As an extension of Beowulf’s examples, there have been instances (in the past during the elves-vs.-dragons struggle for early Cormyr, and in Tethyr and the Vilhon region, as well as others that don’t spring to mind just now) of champions battling each other to decide something that would otherwise plunge their peoples into a war. (For such contests to truly settle matters, of course, both sides must REALLY believe in, and abide by, principles of honour.)
There are no universally-accepted standards for dueling, but usually in the Realms it’s one-on-one fighting, with adjudicators but NO ‘seconds’ (in other words, one being battles another being; both may have supporters watching, but those supporters will not be expected to fight under any circumstances). The contest will be under rules (particularly governing the ending: yeild, wounding, first blood, or death) decided by local law and enforced by the adjudicators (often a local priest, if there’s no Watch commander, garrison commander, or judge handy), or decided by the adjudicator, or agreed-upon by the two duelists in the presence of the adjudicator. In most of the Heartlands duels tend to be: one hand weapon (usually a short sword) plus a dagger, and light armor, or: daggers only, with duelists both stripped to the waist. Some sadistic clubs customarily blindfold duelists for extra fun, and others drug them to make the duel slow, with single weapon-strikes less likely to be instantly fatal. Smokepowder and any sort of missile weapon duels are almost unheard-of (and would be deemed ‘not really dueling’ by most folk of the Realms, I’d say), and yes, a public challenge (usually by the hurling down of a glove or gauntlet, complete with SHORT public oration (one ro two lines identifying the complaint and the complainer, plus perhaps an insult) is the usual manner in which formal duels (especially between nobles) are announced.
Please be aware that in most places in the Realms there’s no dishonour at all in refusing a duel from someone of different rank (i.e. youngest knight or baronet who challenges an aging duke would be sneered at by all, not just his intended foe, but if the duke WANTED to ‘teach the young puppy a lesson,’ he’d be perfectly free to do so).




quote:
And I believe I’ll add a note or two about your dueling query, too (my Lady Hooded correctly points out my earlier dealings re. this matter): As for your example of an adventurer insulting the wealthy Cormyrean noble: the noble wouldn’t dream of dueling an “uncouth outlander,” and so there’d be no duel unless the noble REALLY wanted personal combat with the adventurer (a rare thing, because usually the noble would see no loss of personal honour in being insulted by an outlander or commoner adventurer, because “they are so uncouth that they can behave no better, eh what?” but to accept a duel against such a lowlife WOULD involve a loss of honour), OR the adventurer was himself (or herself) a Cormyrean noble. Otherwise, no duel: the adventurer would simply be shunned by nobles, and politely told by a War Wizard or herald to behave (or even apologize), or face arrest and fines, exile, the band charter being revoked or their name stricken from it - - or worse.
And yes, if a duel did occur, the norm in the Realms is: no seconds, no lasting family feud (the duel settles all, unless one participant fights unfairly), clergy DO adjudicate (and unfairness therefore results in church edict against/divine disfavour against, the cheater), and normally the challenged has the choice of weapons (I say “normally” because there are limits: missile weapon use is disallowed in duels, as are ambushes and fights between someone who can fly or turn invisible and someone who can’t, someone who can breathe underwater and someone who can’t, and someone WHO HAS or CAN CAST MAGIC and someone who doesn’t or can’t).
In the past I’ve answered queries about wizards dueling each other, but in general: magic-using folk aren’t allowed to duel non-magic-using-folk. “Trials by combat” may be local exceptions, but these are of course very special sorts of duels, not “honour-matches” at all.

Candlekeep Forums Moderator

Candlekeep - The Library of Forgotten Realms Lore
http://www.candlekeep.com
-- Candlekeep Forum Code of Conduct

I am the Giant Space Hamster of Ill Omen!
Go to Top of Page

Charles Phipps
Master of Realmslore

1419 Posts

Posted - 12 Apr 2022 :  05:16:42  Show Profile  Visit Charles Phipps's Homepage Send Charles Phipps a Private Message  Reply with Quote
quote:
Westeros?


A Song of Ice and Fire having dueling incorporated trial by combat as an entirely legal way to circumvent legal arbitration.

quote:
Anyhow, unlike other settings, Detect Lies and Detect Evil and the various mind-reading spells are available. Even collectively, these mystical means may not be one-hundred percent foolproof, but they would cut down on the number of guilty parties that escape justice.


It depends on the availability and trustworthiness of the subjects involved actually. Detect Lies and Detect Evil are admissable in courts of Faerun, I'm sure, but only if the people involved are trusted by the courts to tell the truth. After all, Fzoul can certainly tell you if someone did it but I wouldn't believe it.

That also asks how expensive and likely that someone capable of casting these spells is available and for what trials. I sincerely doubt that Detect Lies and Detect Evil would be used outside of all but the richest clients after all since not many people would be willing to shell out the dough.

I'd also state that "evil" is about as valuable as a character witness. A Lawful Good person can commit murder, they're probably just feeling horribly guilty about it.

My Blog: http://unitedfederationofcharles.blogspot.com/
Go to Top of Page

sleyvas
Skilled Spell Strategist

USA
11696 Posts

Posted - 12 Apr 2022 :  23:32:49  Show Profile Send sleyvas a Private Message  Reply with Quote
I wouldn't mix up dueling versus trial by combat. I don't see the two as the same. Dueling is between individuals who accept that they have a dispute of honor or something similar that will only be settled with a duel, and I see these things as "outside the law". So, for instance, the law may not have a rule against a man impregnating a woman and leaving her to fend for herself, for instance, but her brother may very well take offense at such. In order to discourage it from repeating with his other sisters, he determines that he must initiate a duel with the original offender. Just an example mind you.

Alavairthae, may your skill prevail

Phillip aka Sleyvas
Go to Top of Page

Azar
Master of Realmslore

1287 Posts

Posted - 13 Apr 2022 :  05:00:50  Show Profile Send Azar a Private Message  Reply with Quote
quote:
Originally posted by Wooly Rupert

Ed has spoken on dueling before...


Cheers, Wooly.

quote:
Originally posted by Charles Phipps

A Song of Ice and Fire having dueling incorporated trial by combat as an entirely legal way to circumvent legal arbitration.


From the bits and pieces I've gathered, I would hate that franchise: torture porn and despicable characters.

quote:
Originally posted by Charles Phipps

That also asks how expensive and likely that someone capable of casting these spells is available and for what trials. I sincerely doubt that Detect Lies and Detect Evil would be used outside of all but the richest clients after all since not many people would be willing to shell out the dough.


Detect Evil costs nothing in terms of material components. Detect Lies requires 1 GP worth of gold dust; Discern Lies costs nothing. ESP requires 1 CP; Detect Thoughts costs nothing. Speak with Dead costs nothing.

All in all, these spells will not break the bank; any moderately sized or larger population center with a halfway decent legal system can handle the relevant expenses. Finally, we're dealing with The Forgotten Realms here (it's not exactly a "low magic" setting ).

quote:
Originally posted by Charles Phipps

I'd also state that "evil" is about as valuable as a character witness.


It is one tool among many, working in concert to build a case. Personally, I'd make sure the presiding priest is a veteran Tyrran.

Stand with anybody that stands right. Stand with him while he is right and part with him when he goes wrong.

Earth names in the Realms are more common than you may think.
Go to Top of Page

Ayrik
Great Reader

Canada
7970 Posts

Posted - 14 Apr 2022 :  04:03:26  Show Profile Send Ayrik a Private Message  Reply with Quote
quote:
Detect Evil costs nothing in terms of material components. Detect Lies requires 1 GP worth of gold dust; Discern Lies costs nothing. ESP requires 1 CP; Detect Thoughts costs nothing. Speak with Dead costs nothing.


https://www.snopes.com/fact-check/know-where-man/

You are only paying cost of components or ingredients if you are casting the spell yourself.

If you cannot cast the spell yourself then you must pay someone else to cast it for you. Someone else who has the knowledge, discipline, skill, experience, ability, talent that you lack. Someone else who can (and usually will) charge whatever you seem able to pay.

A car mechanic does not charge you only a $0.25 part cost after replacing a broken bolt. A plumber does not charge you only $0.05 after installing a rubber washer. A dentist doesn't charge you only $5 for the tiny bit of epoxy used to seal your cavity. A restaurant doesn't charge you only $0.75 for the two eggs and little bit of potato which went into your breakfast.

[/Ayrik]

Edited by - Ayrik on 14 Apr 2022 04:09:23
Go to Top of Page

Charles Phipps
Master of Realmslore

1419 Posts

Posted - 14 Apr 2022 :  04:29:48  Show Profile  Visit Charles Phipps's Homepage Send Charles Phipps a Private Message  Reply with Quote
To give a more charitable reading:

A Priest of Tyr has a choice of memorizing a Detect Lie spell or memorizing a Level 4 spell that might mean saving one's life.

So, yes, I'd imagine that costs quite a bit of coin for the church's coffers.

My Blog: http://unitedfederationofcharles.blogspot.com/

Edited by - Charles Phipps on 14 Apr 2022 04:33:26
Go to Top of Page

TheIriaeban
Master of Realmslore

USA
1289 Posts

Posted - 14 Apr 2022 :  16:02:12  Show Profile Send TheIriaeban a Private Message  Reply with Quote
quote:
Originally posted by Charles Phipps

To give a more charitable reading:

A Priest of Tyr has a choice of memorizing a Detect Lie spell or memorizing a Level 4 spell that might mean saving one's life.

So, yes, I'd imagine that costs quite a bit of coin for the church's coffers.



The priests of Tyr would certainly be used/consulted everywhere except the largest or most corrupt cities. I purposefully excluded larger cities because politics will eventually come into play in high level trials (a show trial, if you wish) where the last thing the authorities want is the truth. If that means some less prestigious crimes go unpunished, so be it.

Also, after 1369, all priest of Tyr are specialty priests and, depending on their level, can use Detect Lie at will as much as they want (do not know if that changed in later editions).

"Iriaebor is a fine city. So what if you can have violence between merchant groups break out at any moment. Not every city can offer dinner AND a show."

My FR writeups - http://www.mediafire.com/folder/um3liz6tqsf5n/Documents
Go to Top of Page

Azar
Master of Realmslore

1287 Posts

Posted - 15 Apr 2022 :  03:51:23  Show Profile Send Azar a Private Message  Reply with Quote
Tyrrans do not strike me as a mercenary sort. If a large enough contingent of priests that serve The Maimed God is stationed in a city, they're most certainly working for a house of justice.

Stand with anybody that stands right. Stand with him while he is right and part with him when he goes wrong.

Earth names in the Realms are more common than you may think.
Go to Top of Page

Delnyn
Senior Scribe

USA
890 Posts

Posted - 16 Apr 2022 :  17:32:59  Show Profile Send Delnyn a Private Message  Reply with Quote
quote:
Originally posted by Azar

Tyrrans do not strike me as a mercenary sort. If a large enough contingent of priests that serve The Maimed God is stationed in a city, they're most certainly working for a house of justice.



I agree Tyrrans are not mercenary in demeanor. Fee charging by Tyrrans is as much a not-so-subtle message to the parties involved that a Tyrran's time is valuable as a method to pay for operational costs. My educated guess is a city's contingent of Tyr's priests has an official arrangement with the government about the economics of legal services.
Go to Top of Page

Azar
Master of Realmslore

1287 Posts

Posted - 19 Apr 2022 :  07:58:32  Show Profile Send Azar a Private Message  Reply with Quote
quote:
Originally posted by Delnyn

quote:
Originally posted by Azar

Tyrrans do not strike me as a mercenary sort. If a large enough contingent of priests that serve The Maimed God is stationed in a city, they're most certainly working for a house of justice.



I agree Tyrrans are not mercenary in demeanor. Fee charging by Tyrrans is as much a not-so-subtle message to the parties involved that a Tyrran's time is valuable as a method to pay for operational costs. My educated guess is a city's contingent of Tyr's priests has an official arrangement with the government about the economics of legal services.



In each edition's DMG, there should have been mention that the standard cost for spellcaster services will vary upward or downward depending on the spell's ultimate purpose. As an example, if a Deneirrath is approached by Sir Joe of Schmoe to heal him after a duel, they'll probably charge the normal fee (or perhaps a bit less, as they're a Good sort more inclined to the pursuit of philanthropy over profit); however, if that same priest of The First Scribe is asked to break enchantments on individuals tasked with retrieving lost tomes, the normal cost(s) will be greatly reduced or even waived altogether.

Stand with anybody that stands right. Stand with him while he is right and part with him when he goes wrong.

Earth names in the Realms are more common than you may think.
Go to Top of Page

Charles Phipps
Master of Realmslore

1419 Posts

Posted - 19 Apr 2022 :  12:55:59  Show Profile  Visit Charles Phipps's Homepage Send Charles Phipps a Private Message  Reply with Quote
I imagine outside of Neverwinter that no House of Justice would employ Tyrians except as consultants, especially as the Realms as described by Ed Greenwood has the nobility generally extremely skeptical of the clergy.

Look at Waterdeep and Cormyr.

The Laws of Tyr being rarely the laws of men after all.

My Blog: http://unitedfederationofcharles.blogspot.com/

Edited by - Charles Phipps on 19 Apr 2022 12:56:46
Go to Top of Page

TBeholder
Great Reader

2384 Posts

Posted - 20 Apr 2022 :  01:33:46  Show Profile Send TBeholder a Private Message  Reply with Quote
quote:
Originally posted by Azar


Detect Evil costs nothing in terms of material components. Detect Lies requires 1 GP worth of gold dust; Discern Lies costs nothing. ESP requires 1 CP; Detect Thoughts costs nothing. Speak with Dead costs nothing.

Other options are Zone of Truth (possibly permanent) and ring of truth (expensive, but one time investment only, so eventually will outpace the consumables, and has other benefits).

People never wonder How the world goes round -Helloween
And even I make no pretense Of having more than common sense -R.W.Wood
It's not good, Eric. It's a gazebo. -Ed Whitchurch
Go to Top of Page

Ayrik
Great Reader

Canada
7970 Posts

Posted - 20 Apr 2022 :  02:15:18  Show Profile Send Ayrik a Private Message  Reply with Quote
Low-level divinations can be obscured or misled by low-level counter-divinations. Not to mention illusions, charms and enchantments, and all sorts of magical (or psionic, or religious, or patriotic) forms of mental reprogramming.

"Real" truth can easily be falsified by false truths. You won't get much of a confession when the accused criminal genuinely believes, thinks, and remembers no crime occurred.

[/Ayrik]

Edited by - Ayrik on 20 Apr 2022 02:17:07
Go to Top of Page

TBeholder
Great Reader

2384 Posts

Posted - 20 Apr 2022 :  06:13:45  Show Profile Send TBeholder a Private Message  Reply with Quote
quote:
Originally posted by Charles Phipps

I imagine outside of Neverwinter that no House of Justice would employ Tyrians except as consultants, especially as the Realms as described by Ed Greenwood has the nobility generally extremely skeptical of the clergy.
Look at Waterdeep and Cormyr.
The Laws of Tyr being rarely the laws of men after all.
It's a thing, but also, did you miss all those paladins in the official seats? From Waterdeep to Ravens Bluff?
Waterdeep and Cormyr are not Golden Standard.
The thing is, Tyr's clergy and paladins have other things to do, and usually of higher priorities than running the courts on already established procedures.
quote:
Ed of the Greenwood responds (12 Jan 2005):

As I see it, Tyr is a god of justice rather than law, and so his clergy have an ongoing duty to bring about justice, both by working to continually improve the secular laws of various places in the
Realms (even when faced by rulers and enforcers who manifestly don't want such "help"), and by bringing justice to bear on individuals whom the law doesn't touch (either because they've been
granted immunity to legal punishment, or because the laws as drafted don't apply to their sly activities, even though such activities would clearly be judged "wrong" by their fellow citizens).
Criminals have always been 'one step ahead of the law,' and laws are always drafted by those in power to benefit themselves and their usual activities (in other words, to support the status quo in
which they are 'on top'). [...]
There will always be laws that are clearly unfair ("unjust," if you will), or that a being from another land (even a Tyrran hailing from another land) will disagree with. [...]
This brings us to the central problem of Tyr's faith: deciding what is "just." What Tyr decides, of course, but unless the god is going to act as an instantly-available technical support line to his
every priest and lay worshipper (which he obviously, from published Realmslore, doesn't), inevitably the priests must determine what is just. [...]
those Tyrrans who like to actively be judge, jury, and executioner (most paladins, and - - let's face it, human nature being what it is, the sort of persons
who do like to 'sit in judgement' on others are those who'll be attracted to the priesthood of Tyr,though entering the church at low ranks and dealing with superiors will teach them self-control, or
they'll not advance far) will generally be found in frontier areas, "making" justice with weapons in hand.


Thus, don't have "Laws of Tyr" as burning letters before their eyes. Judgement is to be exercised. That's how mortals can become closer to Tyr, after all.
However, neither hogging positions in law enforcement/judiciary as presumably the best trained in such matters nor personally making sure that everything works perfectly is a very important task.
From the above, we see they have lots of higher-priority work already:
  • improving the laws as such
  • making sure those laws are actually used
  • keeping their own competence top notch
  • policing the "frontiers" at least to the degree that it's not complete dog-eat-dog beyond the bow range of the nearest city patrol route
  • convincing more people to see things their way, from general respect to law and order to dedicated worship
  • all the common church activities - maintenance, spellcasting, training, occasional theological debates - they are still priests, after all.

And when they are done with all this, there's another huge task:
quote:
Ibid.

I also see a role for the clergy of Tyr not hitherto hinted at in published Realmslore: [...] Tyrrans are �police over other priests,� or set themselves up as such, something disputed by many other clergies to the point of open spell and physical conflict.
Ouch.
You see the problem. This just doesn't look like there can be many of them who would be trusted to sit in the courts as representatives (at least implicitly) of their church and god, yet at the same time have nothing better to do than personally oversee trivial cases.
Speaking of which, let's not forget that in most sane settings vast majority of cases a judge sorts out is going to be very far from exciting stuff like murder mystery or even daring coach robbery. Unless there's formidable pressure to settle out of court (like punitive fees, ostracism or Gowachin legal system).
The obvious court fodder is: minor damages ("one keg of merchant's salted fish was ruined in a cart collision"), contracts, defaults, contested property, dreary "he said - she said" type defamation and assault cases, etc.
Sounds rather mind-numbing. Hmm... as a penance, maybe?
Back to the subject, right here is a major reason for coming to a conclusion that trial by combat is a good idea.

quote:
Originally posted by Ayrik

Low-level divinations can be obscured or misled by low-level counter-divinations. Not to mention illusions, charms and enchantments, and all sorts of magical (or psionic, or religious, or patriotic) forms of mental reprogramming. [...] You won't get much of a confession when the accused criminal genuinely believes, thinks, and remembers no crime occurred.

Indeed. "I don't remember even seeing this guy!" - Locketmaker Imroad Gaskulyn, 99th time in a row.

People never wonder How the world goes round -Helloween
And even I make no pretense Of having more than common sense -R.W.Wood
It's not good, Eric. It's a gazebo. -Ed Whitchurch

Edited by - TBeholder on 20 Apr 2022 06:20:10
Go to Top of Page

Azar
Master of Realmslore

1287 Posts

Posted - 21 Apr 2022 :  20:55:25  Show Profile Send Azar a Private Message  Reply with Quote
quote:
Originally posted by Ayrik

Low-level divinations can be obscured or misled by low-level counter-divinations. Not to mention illusions, charms and enchantments, and all sorts of magical (or psionic, or religious, or patriotic) forms of mental reprogramming.

"Real" truth can easily be falsified by false truths. You won't get much of a confession when the accused criminal genuinely believes, thinks, and remembers no crime occurred.



...and, in turn, there are counter-countermeasures and then counter-counter-countermeasures to defeat those spells and so on and so forth until the final result is an endless magical arms race. You can absolutely declare that offensive magic and defensive magic ultimately cancel each other out and that the court systems of the Realms are basically on a par with those of our real-world Middle Ages. I find that outcome boring and uncreative. I think there ought to be differences on some level.

Besides which, there is a major factor working against lawbreakers fortified by enchantments: time. Once detained/jailed, those spell durations keep ticking down and a series of Detect spells working in tandem with Dispel Magic will strip away any lingering "buffs". In the meantime, mundane searches (possibly themselves augmented with magic) by skilled law enforcement personnel will take care of any concealed magical items (e.g., rings) and spell components in addition to the more obvious spellbooks and holy symbols.

Stand with anybody that stands right. Stand with him while he is right and part with him when he goes wrong.

Earth names in the Realms are more common than you may think.
Go to Top of Page
  Previous Topic Topic Next Topic  
 New Topic  New Poll New Poll
 Reply to Topic
 Printer Friendly
Jump To:
Candlekeep Forum © 1999-2024 Candlekeep.com Go To Top Of Page
Snitz Forums 2000