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T O P I C    R E V I E W
blade020877 Posted - 24 Apr 2021 : 19:42:23
so the rule on disarming (3.5) we been playing it as you want to disarm someone you roll an attack to hit the defender's AC and then a second check for disarming, we been playing it this way for a long time. now a PC now say it is just one check for disarming you don't have to hit the AC it just a disarm check. some fed back on this please would be great. .i know there is AoO and etc. but my problem with this way is no matter want you AC is you are hit?!
5   L A T E S T    R E P L I E S    (Newest First)
Wooly Rupert Posted - 24 Apr 2021 : 21:07:31
quote:
Originally posted by blade020877

5st lvl fighter work be able to disarm a 20 lvl mage easily?! seen a bit unbalanced?



If a 20th level mage is trying to use a melee weapon to defend himself against a 5th level fighter, there's a bigger issue than whether a disarm attempt is unbalanced.
Diffan Posted - 24 Apr 2021 : 20:18:17
quote:
Originally posted by blade020877

Cheers for that, So if the PC have improved Disarm no AoO so then it's just opposing rolls? but still my question is does attacker does not need to hit the defenders AC at all? 5st lvl fighter work be able to disarm a 20 lvl mage easily?! seen a bit unbalanced?



AC isn't in the equation. A 1st level fighter with a Str 15 and Weapon Focus vs a 20th level wizard with a Str 11 is going to be +4 vs +10, something the Mage has a significant advantage over. It's simple Two opponents making attack rolls and which one's higher
blade020877 Posted - 24 Apr 2021 : 20:14:07
Cheers for that, So if the PC have improved Disarm no AoO so then it's just opposing rolls? but still my question is does attacker does not need to hit the defenders AC at all? 5st lvl fighter work be able to disarm a 20 lvl mage easily?! seen a bit unbalanced?
Kentinal Posted - 24 Apr 2021 : 20:09:18
As per the SRD 3.5

quote:
Disarm

As a melee attack, you may attempt to disarm your opponent. If you do so with a weapon, you knock the opponent’s weapon out of his hands and to the ground. If you attempt the disarm while unarmed, you end up with the weapon in your hand.

If you’re attempting to disarm a melee weapon, follow the steps outlined here. If the item you are attempting to disarm isn’t a melee weapon the defender may still oppose you with an attack roll, but takes a penalty and can’t attempt to disarm you in return if your attempt fails.
Step 1

Attack of Opportunity. You provoke an attack of opportunity from the target you are trying to disarm. (If you have the Improved Disarm feat, you don’t incur an attack of opportunity for making a disarm attempt.) If the defender’s attack of opportunity deals any damage, your disarm attempt fails.
Step 2

Opposed Rolls. You and the defender make opposed attack rolls with your respective weapons. The wielder of a two-handed weapon on a disarm attempt gets a +4 bonus on this roll, and the wielder of a light weapon takes a -4 penalty. (An unarmed strike is considered a light weapon, so you always take a penalty when trying to disarm an opponent by using an unarmed strike.) If the combatants are of different sizes, the larger combatant gets a bonus on the attack roll of +4 per difference in size category. If the targeted item isn’t a melee weapon, the defender takes a -4 penalty on the roll.
Step 3

Consequences. If you beat the defender, the defender is disarmed. If you attempted the disarm action unarmed, you now have the weapon. If you were armed, the defender’s weapon is on the ground in the defender’s square.

If you fail on the disarm attempt, the defender may immediately react and attempt to disarm you with the same sort of opposed melee attack roll. His attempt does not provoke an attack of opportunity from you. If he fails his disarm attempt, you do not subsequently get a free disarm attempt against him.

Note: A defender wearing spiked gauntlets can’t be disarmed. A defender using a weapon attached to a locked gauntlet gets a +10 bonus to resist being disarmed.


So the disarm itself does appear to be one roll. However the AoO does provide for the defender to attack, if that attack succeeds the disarm fails, if the AoO does no damage then the opposed rolls take place.

So sometimes the disarm try can result in as many as three rolls. The AoO, the disarm attempt, with a possible third roll if both AoO, and Disarm fails, by a counter disarm should the one attack decides to return the try.

Diffan Posted - 24 Apr 2021 : 19:54:04
quote:
"Originally posted from the SRD"


DISARM
As a melee attack, you may attempt to disarm your opponent. If you do so with a weapon, you knock the opponent’s weapon out of his hands and to the ground. If you attempt the disarm while unarmed, you end up with the weapon in your hand.

If you’re attempting to disarm a melee weapon, follow the steps outlined here. If the item you are attempting to disarm isn’t a melee weapon the defender may still oppose you with an attack roll, but takes a penalty and can’t attempt to disarm you in return if your attempt fails.

Step 1: Attack of Opportunity. You provoke an attack of opportunity from the target you are trying to disarm. (If you have the Improved Disarm feat, you don’t incur an attack of opportunity for making a disarm attempt.) If the defender’s attack of opportunity deals any damage, your disarm attempt fails.

Step 2: Opposed Rolls. You and the defender make opposed attack rolls with your respective weapons. The wielder of a two-handed weapon on a disarm attempt gets a +4 bonus on this roll, and the wielder of a light weapon takes a –4 penalty. (An unarmed strike is considered a light weapon, so you always take a penalty when trying to disarm an opponent by using an unarmed strike.) If the combatants are of different sizes, the larger combatant gets a bonus on the attack roll of +4 per difference in size category. If the targeted item isn’t a melee weapon, the defender takes a –4 penalty on the roll.

Step Three: Consequences. If you beat the defender, the defender is disarmed. If you attempted the disarm action unarmed, you now have the weapon. If you were armed, the defender’s weapon is on the ground in the defender’s square.

If you fail on the disarm attempt, the defender may immediately react and attempt to disarm you with the same sort of opposed melee attack roll. His attempt does not provoke an attack of opportunity from you. If he fails his disarm attempt, you do not subsequently get a free disarm attempt against him.

Note: A defender wearing spiked gauntlets can’t be disarmed. A defender using a weapon attached to a locked gauntlet gets a +10 bonus to resist being disarmed.

Judging by the rules, aside from the provoked AoO, it's simply a contested attack roll (1d20 + BAB + Str or Dex)

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