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questing gm
Senior Scribe

Malaysia
497 Posts

Posted - 12 May 2022 :  00:04:47  Show Profile  Visit questing gm's Homepage Send questing gm a Private Message  Reply with Quote
On beljuril dragons

https://twitter.com/TheEdVerse/status/1524390861945159682

May 11, 2022

@Irrevrykal

Greetings, learned sage. As far as I can tell, beljuril gems are only found in the Realms. Does that mean beljuril dragons (Dragon #265, the "Earthstokers" article) are also found on Toril?

@TheEdVerse

Yes. :}
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questing gm
Senior Scribe

Malaysia
497 Posts

Posted - 12 May 2022 :  03:35:36  Show Profile  Visit questing gm's Homepage Send questing gm a Private Message  Reply with Quote
On Yan C Bin and Lissa'aere working together

https://twitter.com/TheEdVerse/status/1524566912595804163

May 12, 2022

@kintsugikind1

Ed of the Greenwood, our scholars once again worry about evil alliances.

Yan C Bin and Lissa'aere both have Chan as their primary enemy--are they working together? If so, who calls the shots? How do they navigate the rivalry between Yan C Bin and Pazuzu?

@TheEdVerse

They aren't working together. Such an alliance would be VERY formidable. Yet the nature of the entities involved would make it unlikely. For which everyone else should be very thankful. ;}
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questing gm
Senior Scribe

Malaysia
497 Posts

Posted - 16 May 2022 :  07:37:55  Show Profile  Visit questing gm's Homepage Send questing gm a Private Message  Reply with Quote
On Giant word for lightning

https://twitter.com/TheEdVerse/status/1526055973651156993

May 16, 2022

@ComfrtablyNumb0

Hi @TheEdVerse, a humble Mage in a Realms game here with a question for some cool rp flavor. What's the Giant word for Lightning? My Wizard character recently learned the Simbul's Spell Matrix, and using that word as the activation would be awesome #128513; cheers & thanks in advance!

@TheEdVerse

In the Jotun tongue, lightning is uvarild (literally: "stormfire").

As opposed to literal fire in the sky (i.e. from fire magic, or a volcanic eruption), which is ildglang (literally "fireabove").
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questing gm
Senior Scribe

Malaysia
497 Posts

Posted - 17 May 2022 :  01:09:58  Show Profile  Visit questing gm's Homepage Send questing gm a Private Message  Reply with Quote
On Common words for an asexual

https://twitter.com/TheEdVerse/status/1526215588955267072
https://twitter.com/TheEdVerse/status/1526239841041645572

May 16, 2022

@JRQMTM

Hey, asking as a newish DM to the Forgotten Realms, is there a word in the Common Trade Tongue for an asexual? I recall reading some terms for other sexualities on the Candlekeep Forums and the FR Wiki, but I wanted to know from you. Thanks in advance!

@TheEdVerse

Sure. As a trader using Common:

If I don’t know the gender of an individual, I’d speak of them a “one”

As in: “There were six or seven ones in Triboar that asked if I had any more swan-cauldrons to sell, so that’s six-seven sales for you if you get there before they source swan-cauldrons somewhere else.”

If I know an individual is a hermaphrodite: they’re a “two-thorn”

If I know an individual is utterly uninterested in sex: they’re a “no-thorn”

If I know an individual has been gelded/wounded and no longer has functioning genitalia: “thornless” or “shorn-thorn”

If I’m speaking of an non-gendered item (garment, tool, privy), it’s a “all-moon” item

(And none of these terms are considered pejorative.)

@AlexMcclay2000

Idk why, but “thornless” had me laughing so much.

Definitely sounds like an insult.

@TheEdVerse

The Common Tongue is rough and ready, a great leveller.

"You got yer kings and your high-nosed, painted nobles, and then you got's all the rest of us, covered with the sweat and dung of honest toil. Oh, and then there's the tax collectors, rank with the stink of DIShonest toil."
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questing gm
Senior Scribe

Malaysia
497 Posts

Posted - 19 May 2022 :  10:07:36  Show Profile  Visit questing gm's Homepage Send questing gm a Private Message  Reply with Quote
On Madeiron Sunderstone knowing the identities of the Masked Lords

https://twitter.com/TheEdVerse/status/1526942337494138880

May 18, 2022

@MarvelF89471649

Hi Ed. Would Madeiron Sunderstone have known the identities of any of the Masked Lords? Thanks!

@TheEdVerse

Oh, yes. "People watching" is Madeiron's hobby. Keeping track of potential threats is his duty/part of being Piergeiron's bodyguard. Any Masked Lord who speaks against the Open Lord's decrees, makes a disparaging comment about Piergeiron, or disagrees with him, Madeiron takes notice of. And sets the street urchin and other spies working for him to following and eavesdropping on. It seldom takes him long to identify who each Masked Lord is.
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questing gm
Senior Scribe

Malaysia
497 Posts

Posted - 20 May 2022 :  14:44:08  Show Profile  Visit questing gm's Homepage Send questing gm a Private Message  Reply with Quote
On the original Moonshae

https://twitter.com/TheEdVerse/status/1527280055696621568

May 19, 2022

@EzraGeekyMusing

I was wondering what the Original Moonshae Isles were like in your "Realms" compared to the Official ones by TSR via Grubb/Niles?

@TheEdVerse

My Moonshaes were like the Hebrides (or LeGuin's Earthsea): a maze of many inhabited rural islands, large and small, with shoals and straits between, fishing boats going out daily everywhere, and a few merchant ships (that also carried passengers) shuttling around.
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questing gm
Senior Scribe

Malaysia
497 Posts

Posted - 22 May 2022 :  07:29:06  Show Profile  Visit questing gm's Homepage Send questing gm a Private Message  Reply with Quote
On the Dead Three in an original campaign

https://twitter.com/TheEdVerse/status/1528217686072872961
https://twitter.com/TheEdVerse/status/1528217686072872961

May 22, 2022

@forestsfailyou

The wikis I am reading say the dead three were originally adventurers who became gods. Where these originally characters in a campaign you ran at some point?

@TheEdVerse

No. Their mortal lives happened "in the past," before all live Realmsplay. :}

A lot of Realmslore is like this, because the Realms began as a world for my fantasy stories, a decade before D&D began.
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questing gm
Senior Scribe

Malaysia
497 Posts

Posted - 24 May 2022 :  15:18:01  Show Profile  Visit questing gm's Homepage Send questing gm a Private Message  Reply with Quote
On Immersea street names and any other places not on published maps

https://twitter.com/TheEdVerse/status/1528735778523729921
https://twitter.com/TheEdVerse/status/1528835067979628546

May 23, 2022

@Artie_Pavlov

Putting up the interactive map of Immersea with pins. @TheEdVerse was the city your original? or created for Grubb/Novak novels? Also, do you happen to have street names and any other places not on published maps for Immersea? (haven't checked Volo's yet)

@TheEdVerse

The town of Immersea is part of my original Realms; I sent TSR a street map in the original turnover. I'll have to go check the published map versions after I get off my business call, to see which street names got published...

Okay, work done, took me a few minutes to update to the 1400s. Here we go...

Immersea is not and never has been a city, BTW. (Some local merchants like to speak of it as a city when they’re elsewhere, trading, to make it seem larger and more important than it is.)

Streets of Immersea:

Calantar’s Way: the main overland highway passing through Immersea. It winds down the eastern side of the map from near the NE corner to about a third of the way west from the SE corner of the map, along the map’s bottom edge.

Starwater Road: begins in a T-junction with Calantar’s Way in “The Hard” (hardpacked open dirt-and-gravel loading and unloading and boat and net storage area) just west of the docks, and runs west across the map and off it, heading into the King’s Forest.

Immer Lane: begins in a T-junction with Calantar’s Way (the second such junction N of the moot of Starwater Road and Calantar’s Way) and parallels the Starwater Road, forming the high street (main street) of Immersea as it does so, before it curves SW and crosses over the Starwater Road to climb Spring Hill in a spiral, and end at the source (rising, but long ago protected by the townsfolk by building a well-roof and stone cladding around it) of the Immer Stream.

Redstone Lane: begins in a T-junction with Calantar’s Way at the S edge of “built-up” Immersea, and runs between the twin lion-statue-roofed gatehouses NW to the gates of Redstone Castle, branching SW to access its yard; N to the pumphouse (nigh the Immer Stream); and W off that N branch to run past the granary, stables, and carriage shed.

Dathur’s Lane: begins in a T-junction with Calantar’s Way between Redstone Lane and the Immer Stream, and hooks NW to access a stables (former barn, W side on the banks of the stream) and three homes.

Dathur Mahalrym was a long-ago Purple Dragon officer who retired to Immersea and became a local builder; he lived in the largest of those three homes, and owned the barn, but died back in 1326 DR. There are still Mahalryms in Immersea, Yeoman Bridge, and along the Immer Shore (S shore of the Wyvernwater E of Immersea, along the Blister Trail) today.

Halahanthra’s Ride: begins in a T-junction with Calantar’s Way between the Starwater Road and Immer Lane, runs W and then curves N and then NW, crossing Immer Lane and running to a dead end at the Hethcanter farm (Imra Danae, who owned it in the 1300s DR and was the last Danae daughter, married Baerim Hethcanter; the current matriarch is Ildra Hethcanter, her great-granddaughter).

Halahanthra Dree was a local heroine of the late 1200s DR, a Purple Dragon officer who left the army with the blessing of the Crown after she refused the advances of several nobles in succession, who were angered and made life in service alongside them difficult. Always good with a sword and in the saddle, Halahanthra became a noted boar-hunter and an adventurer for hire, and often settled disputes in Immersea when folk didn’t want to involve the local lord or Purple Dragon garrison.

The Moonride: begins in a T-junction with Halahanthra’s Ride and runs west to a fork, the N leg becoming a dead-end at Lluth’s farm, and the W leg ending at what was the “mansion” of Embrar Narnuth (a local trader in the 1300s, who built a grand house that was oversized so he could store wares he’d imported but not yet sold; he called it a mansion but some locals called it “Embrar’s Barn”); after his death, it passed through several owners and got rebuilt into its current incarnation: the smithy and home of Ambaerand Tansreth (blacksmith who’s good enough to make sturdy but not decorative armor and swords).

It got its name for two Lluth sisters (who died of old age in the early 1300s) who were werehorses; on bright moonlit nights, to “get out the kinks and aches” of farming, they would take turns riding each other, at full gallop, along this street, which until then had been known merely as “the Back Lane.”

Bowshot Lane: easternmost of the two short cross-streets linking the Moonride with Immer Lane. Named for the activities of Ansurl Felthorn, an archer in the Purple Dragons back in the reign of King Duar dwelt in a now-vanished steading (cottage) at the N end of this lane, and often loosed shafts down it at a target on the side of his brother’s coach, parked at the S end outside Beldred Felthorn’s steading (also gone now; the area is much more built-up today). There are no Felthorns left in Immersea now, but there are plenty in Gladehap.

Lhantaravur’s Lane: westernmost of the two short cross-streets linking the Moonride with Immer Lane. Named for Inskeld Lhantaravur, a handsome and popular-with-the-ladies local alchemist who came from Turmish and lived in Immersea in the mid 1300s. At one point he had six lovers on the go at once, four local, a merchant’s wife in Arabel and a young noblewoman of Suzail; they all knew of each other and didn’t seem to mind. Lhantaravur was very good at painkilling quaffs and at perfumes, grew very wealthy and was kept busy supplying passing merchants who’d buy all of both he could make, and ended up hiring five adventuring bands full time to be his ingredient-gatherers all over Cormyr, the Dales, and upcountry Sembia. Local lore is that Lhantaravur died of overwork in the end, and that he was a friend of the Crown, visited by the Princess Alusair whenever she passed through Immersea.

Woodwove Lane: runs S off the Starwater Road at the W edge of built-up Immersea, right into a stand of trees. It’s where the locals cut wood and square and dress it into timbers (and “the leavings” into firewood), and is an ever-longer dead-end as woodcutting extends it deeper and deeper into the Launth Woods, formerly an arm of the King’s Forest.

The Woodwoves are the family of local woodcutters who own the N end of the Launth Woods, and live therein. Baerit and Chuntan are the head the family (surrounded by plenty of younger married nieces and nephews).

Ambrel Lane: runs E off Calantar’s Way between Dathur’s Lane and the Immer Stream, to end in a gravel coach-circle in front of the Immersea Stables (Korvon Dzulas died in the unmarried brothers who currently chaos of the Spellplague, and today the Stables is run by the Taskaunt family, who dwell in the grand home immediately S of the Lane. Ambrel Taskaunt was a self-made merchant from Suzail who retired to Immersea when rivals from Westgate hired toughs to take take his life one too many times, and he decided that horsebreeding and wagon-fleet owning were better ways to spend his time. It was the best decision he made; in Immersea, he made even more coin, and the Taskaunts became what they are today: a respected, wealthy leading local family who own property and small local businesses all over Cormyr, transport farm produce from eastern Cormyr to city buyers in Suzail, Marsember, and Daerlun, and are heavily involved in settling and developing westernmost Cormyr (along the High Road west of the Stormhorns).

Harbittur Lane: begins at the moot of Calantar’s Way and the Starwater Road, and runs SE across Immer Stream into the Cormaeril lands.

Harbittur was an early Cormaeril, an affable, strong, large man of legendary appetites and energy, who expanded his family martial and farming skills into becoming expert stonemasons and builders who owned several small local quarries. He cut and laid down the huge flagstones that underpave most of Immersea’s gravel or cobble streets, and most of these still survive more than a century after his death (of heartstop, while laughing over his sixteenth goblet of wine, at a family feast in his eighty-ninth year).

Harbittur Lane is the best-surfaced road in Immersea, and is lined with tall lamp-posts; when the Cormaerils are in the mood (or when fogs off the Wyvernwater are particularly bad and they’re expecting guests), they use pulleys to raise oil-lamp cages to the tops of these, to light the entire length of Harbittur Lane from its stone arch bridge over the Immer up the hill to the gates of High Towers.

Chulsanth’s Lane: sometimes locally called “Fishstink Street,” thanks to fishermen tossing rotting fishheads and fins along it as they leave the docks, this runs NE off Calantar’s Way, paralleling the banks of the Wyvernwater, to a dead-end at what used to be the town smithy, but is now Carra Chulsanth’s Carriageworks (still a smithy, but that’s only part of a larger wagonmaking shop). Carra Chulsanth hails from Marsember by way of Suzail, and is a lively-tongued, energetic, darkly beautiful middle-aged woman who makes closed coaches, open carriages, and goods and farm wagons for all, employing over forty local folk to do so.

She pays well and has become well-liked, though she had a rough beginning in local society because of her “I want my own way, and I’ll have it!” ambitions and fearless dominance of situations and disputes. Her conveyances are considered study and dependable and first-rate, and many are grateful to her for providing loaner vehicles and doing all-hours repairs when needs arise—and personally heading the crews that travel to do so. She’s a hands-on, “help me” boss, not a “sit and count coin with hands never dirtied by work” owner.

Map Notes: The Immer Trail and Blister Trail don’t appear on the Immersea map; they’re JUST off its edge, to the N and S respectively. The lanes running off Calantar’s Way in the NE corner of the map are nameless, as they’re the entrances to local farms and run nowhere else.

And there you have it. Enjoy, I hope!
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questing gm
Senior Scribe

Malaysia
497 Posts

Posted - 25 May 2022 :  10:21:29  Show Profile  Visit questing gm's Homepage Send questing gm a Private Message  Reply with Quote
On duergar facial tattoos for a "calassabrak"

https://twitter.com/TheEdVerse/status/1529117968927494145

May 24, 2022

@thekatastrophie

Well met Mr. Greenwood! Do you have any ideas for the appearance of the brand or tattoo that's placed upon a duergar when they become a "calassabrak?"

@TheEdVerse

Yes. :}

There are two facial tattoos (the intent is to prevent the duergar from covering them up and “passing for untainted”), usually placed high on the cheeks (under both eyes).

On the left cheek is the rune Alag, which means “Danger Right Here” (or “Trap”). It’s a vertical zig-zag lightning bolt joining a sphere at the top and an “X” at the bottom.

On the right cheek is the rune Calas, which means “To Be Shunned/Stay Back/Don’t Touch.” It’s an X with the lines on a 45-degree diagonal, and 4 dots equally spaced in the widest part of each arc (“pie wedge”) between the lines, as far out as the ends of the lines (so if you drew an invisible circle just touching all four ends of the X, it would also just touch the outer curve of each dot).

Some folk who are branding an outcast also put a clan or house mark on the belly or back, with a large diagonal stroke/baton through it (across it).
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