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T O P I C    R E V I E W
eilinel Posted - 03 Jun 2003 : 08:40:19
i think u could put all the problems u found in DnD here.

I got three of them
first, if u want to make a warrior/rogue or whatever/rogue, u should start with the rogue first, and then with the other class since u get much more skill points like that.
i think its a problem because that means that every character should start with a rogue level if they want to have skill points. To loose a level compared with to gain 32 points... without counting the other profits that the rogue gives u.

second, the ranger. If u have one level of ranger, u gain the Track feat, the ambidextry fea, the two weapon fighting feat and the first favored ennemy. If u want to make a warrior fighting with two weapons, u should take one level of ranger, is it normal?
not really, and obviously when after that u don't gain anything at all for 3 levels at least. So u just take one level of ranger and that's it.

third, check the benefits of the priest domains out. look first on those which are in the player's hand book and then those that are in the defenders of the faith, like speed domain...
im curious to hear u
30   L A T E S T    R E P L I E S    (Newest First)
eilinel Posted - 28 Jan 2004 : 22:28:32
if i remember well, there are some rules about that in the warrior companion, the basic rules are:
a decent malus to the roll
a body part spot
and a diability then for the victim
or kind of.
but that means to be able to spot the bodypart, to wait and concentrate and have special rules for every circunstance...
well, i personaly think that we shouldn't play the bodyparts -too much complexity and not really in the DnD mind-
but instead, u could improve ur critical range by spotting a long time.
or add some damage, like maximizing the dice roll.
or i don't know!
any idea?
Jander Sunstar Posted - 19 Dec 2003 : 23:19:48
I have a question. There are lethal organs in every body, and in humanoids they are more obvious if someone says that he or she wants to attack to the enemy's heart, head, sword wielding arm, leg or with arrow eye or any specific part of the body that can kill man if thet person isnot healed by magic, What rules can be performed?
Another question. If someone knows fighting with word he learns to prevent his opponents sword with his. Well there is an expertise skill but with proper training like drizzt's he can easily prevent that attack.My question is how can I define the circemstances?
eilinel Posted - 14 Dec 2003 : 17:15:53
now better, if u cast the spell self metamorph to be changed into a Firebolg (all ok, just a Large giant), then u cast some others spells, like haste, mage armor, shield, bull's strength, cat's grace and so on, and finally u end with the powerful Tenser's Transformation.
so u get a formidable machin of destruction with more than 42 in strenght (correct, no?)
well, its a bit too much, don't u think?
i mean, i used it when i played eilinel, but even the barbarain couldn't get so much strength than i had...
and yet, my little little Eilinel with her bloody 7 in strength...

i think its the biggest problem of DnD: the bigbillism
eilinel Posted - 14 Dec 2003 : 17:08:12
true, totally true.


mmm... an other problem with some spells.
what do u think about Telekinesie
well, imagine u are a 10th level sorcerer catsing this spell, that means that u can push 250 pounds of weapons, a simple longsword weighting 4 pounds...
so u can throw 62 longswords to your opponent, if u have enough longswords of course .
well, just 62d8
The Sage Posted - 08 Jul 2003 : 07:16:21
Mournblade said -
quote:
One of the most flawless systems I have played is the OLD WARHAMMER FANTASY ROLEPLAY. What a great simple system.

It certainly was one of the best, I'll agree. I just can't seem to find the same feeling with the current Warhammer system though.

Mournblade Posted - 07 Jul 2003 : 16:36:27
Ofcourse no system is flawless...

Hero certainly has thier flaws, and ROLEMASTER is a great system but it has lots of flaws. One of the most flawless systems I have played is the OLD WARHAMMER FANTASY ROLEPLAY. What a great simple system.

Yamo Posted - 06 Jul 2003 : 16:47:34
Personally, I just don't use Dungeons & Dragons for my Forgotten Realms games. I use HERO System instead. That solves all my D&D issues. :)
The Sage Posted - 18 Jun 2003 : 19:29:31
Ahh...I understand.



eilinel Posted - 18 Jun 2003 : 17:44:56
wanted to mean that a +2 in Dex gives u a +1 in Ref, +1 in every skill based on Dex -and there is a lot-, +1 ranged attack, +1 in AC...

So its totally unbalanced...

don't wanna be insistant, though.
The Sage Posted - 11 Jun 2003 : 13:59:07
I happen to like the current differences between 'prestige domains', as you say. Although I do also think they could use a little modification.

I can understand how you see things this way, though, eilinel.



May all your learning be free and unfettered

eilinel Posted - 11 Jun 2003 : 12:13:01
don't think that im destroying DnD 3rd but i like to see the things well done, thats why.
eilinel Posted - 10 Jun 2003 : 14:35:22
another problem that i said before : the difference between the prestige domains: check out the drow one that gives u lighting reflexes -a simple feat- and the speed one, that gives u a +2 dexterity enhancement, +2 initiative enhancement, and +10ft. speed. and why not immunity to everything after all... im pretty desapointed that they could put that kind of thing, which is for me far too powerful! its equal to two +1 enhancements in abitities, +2 in initiative -like the feat blooded- and +10ft. speed -like the barbarian quality.
Too much, and when u see the spells u can get... an elf fighter should get that prestige domain before doing anything.
So i think this one should be thrown out or changed.
What do u think? any thought about that?
branmakmuffin Posted - 06 Jun 2003 : 22:34:14
Mournblade:
quote:
I was able to come up with a way to transfer characters to Runequest, Stormbringer, Warhammer FR, Star Frontiers, and even Marvel Super heroes. You just need to know both systems real well.


FASERIP.

TSR's Conan game used similar mechanics. TSR's Conan is way better than GURPS Conan. I wonder if WotC has any rights to Conan for RPGing.
The Sage Posted - 06 Jun 2003 : 14:26:50
Yes, eilinel this is a better idea, and appears to be more balanced. It's an interesting alternative and as Bookwyrm suggests, it would allow a branching effect for skills. I think that a Knowledge [the Planes] - Knowledge [Elementalism], would also be an interesting combination.



May your learning be free and unfettered

eilinel Posted - 06 Jun 2003 : 13:59:40
like that, it would mean that as a specialist u get an advantage in another tied skill.
I cannot understand why WotC didnt change the rules about this feat and the other feats alike: education and many that are in Forgotten Realms campaign settings
Bookwyrm Posted - 06 Jun 2003 : 13:34:18
Yes, that makes more sense. I was thinking the same thing . . . . Like Knowledge (geography) with Knowledge (history), Profession (herbalist) with Heal, or Heal with the skill I made, Knowledge (anatomy). That sort of thing.
eilinel Posted - 06 Jun 2003 : 13:31:13
or a +1 in an other skill that has relation with the fisrt... like balnce and tumble or tumble and jump...
what do u think?
The Sage Posted - 06 Jun 2003 : 13:10:03
+2 in 2 skills would be great, but to keep it balanced, I would suggest +2 in one skill only.



May your learning be free and unfettered

eilinel Posted - 06 Jun 2003 : 13:01:42
ok, lets go there.
but do u think it would be better with +2 in 1 skill or 2 skills; I think 1 is enough but not enough in the same time, well u see what i mean
The Sage Posted - 06 Jun 2003 : 11:57:49
Your version of the Skill Focus, definitely has some validity to it eilinel. It seems like a rather interesting approach, and is actually quite workable, to a degree.

The received increase of the rank maximum also allows the player greater ability to customize the various skills the PC has, creating a specialist in that skill, as you say. Very unique. I may have to steal this idea .

Also, Bookwyrm is right, I think it would be a fantastic addition to the scroll he just indicated.



May your learning be free and unfettered

Bookwyrm Posted - 06 Jun 2003 : 11:56:57
Yes, I think that's better. Why don't you put it all together and post it over here?
eilinel Posted - 06 Jun 2003 : 11:52:34
in my version, u get the increase of the rank maximum so that u are really a specialist since u have the max even if u have less levels. But u paid the price.
Bookwyrm Posted - 06 Jun 2003 : 11:43:23
Your approach has something to it. But I think it should be that instead of the skill ranks, you gain an increase in how many ranks you can put into that skill. Or do you get that as well, under your version?
eilinel Posted - 06 Jun 2003 : 11:39:51
yes, ure right. It may be too much, but without that, nobody would take it and i can understand why when u get 2 to 10 or more skills a level.
Bookwyrm Posted - 06 Jun 2003 : 11:31:18
Let me see if I understood that correctly. Your version of the Skill Focus feat can be used for any two skills (not just one), and instead of a bonus it counts as actual ranks in those skills, even if the skill would otherwise be maxed out.

Did I get that right?
eilinel Posted - 06 Jun 2003 : 11:24:44
quote:
How did you change it?. Can you please explain, I am curious.

first, it can be used as ranks and i think its very important for those who are reay to waste a feat to get more skill points in order to have faster their prestige class.
Second, u can choose two for the price of one.
And thats it. But its enough, i think the most important and what DnD should have done is the first point.
But even like that, im not sure at all i would choose a skill ocus feat just for myself, really i have to be pushed by the prestige class i want.
Maybe u have a better idea?
Mournblade Posted - 05 Jun 2003 : 23:53:32
Once you figure out a good conversion factor, FR can be used for any system. If you want to keep anything in perspective though, I think you need to be familiar with the D&D world to come up with a good conversion factor. I was able to come up with a way to transfer characters to Runequest, Stormbringer, Warhammer FR, Star Frontiers, and even Marvel Super heroes. You just need to know both systems real well.

branmakmuffin Posted - 05 Jun 2003 : 22:20:14
Faraer:
quote:
<snip> Play the Forgotten Realms using the D&D rules, not D&D with the Realms pasted on top.

And to that end, I use Chaosium's Basic Role Playing system, not D20, to run FR.

Any world setting wedded to a mechanics system is poorly designed. Whatever problems (A)D&D rules have do not keep FR from being a good and reasonably generic world setting
The Sage Posted - 05 Jun 2003 : 14:20:58
How did you change it?. Can you please explain, I am curious.



May your learning be free and unfettered

eilinel Posted - 05 Jun 2003 : 13:25:54
well, i think that when u have only one feat per three levels, u don't waste it to get 2 more skill points, and even not counting in the ranks u have!
No, really, its too bad, i changed it for my players, anyway.

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