Candlekeep Forum
Candlekeep Forum
Home | Profile | Register | Active Topics | Active Polls | Members | Private Messages | Search | FAQ
Username:
Password:
Save Password
Forgot your Password?

 All Forums
 Realmslore
 Chamber of Sages
 Ed Greenwood on Twitter

Note: You must be registered in order to post a reply.
To register, click here. Registration is FREE!

Screensize:
UserName:
Password:
Format Mode:
Format: BoldItalicizedUnderlineStrikethrough Align LeftCenteredAlign Right Horizontal Rule Insert HyperlinkInsert Email Insert CodeInsert QuoteInsert List
   
Message:

* HTML is OFF
* Forum Code is ON
Smilies
Smile [:)] Big Smile [:D] Cool [8D] Blush [:I]
Tongue [:P] Evil [):] Wink [;)] Clown [:o)]
Black Eye [B)] Eight Ball [8] Frown [:(] Shy [8)]
Shocked [:0] Angry [:(!] Dead [xx(] Sleepy [|)]
Kisses [:X] Approve [^] Disapprove [V] Question [?]
Rolling Eyes [8|] Confused [?!:] Help [?:] King [3|:]
Laughing [:OD] What [W] Oooohh [:H] Down [:E]

  Check here to include your profile signature.
Check here to subscribe to this topic.
    

T O P I C    R E V I E W
Wooly Rupert Posted - 09 Jan 2019 : 16:19:25
It occurs to me that Ed has been posting Realmslore on the Twitter, and not everyone has the Twitter.

So I thought a single place where such lore could be collected would be a good thing.

Ed is a frequent poster there, adding all sorts of Stormtalons and Epic Fantasy stuff, but for the purposes of this thread, I'd like to keep it focused on his Realmslore.

(I'm also stickying this thread, to make it easier to find)

Ed Greenwood (@TheEdVerse) on Twitter

The #Realmslore hashtag on Twitter
30   L A T E S T    R E P L I E S    (Newest First)
questing gm Posted - 27 Jun 2022 : 10:00:48
On Mystra's essence as a human deity

https://twitter.com/TheEdVerse/status/1541248274740527104
https://twitter.com/TheEdVerse/status/1541438733169442816

Jun 27, 2022

@NuU9LPMKHWV36no

Excuse me. Someone told me that "Goddess of Magic is in essence a human deity. She was created by worship. Mortals' worship personified the Weave, that's how her born." Is he right?

@TheEdVerse

Yes, he is.

@NuU9LPMKHWV36no

Thanks for reply me. I remembered she is the most powerful deity of Realms expect http://AO.Is this still true?

@TheEdVerse

Yes. Clergies like to portray "their" god as most powerful, but as almost all magic use in the world runs through Mystra and strengthens her thereby, she really is.

Edited on 28/6/2022 to add new tweet
questing gm Posted - 26 Jun 2022 : 13:53:06
On Volo's low levels

https://twitter.com/TheEdVerse/status/1540797820336209921

Jun 26, 2022

@Razzelmire

There a reason Volothamp is so low level? Last stats we had was 2E and he was 5th-level Wizard. Now in 5e he's 1st-level Wizard. I'd say maybe he got hit by lots of level drains, but post-3e that's no longer the case. How is he so weak at this point?

@TheEdVerse

Volo has spent three LONG stretches of time in stasis (often as a garden ornament).

He's also lazy rather than an adventurer or a student of magic (no spell experimentation).

Once he was notorious, others deliberately kept spell tomes and scrolls away from him.
questing gm Posted - 23 Jun 2022 : 13:02:09
On Earth City corresponding to Waterdeep

https://twitter.com/TheEdVerse/status/1539733514870038528

Jun 23, 2022

@talonvamp64

Dear Mr. Greenwood, what Earth City corresponds to Waterdeep?

@TheEdVerse

I don't put real-world analogues into the Realms, but Waterdeep is a crossroads cosmopolitan trading port, that dominates its hinterland/is a "gateway," based around a superb natural harbor.

So it functions like medieval London, England, but is unlike it in geography.
questing gm Posted - 22 Jun 2022 : 10:04:52
On Dracohar

https://twitter.com/TheEdVerse/status/1539273003522990081

Jun 21, 2022

@newbiedm

In a 4e era Dungeon Mag, @TheEdVerse introduced a new Forgotten Realms creature/race called a Dracohar, basically a humanoid with the head of a red dragonÖ i believe that was its one and only appearance in #dnd. Am I wrong?

@ItalianKarsus

I believe that... Actually answers a question of mine. There is one of two large pictures in Secrets of the Magister, FOR13, where one of the wizards involved in a large mage brawl is human other than their suspiciously draconic head. No Greater Dragonhead spell, so...?

@TheEdVerse

Well spotted! And there IS a spell that temporarily gives the caster (or recipient) a huge rack of antlers plus the neck muscles to use them and alter head appearance, and THAT is behind all the "stag headed" casters who appear in Realmslore. Hides the dragon head.

Congrats to you both for stumbling on a hidden-in-plain-sight little mystery of the Realms. (Are the dracohar up to anything collectively? If so, what? How numerous and widespread are they?) I crammed the Realms full of these; interesting to see how and when they get noticed.
questing gm Posted - 21 Jun 2022 : 10:24:25
On Gullykin near Durlag's Tower

https://twitter.com/TheEdVerse/status/1539014058837524481

Jun 21, 2022

@CraigKVincent

Regarding Gullykin near Durlag's Tower; Volo claims its a Halfling town, FRCS 3e says Human/Gnome. Volo has more info so I prefer that, but do you have an opinion? I also put it 1/2 way between Durlags and Uldoon Trail, is that about right or is it closer to Durlags?

Durlag's Tower near the forest, Gullykin just west of Firewine Bridge ruins. Is that too far away?

<https://twitter.com/CraigKVincent/status/1538941164283432960/photo/1>

@TheEdVerse

Hi!

Gullykin is about 80 percent halflings, but several adventuring bands retired there to make wine and ďtrailmeetĒ and other agricultural products for a living, and some of their human and gnome members became envoys for the village and most of its ruling ďMootĒ (council of nine). Which led some outsiders to think Gullykin had become a human-and-gnome settlement. The truth: gnomes are about 6 percent of the population, and humans about 10 percent.

Your locations are good! One note: Durlagís Tower stands in a lightly forested dell; what itís close to itís the edge of the dense main forest that hasnít been logged ďas long as anyone can rememberĒ and is thick and nigh-trackless (impassable for wagons, riders who try to stay mounted, or any groups of folk trying to walk in any sort of formation). I say ďnighĒ because there ARE game-trails.

The countryside around Gullykin is gently-rolling farmland and ranchland, with plentiful springs and ponds, small woodlots everywhere, and a maze of winding dirt wagon-lanes (well signposted).
questing gm Posted - 20 Jun 2022 : 15:27:33
On bridges into Crimmor from the north

https://twitter.com/TheEdVerse/status/1538876142106689537
https://twitter.com/TheEdVerse/status/1538877066896191493

Jun 20, 2022

@newbiedm

Ed, am I missing something? No word on whether there are bridges into Crimmor from the north, crossing the Alandor river. Lots of talk of barges.... Is that the only way in from the north? Does the Trade Way effectively stop on north shore of Alandor?

@TheEdVerse

It does. Crimmor is located precisely where it is because it grew from the "big muddy shore where all the barges and ferries are pulled up/loaded/unloaded." The soft river bottom makes bridgebuilding difficult/expensive, and currents make floating bridges impractical.

@newbiedm

So if you're headed in from the north? Pay a barge and hope for the best?

@TheEdVerse

Or take a long, long detour (usually upriver) to where there's a bridge or a safe ford.
Demzer Posted - 18 Jun 2022 : 18:03:38
quote:
Originally posted by Wooly Rupert

quote:
Originally posted by sleyvas

quote:
Originally posted by Wooly Rupert

quote:
Originally posted by sleyvas

interesting.... so Ao doesn't know and understand the realms... almost like his power is overblown.



Knowing and understanding something have nothing to do with power level. We've already seen his power level demonstrated.

A CEO doesn't need to understand what his workers do to be able to fire them.



And yet he had no understanding of why a previous god "died" ... and he's stating that "he just changed how the power dynamics work for gods"... so what exactly did he demonstrate versus what are we PERCEIVING he demonstratred based on his words. I mean, if he lied about just changing the rules for gods.... what else did he overblow about his own power level?



Again, he's demonstrated his power level. I don't understand this insistence that he's not all that powerful when we have seen that he is.



To be fair I would take it more as Ao having to remind the dieties (and actually tell the new ones) that they had to give at least half a rat's arse of consideration to their followers and worshipers.

In Faerun game canon, Ao is top dog period (at least since 2E's Faiths and Avatars) but he/she/it doesn't interact with mortals of the Prime. In Faerun novel canon, Ao has shown he/she/it can spank all deities at once and has appeared on Faerun at least once, to Elminster, to try and make him the new Mystra (can't remember the reference offhand).

So whatever the exact bounds of his/her/its power might be, Ao is (in both canons) able to run roughshod over the entire pantheon.
questing gm Posted - 18 Jun 2022 : 10:17:45
On emptying Waterdeep's sewers into the sea

https://twitter.com/TheEdVerse/status/1538000727569616896
https://twitter.com/TheEdVerse/status/1538001185126223872
https://twitter.com/TheEdVerse/status/1538001549661593601

Jun 18, 2022

@ShepheardDavid

Got a question.

How do the people of Waterdeep have sewers that empty into the sea without filling up Undermountain with poop?

Does Halister come up to fix leaky sewers? Was he driven mad from poop floods constantly interrupting his research?

@TheEdVerse

This question comes up and gets answered often. ;} There are powerful spells (part of the Wards) that scour out the harbour constantly, carrying wastes far out to sea, into the fast currents that scatter it, preventing algae blooms (and the merfolk who live in the harbour keep watch over the waste flows, and drag solid items, corpses, and other "interesting" things in the flow aside for cleanup side-dumping (outside the harbour breakwaters) and for inspection.

I did work all of this out before D&D came along, but TSR's Code of Conduct prevented frank discussion of poop, and editorial decisions always put more adventure first and "boring" public works details a distant second (and so, edited out before printing).
Wooly Rupert Posted - 18 Jun 2022 : 02:57:54
quote:
Originally posted by sleyvas

quote:
Originally posted by Wooly Rupert

quote:
Originally posted by sleyvas

quote:
Originally posted by questing gm

On Amaunator's death from abandonment before Time of Troubles

https://twitter.com/TheEdVerse/status/1530630214820175878

May 29, 2022

@_rockhound

When the Time of Troubles ended, Ao declared that from then on the gods would serve their worshippers Ė and wither and die without their belief. If that wasn't the case before then, how could Amaunator die of abandonment after the fall of Netheril?#9728;#65039;

Still curious about this #128516;#128070;

@TheEdVerse

That WAS the case before then.

It's ALWAYS been the case in the Realms.

That declaration by Ao was a mark of how little Ao knew and understood the Realms, and was an "blind men and the elephant" in-joke by the staff designers and writers of the time.




interesting.... so Ao doesn't know and understand the realms... almost like his power is overblown.



Knowing and understanding something have nothing to do with power level. We've already seen his power level demonstrated.

A CEO doesn't need to understand what his workers do to be able to fire them.



And yet he had no understanding of why a previous god "died" ... and he's stating that "he just changed how the power dynamics work for gods"... so what exactly did he demonstrate versus what are we PERCEIVING he demonstratred based on his words. I mean, if he lied about just changing the rules for gods.... what else did he overblow about his own power level?



Again, he's demonstrated his power level. I don't understand this insistence that he's not all that powerful when we have seen that he is.
Charles Phipps Posted - 17 Jun 2022 : 17:27:37
Congratulations to Ed on his Hall of Fame induction!
sleyvas Posted - 17 Jun 2022 : 17:19:16
quote:
Originally posted by Wooly Rupert

quote:
Originally posted by sleyvas

quote:
Originally posted by questing gm

On Amaunator's death from abandonment before Time of Troubles

https://twitter.com/TheEdVerse/status/1530630214820175878

May 29, 2022

@_rockhound

When the Time of Troubles ended, Ao declared that from then on the gods would serve their worshippers Ė and wither and die without their belief. If that wasn't the case before then, how could Amaunator die of abandonment after the fall of Netheril?#9728;#65039;

Still curious about this #128516;#128070;

@TheEdVerse

That WAS the case before then.

It's ALWAYS been the case in the Realms.

That declaration by Ao was a mark of how little Ao knew and understood the Realms, and was an "blind men and the elephant" in-joke by the staff designers and writers of the time.




interesting.... so Ao doesn't know and understand the realms... almost like his power is overblown.



Knowing and understanding something have nothing to do with power level. We've already seen his power level demonstrated.

A CEO doesn't need to understand what his workers do to be able to fire them.



And yet he had no understanding of why a previous god "died" ... and he's stating that "he just changed how the power dynamics work for gods"... so what exactly did he demonstrate versus what are we PERCEIVING he demonstratred based on his words. I mean, if he lied about just changing the rules for gods.... what else did he overblow about his own power level?
TheIriaeban Posted - 17 Jun 2022 : 15:48:10
There is a timeline out there for that period of time that was made by Brian R James, I believe (I don't have a "clean" copy of it anymore since I have already integrated it into my assembled timeline). I can't remember where I found it. It is not mentioned in the FRWiki. Here is an example:

1412: Year of the Dauntless Dwarves
Unknown: War erupts in the Moonshaes as High Lady Ordalf of Sarifal declares all non-fey settlers be driven from Gwynneth Isle BRJ
Unknown: High Queen Feithline Kendrick orders a flotilla of swift carracks to Kingsbay to succor Ffolk evacuating Gwynneth. BRJ
Unknown: Feithlineís armada, led by Admiral Felim Voel, are victorious over Amnian warships in the epic Sea Battle of Mog Goidel BRJ


questing gm Posted - 17 Jun 2022 : 15:21:04
On a timeline detailing events 1385 DR to 1451 DR

https://twitter.com/TheEdVerse/status/1537681264949460992
https://twitter.com/TheEdVerse/status/1537686514859134977

@TheRealAM11

Hello, first of all Thank you for sharing with us your knowledge of the realms. It is always appreciated. I am working on a campaign with some friends and we were wondering if there was a timeline detailing events 1385 DR to 1451 DR. We searched and found nothing.

@TheEdVerse

There is no official timeline for those years. This was a deliberate (on the part of the publisher, Wizards of the Coast) "jump" or gap.

Stalwarts Brian Cortijo and Brian James bridged the gap in articles on Cormyr (tracing its rulers through the missing years).

@TheRealAM11

I figured might be the case. I appreciate you clarifying. Usually I'm able to find info @candlekeep but didn't really come up with much there so found it odd. Was trying to maybe find something on the Hardbuckler freeing itself from Zhent control as detailed back in Cloak&Dagger.

@TheEdVerse

We were asked not to write about events in the gap.

I believe the intent was to give DMs and adventure designers more freedom to have particular locales, families, factions, etc. be "the way they wanted them to be" for their campaign or adventure set after the jump.
questing gm Posted - 17 Jun 2022 : 15:16:44
On Waterdeep's equivalent of Debrettís or Burkeís

https://twitter.com/TheEdVerse/status/1537457829300379650

Jun 16, 2022

@ericremyjordan

I was wondering @TheEdVerse if there is an equivalent book to Debrett or Burke's Peerage in Waterdeep?

Given the noble houses of Waterdeep, I figured someone in Waterdeep would publish a book like this.

<https://twitter.com/ericremyjordan/status/1537445816117231618/photo/1>
<https://twitter.com/ericremyjordan/status/1537445816117231618/photo/2>
<https://twitter.com/ericremyjordan/status/1537445816117231618/photo/3>

For context, ďBurke's Peerage Limited is a British genealogical publisher founded in 1826 Ö began releasing books devoted to the ancestry and heraldry of the peerage, baronetage, knightage and landed gentry of the United Kingdom.Ē

@TheEdVerse

Waterdeep has never had full-on tomes like Debrettís or Burkeís. (My oldest edition of Burkeís runs to six HEAVY thick hardcovers with tissue-thin paper.)

What it has is Starhavenís Titled Vaeris, available either in per-family chapbooks or thicker letter-of-the-alphabet ďdouble boundĒ chapbooks.

Both follow the same format: drawn family trees on the left-hand page of a spread, and short ďyou should know thisĒ entries for the most important living members on the right-hand page. Anything that wonít fit is omitted, which is why discerning readers keep older editions (which have individuals in their pages that got ďpushed out ofĒ later editions by new progeny).

These short entries ALWAYS include all of the formal titles of every noble.

Alandolphor Starhaven disappeared in 1286 DR; heís widely though to have been murdered by a furious noble whose titles he got wrong.

He had six daughters; their descendants pen annual new editions that every guild as well as every noble house keeps current copies of. Many clubs and snob merchants do, too, so they can properly address noble patrons.
questing gm Posted - 14 Jun 2022 : 12:50:20
On Magister's immunity to all mind magic and psionics

https://twitter.com/TheEdVerse/status/1536471064515072000
https://twitter.com/TheEdVerse/status/1536552891766407168

Jun 14, 2022

@ItalianKarsus

hello! Still reading through Secrets of the Magister. Quick question- Urboltar Highymhelver (531-537 DR) went insane from a magical mirror- yet the Magister is immune to all mind magic and psionics.

Does that protection postdate his incident, or was he protected then?

@TheEdVerse

That protection was added after Urboltar's fate and one other unfortunate occurrence to a later Magister (details? Nope, NDA, sorry). "Magister" has been a process, not an asolute, unchanging office.

@ItalianKarsus

I see! There is another MagisterÖ Veldrin Daerivyn (762 - 797) who accidentally feebleminded himself. Does this immunity postdate him too, or is it bypassed if the Magister does it to themselves?

@TheEdVerse

Magisters can freely do things to themselves. That's the safety valve for the office, but also an Achilles heel.
questing gm Posted - 11 Jun 2022 : 02:14:10
On a deep halfling community worshipping other deities

https://twitter.com/TheEdVerse/status/1535288020655562757

Jun 10, 2022

@StormcrowHQ

Hi! @TheEdVerse, would a deep halfling community in the Underdark venerate and worship deities other than the Yondalla's Children? (I think it also makes sense that Urogalan would be their patron deity)

@TheEdVerse

Oh, yes, any isolated community could well end up worshipping deities tied to local events. And yes, Urogalan would fit as a patron deity. (Go wild!)
Wooly Rupert Posted - 11 Jun 2022 : 01:59:23
quote:
Originally posted by sleyvas

quote:
Originally posted by questing gm

On Amaunator's death from abandonment before Time of Troubles

https://twitter.com/TheEdVerse/status/1530630214820175878

May 29, 2022

@_rockhound

When the Time of Troubles ended, Ao declared that from then on the gods would serve their worshippers Ė and wither and die without their belief. If that wasn't the case before then, how could Amaunator die of abandonment after the fall of Netheril?#9728;#65039;

Still curious about this #128516;#128070;

@TheEdVerse

That WAS the case before then.

It's ALWAYS been the case in the Realms.

That declaration by Ao was a mark of how little Ao knew and understood the Realms, and was an "blind men and the elephant" in-joke by the staff designers and writers of the time.




interesting.... so Ao doesn't know and understand the realms... almost like his power is overblown.



Knowing and understanding something have nothing to do with power level. We've already seen his power level demonstrated.

A CEO doesn't need to understand what his workers do to be able to fire them.
sleyvas Posted - 10 Jun 2022 : 23:44:15
quote:
Originally posted by questing gm

On Amaunator's death from abandonment before Time of Troubles

https://twitter.com/TheEdVerse/status/1530630214820175878

May 29, 2022

@_rockhound

When the Time of Troubles ended, Ao declared that from then on the gods would serve their worshippers Ė and wither and die without their belief. If that wasn't the case before then, how could Amaunator die of abandonment after the fall of Netheril?#9728;#65039;

Still curious about this #128516;#128070;

@TheEdVerse

That WAS the case before then.

It's ALWAYS been the case in the Realms.

That declaration by Ao was a mark of how little Ao knew and understood the Realms, and was an "blind men and the elephant" in-joke by the staff designers and writers of the time.




interesting.... so Ao doesn't know and understand the realms... almost like his power is overblown.
questing gm Posted - 08 Jun 2022 : 10:15:13
On what being a "Weavemaster" actually means

https://twitter.com/TheEdVerse/status/1534318038320877569

Jun 8, 2022

@Teh_Schwann

Greetings! I was wondering if you could expand on what being a "Weavemaster" actually means? As well, perhaps, as some examples of such folk other than El?

I've got this idea that such a person has such an intimate knowledge of the Weave that they can simply draw from the weave directly to create spell effects, no longer being forced into memorization of rote spells. In other words, if El wanted to cast a Fireball, he could just draw upon the weave and cause a Fireball to happen without the need to have memorized the Fireball spell earlier in the day. I wonder how close/far off I am in my assumption? :)

@TheEdVerse

From my Twitter replies of Mar 9, 2020:

Toril and all other worlds have multiple ways of accessing the energies of each world. And usually call the non-mechanical, non-engineering ways of accessing those energies "magic."

ONE of the ways on Toril is arcane magic (in D&D, wizard and sorcerer spells), and those who have the Gift (ability to wield arcane magic, which they call the Art) or study arcane magic (sages) refer to their way of accessing the energies as "the Weave." The Weave IS Mystra, the goddess of magic,and the Weave only extends throughout Realmspace (Toril and moons and the void/heavens around them). Other worlds have other ways of accessing energies, and may have their own equivalents of the Weave (not identical, and not governed by Mystra) or may not. Abeir likely has an equivalent, because it's the sister world of Toril, so similar and even sometimes (the Sunderings) contiguous with Toril, so that elements of the two worlds get swapped, but Weave-based spells don't work on Abeir; but innate spellcasting abilities do. I.e. the world energies are similar enough that magical effects can be near-duplicated, but not how they're brought about.

So in theory, a powerful archwizard from Toril would have to start all over learning how to work magic on Abeir, and if no developed system of working arcane magic exists, they may never hit upon how to create magical effects on Abeir, or may spend the rest of their lives experimenting and making very little headway.

In theory, all worlds MIGHT have their own Weaves (under various names) and their own gods of magic, or not. "Weavemasters" is a term I coined back in the 1990s for anyone who'd mastered the Weave (understanding its workings enough to not need the trappings of arcane magic like material, somatic, and verbal components), so they could work magic by silent act of will, rather than conventional casting.

Accomplished, experienced Weavemasters (like most of the Chosen of Mystra) can think of what they want to do, then mentally call on the Weave to do it. So they can work magic when tied up, gagged, and so on, when traditional casters would be rendered helpless. They control the Weave only so much as they call upon it, and so are not the same as a deity of magic who is the Weave (e.g. Mystra) or who governs the Weave.

So Mystra IS the Weave within Realmspace only, and is greater than a Weavemaster. Other worlds have other systems of magic, and even Toril has other systems of magic (divine magic, for example). Most other systems of magic use the Weave for convenience, but need not do so (travel from real-world place to real-world place is easier using the existing road system, but could be accomplished, in many cases, by not using the existing road system).
questing gm Posted - 07 Jun 2022 : 10:20:49
On Gromph meeting Elminster

https://twitter.com/TheEdVerse/status/1534014287068467201

Jun 7, 2022

@sailorbii

Okay, so, maybe you can settle a question that me and my table have been trying to solve: have Elminster and Gromph Baenre ever met/interacted with each other? Given that they're respectively the strongest and third strongest wizards in FR, I mean.

@TheEdVerse

They are?

I have no idea what delusions Gromph may labor under, but Elminster knows of at least 20 mightier Realms mages than he is (though being a Chosen of Mystra does let him punch above his weight).
questing gm Posted - 07 Jun 2022 : 10:14:05
On the genesis behind archliches

https://twitter.com/TheEdVerse/status/1534006391085707264

Jun 7, 2022

@manbearian

Hi @TheEdVerse, i was wondering if you recalled the genesis behind Achliches (https://forgottenrealms.fandom.com/wiki/Archlich). Is this a term you coined?

Why are archliches "good"? Every other arch-X is just a stronger version of X, archdruid, archmage, archangel, archdevil.

@TheEdVerse

Yes, I coined "archlich" when I created them (for my Spelljammer supplement, Lost Ships) in response to a specific TSR staff request to create a good lich. They were supposed to be stronger than other liches (except for the oddly named demi-liches), but got nerfed.
questing gm Posted - 04 Jun 2022 : 02:43:17
On Elminster in 1373 DR

https://twitter.com/TheEdVerse/status/1532747804946452484

Jun 3, 2022

@ilikeit_ruf

I'm updating the Elminster article at the @FRWiki and cannot find a reference for a claim.

The entry says in 1373 DR El helped a group unmask a Manshoon close Faceless One of the Night Masks.

The claim originated from the old Wikipedia entry about El..

But was sourced from an non-archived geocities website that can no longer be found.

The history is outlined in this Candlekeep thread: http://forum.candlekeep.com/topic.asp?TOPIC_ID=12428

Can you share any insight as to what El was up to that year?

Thank you for making the Realms so fun to explore!

@TheEdVerse

Hi. That's from a Living Forgotten Realms module trilogy in which PCs were publicly making clear Orbakh's vampiric nature. (I didn't write it and have never read it.) El and the other Chosen already knew which clone and that it had become a vampire.

As for the Candlekeep discussion re. when El was in Hell, ELMINSTER IN HELL directly follows a scene in Troy Denning's Return of the Archwizards trilogy in which El tries to close a dimensional rift and gets sucked through it...into the Nine Hells (where my book begins in midair)
questing gm Posted - 31 May 2022 : 16:01:21
On Zhentarim knowing Elminster is a Chosen

https://twitter.com/TheEdVerse/status/1531638663473397760

May 31, 2022

@ItalianKarsus

hello! Sudden bout of curiosity about Elminster- do most Zhentarim know he's a Chosen of Mystra and a thousand-year-old sage, or do they just think he's a suspiciously old Harper?

@TheEdVerse

Most Zhentarim know he's a Chosen and his age, because they get briefed properly. Zhentilar (soldiers) may not know, or may not believe the truth.
questing gm Posted - 31 May 2022 : 10:14:09
On War Wizard authority in trials

https://twitter.com/TheEdVerse/status/1531386617788878849
https://twitter.com/TheEdVerse/status/1531639235366866947

May 31, 2022

@MarcoVolo9

Hi @TheEdVerse! Quick question about Cormyr: does a War Wizard sent to help settle a trial (with spells against lie) have prevalence in authority over the lord of the town?

@TheEdVerse

Yes. War Wizards (plural) would be sent to try such a lord, or a lord's family member, in some legal matter. HOWEVER, usual procedure is: lord conducts trial, War Wizards watch and step in if lord puts a foot wrong (lords know this process). Wise lords confer with WW.

@Yeovil_WH

Unless money change hands... I can see an interesting adventure hook there... A corrupt wizard bending trials to the biggest bidder

@TheEdVerse

Heh. War Wizards may be a-holes in some cases, but they're rarely corrupt. For long. Vangey and his successors watch them very closely for signs of corruption.

- Edited on 31/5/22 to add new tweet
questing gm Posted - 29 May 2022 : 07:42:21
On clans of Gracklstugh

https://twitter.com/TheEdVerse/status/1530647475131977730

May 29, 2022

@thekatastrophie

If you had the time, would you happen to have a list of any major clans in Gracklstugh? For instance, I know clan Muzgardt makes Darklake Stout, are there any others of note?

@TheEdVerse

There are! Here you go:

Duergar clans of Gracklstugh (and in parentheses, their predominant professions):

Cahaldrho (ale brewers)
Dunnhaer (traditional crafters)
Ekhlond (ďnewĒ/experimental crafters/inventors)
Gallakh (beast rearers/tamers)
Haundavar (builders, stonemasons)
Immur (weaponsmiths)
Muzgardt (merchants)
Nauvrim (mercenaries)
Takhul (clergy, alchemy)
Thuldark (landlords, merchants)
Xardelvar (xarrorn)
Xundom (kavalrachni)
questing gm Posted - 29 May 2022 : 07:38:23
On Ilsevele and the Crownblade

https://twitter.com/TheEdVerse/status/1530645179761401857

@CineastBenRowe

Hey @TheEdVerse - does Ilsevele still have the Crownblade?

@TheEdVerse

Your query doth offend against a NDA whose unfriendly fangs gape even now in our direction.
questing gm Posted - 29 May 2022 : 07:33:05
On size of Waterdeep as of 5e

https://twitter.com/TheEdVerse/status/1530630917156388866

@twitcher1979

I saw a question about the size of Waterdeep. Answers had different lengths x widths for the City of Splendors. What would you say was the size of Waterdeep as of 5e?

So far the sizes are ~3.8x1.5 miles & ~1.63x.643 miles. Thank you in advance.

@TheEdVerse

Waterdeep has grown in both population (density) and surface area covered, over the time of the published Realms (mid-1300s DR to kissing 1500 DR).

In the 5e era (1490s DR), Waterdeep is just under 4.5 miles north-south (using as boundaries the ďringĒ patrol path below/outside the outermost walls, which marks the limits of normal bowshot, not the limits of city patrols, which extend for a dayís ride in all dry directions), and just over 1.8 miles west (low tide mark outside the Seacaves) to east (the gravel-filled trench that we modern real-worlders might call a ďFrench drainĒ on the eastern edge of the Meadows, that marks the area caravans cannot camp within, as it must be left free for foot and wagon traffic along the eastern edge of Undercliff).

The cityís walled-plus-eastern-cliffedge area is smaller, but donít be misled by dimensions of Ahghaironís Dragon Ward, which was crafted in an earlier era when the inhabited (as opposed to warehouse and caravan-camping area) of the Deep was much smaller, and was only intended to protect the major core area against aerial dragon flyover, breath weapon, and ďstoop-pounceĒ attacks. The Ward has been renewed and tinkered with many times since, but its core ďdomeĒ shape canít be extended or distorted markedly without sacrificing the stability of the entire magic.
questing gm Posted - 29 May 2022 : 07:29:37
On Amaunator's death from abandonment before Time of Troubles

https://twitter.com/TheEdVerse/status/1530630214820175878

May 29, 2022

@_rockhound

When the Time of Troubles ended, Ao declared that from then on the gods would serve their worshippers Ė and wither and die without their belief. If that wasn't the case before then, how could Amaunator die of abandonment after the fall of Netheril?#9728;#65039;

Still curious about this #128516;#128070;

@TheEdVerse

That WAS the case before then.

It's ALWAYS been the case in the Realms.

That declaration by Ao was a mark of how little Ao knew and understood the Realms, and was an "blind men and the elephant" in-joke by the staff designers and writers of the time.
questing gm Posted - 25 May 2022 : 10:21:29
On duergar facial tattoos for a "calassabrak"

https://twitter.com/TheEdVerse/status/1529117968927494145

May 24, 2022

@thekatastrophie

Well met Mr. Greenwood! Do you have any ideas for the appearance of the brand or tattoo that's placed upon a duergar when they become a "calassabrak?"

@TheEdVerse

Yes. :}

There are two facial tattoos (the intent is to prevent the duergar from covering them up and ďpassing for untaintedĒ), usually placed high on the cheeks (under both eyes).

On the left cheek is the rune Alag, which means ďDanger Right HereĒ (or ďTrapĒ). Itís a vertical zig-zag lightning bolt joining a sphere at the top and an ďXĒ at the bottom.

On the right cheek is the rune Calas, which means ďTo Be Shunned/Stay Back/Donít Touch.Ē Itís an X with the lines on a 45-degree diagonal, and 4 dots equally spaced in the widest part of each arc (ďpie wedgeĒ) between the lines, as far out as the ends of the lines (so if you drew an invisible circle just touching all four ends of the X, it would also just touch the outer curve of each dot).

Some folk who are branding an outcast also put a clan or house mark on the belly or back, with a large diagonal stroke/baton through it (across it).
questing gm Posted - 24 May 2022 : 15:18:01
On Immersea street names and any other places not on published maps

https://twitter.com/TheEdVerse/status/1528735778523729921
https://twitter.com/TheEdVerse/status/1528835067979628546

May 23, 2022

@Artie_Pavlov

Putting up the interactive map of Immersea with pins. @TheEdVerse was the city your original? or created for Grubb/Novak novels? Also, do you happen to have street names and any other places not on published maps for Immersea? (haven't checked Volo's yet)

@TheEdVerse

The town of Immersea is part of my original Realms; I sent TSR a street map in the original turnover. I'll have to go check the published map versions after I get off my business call, to see which street names got published...

Okay, work done, took me a few minutes to update to the 1400s. Here we go...

Immersea is not and never has been a city, BTW. (Some local merchants like to speak of it as a city when theyíre elsewhere, trading, to make it seem larger and more important than it is.)

Streets of Immersea:

Calantarís Way: the main overland highway passing through Immersea. It winds down the eastern side of the map from near the NE corner to about a third of the way west from the SE corner of the map, along the mapís bottom edge.

Starwater Road: begins in a T-junction with Calantarís Way in ďThe HardĒ (hardpacked open dirt-and-gravel loading and unloading and boat and net storage area) just west of the docks, and runs west across the map and off it, heading into the Kingís Forest.

Immer Lane: begins in a T-junction with Calantarís Way (the second such junction N of the moot of Starwater Road and Calantarís Way) and parallels the Starwater Road, forming the high street (main street) of Immersea as it does so, before it curves SW and crosses over the Starwater Road to climb Spring Hill in a spiral, and end at the source (rising, but long ago protected by the townsfolk by building a well-roof and stone cladding around it) of the Immer Stream.

Redstone Lane: begins in a T-junction with Calantarís Way at the S edge of ďbuilt-upĒ Immersea, and runs between the twin lion-statue-roofed gatehouses NW to the gates of Redstone Castle, branching SW to access its yard; N to the pumphouse (nigh the Immer Stream); and W off that N branch to run past the granary, stables, and carriage shed.

Dathurís Lane: begins in a T-junction with Calantarís Way between Redstone Lane and the Immer Stream, and hooks NW to access a stables (former barn, W side on the banks of the stream) and three homes.

Dathur Mahalrym was a long-ago Purple Dragon officer who retired to Immersea and became a local builder; he lived in the largest of those three homes, and owned the barn, but died back in 1326 DR. There are still Mahalryms in Immersea, Yeoman Bridge, and along the Immer Shore (S shore of the Wyvernwater E of Immersea, along the Blister Trail) today.

Halahanthraís Ride: begins in a T-junction with Calantarís Way between the Starwater Road and Immer Lane, runs W and then curves N and then NW, crossing Immer Lane and running to a dead end at the Hethcanter farm (Imra Danae, who owned it in the 1300s DR and was the last Danae daughter, married Baerim Hethcanter; the current matriarch is Ildra Hethcanter, her great-granddaughter).

Halahanthra Dree was a local heroine of the late 1200s DR, a Purple Dragon officer who left the army with the blessing of the Crown after she refused the advances of several nobles in succession, who were angered and made life in service alongside them difficult. Always good with a sword and in the saddle, Halahanthra became a noted boar-hunter and an adventurer for hire, and often settled disputes in Immersea when folk didnít want to involve the local lord or Purple Dragon garrison.

The Moonride: begins in a T-junction with Halahanthraís Ride and runs west to a fork, the N leg becoming a dead-end at Lluthís farm, and the W leg ending at what was the ďmansionĒ of Embrar Narnuth (a local trader in the 1300s, who built a grand house that was oversized so he could store wares heíd imported but not yet sold; he called it a mansion but some locals called it ďEmbrarís BarnĒ); after his death, it passed through several owners and got rebuilt into its current incarnation: the smithy and home of Ambaerand Tansreth (blacksmith whoís good enough to make sturdy but not decorative armor and swords).

It got its name for two Lluth sisters (who died of old age in the early 1300s) who were werehorses; on bright moonlit nights, to ďget out the kinks and achesĒ of farming, they would take turns riding each other, at full gallop, along this street, which until then had been known merely as ďthe Back Lane.Ē

Bowshot Lane: easternmost of the two short cross-streets linking the Moonride with Immer Lane. Named for the activities of Ansurl Felthorn, an archer in the Purple Dragons back in the reign of King Duar dwelt in a now-vanished steading (cottage) at the N end of this lane, and often loosed shafts down it at a target on the side of his brotherís coach, parked at the S end outside Beldred Felthornís steading (also gone now; the area is much more built-up today). There are no Felthorns left in Immersea now, but there are plenty in Gladehap.

Lhantaravurís Lane: westernmost of the two short cross-streets linking the Moonride with Immer Lane. Named for Inskeld Lhantaravur, a handsome and popular-with-the-ladies local alchemist who came from Turmish and lived in Immersea in the mid 1300s. At one point he had six lovers on the go at once, four local, a merchantís wife in Arabel and a young noblewoman of Suzail; they all knew of each other and didnít seem to mind. Lhantaravur was very good at painkilling quaffs and at perfumes, grew very wealthy and was kept busy supplying passing merchants whoíd buy all of both he could make, and ended up hiring five adventuring bands full time to be his ingredient-gatherers all over Cormyr, the Dales, and upcountry Sembia. Local lore is that Lhantaravur died of overwork in the end, and that he was a friend of the Crown, visited by the Princess Alusair whenever she passed through Immersea.

Woodwove Lane: runs S off the Starwater Road at the W edge of built-up Immersea, right into a stand of trees. Itís where the locals cut wood and square and dress it into timbers (and ďthe leavingsĒ into firewood), and is an ever-longer dead-end as woodcutting extends it deeper and deeper into the Launth Woods, formerly an arm of the Kingís Forest.

The Woodwoves are the family of local woodcutters who own the N end of the Launth Woods, and live therein. Baerit and Chuntan are the head the family (surrounded by plenty of younger married nieces and nephews).

Ambrel Lane: runs E off Calantarís Way between Dathurís Lane and the Immer Stream, to end in a gravel coach-circle in front of the Immersea Stables (Korvon Dzulas died in the unmarried brothers who currently chaos of the Spellplague, and today the Stables is run by the Taskaunt family, who dwell in the grand home immediately S of the Lane. Ambrel Taskaunt was a self-made merchant from Suzail who retired to Immersea when rivals from Westgate hired toughs to take take his life one too many times, and he decided that horsebreeding and wagon-fleet owning were better ways to spend his time. It was the best decision he made; in Immersea, he made even more coin, and the Taskaunts became what they are today: a respected, wealthy leading local family who own property and small local businesses all over Cormyr, transport farm produce from eastern Cormyr to city buyers in Suzail, Marsember, and Daerlun, and are heavily involved in settling and developing westernmost Cormyr (along the High Road west of the Stormhorns).

Harbittur Lane: begins at the moot of Calantarís Way and the Starwater Road, and runs SE across Immer Stream into the Cormaeril lands.

Harbittur was an early Cormaeril, an affable, strong, large man of legendary appetites and energy, who expanded his family martial and farming skills into becoming expert stonemasons and builders who owned several small local quarries. He cut and laid down the huge flagstones that underpave most of Immerseaís gravel or cobble streets, and most of these still survive more than a century after his death (of heartstop, while laughing over his sixteenth goblet of wine, at a family feast in his eighty-ninth year).

Harbittur Lane is the best-surfaced road in Immersea, and is lined with tall lamp-posts; when the Cormaerils are in the mood (or when fogs off the Wyvernwater are particularly bad and theyíre expecting guests), they use pulleys to raise oil-lamp cages to the tops of these, to light the entire length of Harbittur Lane from its stone arch bridge over the Immer up the hill to the gates of High Towers.

Chulsanthís Lane: sometimes locally called ďFishstink Street,Ē thanks to fishermen tossing rotting fishheads and fins along it as they leave the docks, this runs NE off Calantarís Way, paralleling the banks of the Wyvernwater, to a dead-end at what used to be the town smithy, but is now Carra Chulsanthís Carriageworks (still a smithy, but thatís only part of a larger wagonmaking shop). Carra Chulsanth hails from Marsember by way of Suzail, and is a lively-tongued, energetic, darkly beautiful middle-aged woman who makes closed coaches, open carriages, and goods and farm wagons for all, employing over forty local folk to do so.

She pays well and has become well-liked, though she had a rough beginning in local society because of her ďI want my own way, and Iíll have it!Ē ambitions and fearless dominance of situations and disputes. Her conveyances are considered study and dependable and first-rate, and many are grateful to her for providing loaner vehicles and doing all-hours repairs when needs ariseóand personally heading the crews that travel to do so. Sheís a hands-on, ďhelp meĒ boss, not a ďsit and count coin with hands never dirtied by workĒ owner.

Map Notes: The Immer Trail and Blister Trail donít appear on the Immersea map; theyíre JUST off its edge, to the N and S respectively. The lanes running off Calantarís Way in the NE corner of the map are nameless, as theyíre the entrances to local farms and run nowhere else.

And there you have it. Enjoy, I hope!

Candlekeep Forum © 1999-2022 Candlekeep.com Go To Top Of Page
Snitz Forums 2000