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 Creating a magic item - without the DMG3.5

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T O P I C    R E V I E W
Trace_Coburn Posted - 15 Jul 2006 : 17:04:19
I've got a nice solid backstory concept/legend, the powers almost picked themselves, and I've done eyeball-estimates of the costs involved. The thing is, the item has a couple of limitations, including the fact that one of its most potent abilities (an initiative bonus) only kicks in under very specific circumstances. I'd rather not go into the exact details publically just yet (as I want to preserve the surprise for when this item goes into the Candlekeep Magic Shop thread), so I'd like to ask for a volunteer or two to register their interest here to help me out with nailing the final details - we'll go into specifics over PMs.

Thanks in advance.
4   L A T E S T    R E P L I E S    (Newest First)
warlockco Posted - 16 Jul 2006 : 04:06:55
Alrighty then, Trace send it to me then.
Alaundo Posted - 15 Jul 2006 : 19:47:22
quote:
Originally posted by warlockco

I can give it a look over, though I think Arivia might be a bit better if she is still around.



Well met

Feel free to tackle it, warlockco. Alas, Arivia isn't around at Candlekeep so it would be a crime to leave Trace_Coburn hanging around
warlockco Posted - 15 Jul 2006 : 17:13:01
I can give it a look over, though I think Arivia might be a bit better if she is still around.
Kuje Posted - 15 Jul 2006 : 17:09:20
Warlocko, or Arivia, if she's still around... would be the two I'd recommend for doing stats for items.

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