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 Need of a not Dungeon Crawl adventure...

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T O P I C    R E V I E W
IngoDjan Posted - 05 Nov 2009 : 04:08:20
Can anyone recommend a good, not dundeon crawl, adventure.

Tks!
15   L A T E S T    R E P L I E S    (Newest First)
froglegg Posted - 13 Dec 2009 : 04:04:02
quote:
Originally posted by Afetbinttuzani

the 2E Sword of the Dales trilogy is an intrigue adventure that is mostly overland (wilderness, forest, urban) with visits to a tomb and a ruined tower.


Kind of rail roadish but I liked them anyway.

John
Jorkens Posted - 10 Nov 2009 : 09:59:00
quote:
Originally posted by Kno

Most of Al-Qadim adventures happen outdoors. I enjoyed them more than the ones played in mainland Faerun, with Marco Volo's adventures we had bad experience. I particularly recommend the Assassin Mountain, you can even run it in Calimshan with adjustments.



In complete agreement here. It shouldn't be that difficult to modify the lore of old Known World and Greyhawk adventures either, so there are plenty of old, good TSR adventures. The rules are a different matter of course.
Wooly Rupert Posted - 06 Nov 2009 : 16:18:31
quote:
Originally posted by HawkinstheDM

Oh, and last, but definitely not least there is the World's Largest Dungeon.



I think that would definitely qualify as a dungeon crawl.
Hawkins Posted - 06 Nov 2009 : 16:03:26
Oh, and last, but definitely not least there is the World's Largest Dungeon.
Hoondatha Posted - 06 Nov 2009 : 15:05:27
You can also take a published adventure and twist it more to your needs. Doom of Daggerdale is a good example, as it takes place in the midst of occupied Daggerdale. Though the way it's set up involves some dungeon delving (especially at the climax), it's entirely possible for the PC's to leverage their deeds into becoming officers with the Zhents. If they're already Harpers (or met with Randal Morn during the adventure), this can feed into a long-running intrigue-based campaign, with the PC's working as double agents in the midst of the Zhentarim. Since the Constable is something of a blockhead (and Zhents being Zhents), it would even be possible for the PC's to arrange his demise to get one of them promoted to Constable, all the better to undermine the Zhent occupation.
Kno Posted - 06 Nov 2009 : 14:09:47
Most of Al-Qadim adventures happen outdoors. I enjoyed them more than the ones played in mainland Faerun, with Marco Volo's adventures we had bad experience. I particularly recommend the Assassin Mountain, you can even run it in Calimshan with adjustments.
IngoDjan Posted - 06 Nov 2009 : 02:59:51
That is great! Thanks everyone!
Afetbinttuzani Posted - 05 Nov 2009 : 17:58:41
the 2E Sword of the Dales trilogy is an intrigue adventure that is mostly overland (wilderness, forest, urban) with visits to a tomb and a ruined tower.
Hawkins Posted - 05 Nov 2009 : 17:32:24
quote:
Originally posted by Gang Falconhand

Try and get your hands on old DUNGEON magazines. They often featured 'wilderness' styles adventures that could easily be tailored to the Realms, and often were deliberately set in Faerun. Adventures for previous editions can quite easily be converted to whichever edition you play.

Here is a comprehensive index of what level adventures you can find in which issues of Dungeon, and what edition of D&D the adventures are for.
The Sage Posted - 05 Nov 2009 : 13:24:35
quote:
Originally posted by Hoondatha

My first thought is the Marco Volo trilogy, which centers around the PC's having to escort the aforementioned Marco Volo (not the same Volo as the Volo's Guides) from Waterdeep to Shadowdale, dodging all those who wish to do him harm along the way.

There are others, like Four From Cormyr that might suit as well, though that has a bit more dungeon to it. Many of the adventures deal with Cormyrian society, galas, things like that, though, so you might be interested.
All of which [the 'Marco Volo' trilogy and 'Four From Cormyr,'] are available as free PDF downloads at WotC:- http://www.wizards.com/default.asp?x=dnd/dnd/downloads
Hoondatha Posted - 05 Nov 2009 : 13:10:04
My first thought is the Marco Volo trilogy, which centers around the PC's having to escort the aforementioned Marco Volo (not the same Volo as the Volo's Guides) from Waterdeep to Shadowdale, dodging all those who wish to do him harm along the way.

There are others, like Four From Cormyr that might suit as well, though that has a bit more dungeon to it. Many of the adventures deal with Cormyrian society, galas, things like that, though, so you might be interested.

And I disagree with Mysteries of the Moonsea. That was a terrible book; it didn't give enough information on the area to actually run anything there, but the adventures were so skeletal you couldn't run them either. Truly an example of the worst of both worlds.
Gang Falconhand Posted - 05 Nov 2009 : 13:05:31
Try and get your hands on old DUNGEON magazines. They often featured 'wilderness' styles adventures that could easily be tailored to the Realms, and often were deliberately set in Faerun. Adventures for previous editions can quite easily be converted to whichever edition you play.
Matthus Posted - 05 Nov 2009 : 12:40:02
Are you more interested with “old-style” adventures or some new encounter based stories with a lot of room for your dming?

For the later try for example Mysteries of the Moonsea – your group can explore the whole area around the lake. As the book contains a lot of encounters it would be up to you filling this with stories of travelling

IngoDjan Posted - 05 Nov 2009 : 04:34:22
Well... I really don't like hack n' slash, dungeon crawl adventure. At least when the adventure is entire inside of a dungeon. I like adventure like Avatar Trilogy. Travel and encounters. You know?

I would like to know some adventure, officials or fan made, that have this style os play.
Hoondatha Posted - 05 Nov 2009 : 04:09:43
Can you give us a bit more to go on?

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